Far Cry 5

Far Cry 5

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TheRat62 May 12, 2018 @ 10:41pm
Shooting feels Crappy
Can't really explain exactly why it sucks... it's like the enemies are all bullet sponges to automatic fire so the bullets don't feel like they're impacting the enemy while you're shooting and then all of a sudden a repetitive death animation plays where the enemy just slowly falls down.

The shooting felt much better in Farcry 4. Not sure why they toned it down.
Last edited by TheRat62; May 12, 2018 @ 10:43pm
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Dr_Lezio May 12, 2018 @ 10:49pm 
I think the shooting in FC5 is awesome. it takes one shot with a revolver to take an enemy down and that shows FC5 realism side
TheRat62 May 12, 2018 @ 11:47pm 
Originally posted by Dr_Lezio:
I think the shooting in FC5 is awesome. it takes one shot with a revolver to take an enemy down and that shows FC5 realism side


That's kinda dumb considering you can pump about 20 automatic rounds into someone before they die. Plus fixed and repetitive death animations don't exactly = realism lol

they have a set number of animations when they die. gets old fast
Last edited by TheRat62; May 12, 2018 @ 11:48pm
Frostbringer May 13, 2018 @ 2:41am 
Originally posted by NuDoomOverated:
Originally posted by Dr_Lezio:
I think the shooting in FC5 is awesome. it takes one shot with a revolver to take an enemy down and that shows FC5 realism side


That's kinda dumb considering you can pump about 20 automatic rounds into someone before they die. Plus fixed and repetitive death animations don't exactly = realism lol

they have a set number of animations when they die. gets old fast
If it takes you 20 rounds to take someone down , that has nothing to do with the game.
Toj Karin May 13, 2018 @ 4:15am 
Originally posted by NuDoomOverated:
Originally posted by Dr_Lezio:
I think the shooting in FC5 is awesome. it takes one shot with a revolver to take an enemy down and that shows FC5 realism side


That's kinda dumb considering you can pump about 20 automatic rounds into someone before they die. Plus fixed and repetitive death animations don't exactly = realism lol

they have a set number of animations when they die. gets old fast
The only enemies that takes that kind of punishment are the heavy armored ones. But that's kind of the point of having a heavy armor. How about you try to shoot them in the head instead of the bushes behind them and you'll see the difference.
TheRat62 May 13, 2018 @ 11:24am 
Originally posted by Toj Karin:
Originally posted by NuDoomOverated:


That's kinda dumb considering you can pump about 20 automatic rounds into someone before they die. Plus fixed and repetitive death animations don't exactly = realism lol

they have a set number of animations when they die. gets old fast
The only enemies that takes that kind of punishment are the heavy armored ones. But that's kind of the point of having a heavy armor. How about you try to shoot them in the head instead of the bushes behind them and you'll see the difference.


It's not just them it's the normal enemies too. You can shoot an unarmored enemy with 3 separate bursts from the AR-C before they'll go down. Totally unrealistic.

And when they do go down, as I said... you get a repetetive crappy death animation where they just slowly fall backwards.

I can shoot them at point blank range and they slowly fall down. Sometimes I'll shoot them in the stomach and then the animation plays where they grab their crotch and slowly fall down.

In Farcry 4, it wasn't unrealistic like this. The bullets actually felt like they had weight and stopping power when you shot someone.

Mainly, my issue is with the death animations making it feel like the bullets have no impact. They're supposed to feel like they have a little weight to them when they hit the target.
Last edited by TheRat62; May 13, 2018 @ 11:25am
Panic Fire May 13, 2018 @ 11:29am 
Originally posted by NuDoomOverated:
Originally posted by Toj Karin:
The only enemies that takes that kind of punishment are the heavy armored ones. But that's kind of the point of having a heavy armor. How about you try to shoot them in the head instead of the bushes behind them and you'll see the difference.


It's not just them it's the normal enemies too. You can shoot an unarmored enemy with 3 separate bursts from the AR-C before they'll go down. Totally unrealistic.

And when they do go down, as I said... you get a repetetive crappy death animation where they just slowly fall backwards.

I can shoot them at point blank range and they slowly fall down. Sometimes I'll shoot them in the stomach and then the animation plays where they grab their crotch and slowly fall down.

In Farcry 4, it wasn't unrealistic like this. The bullets actually felt like they had weight and stopping power when you shot someone.

Mainly, my issue is with the death animations making it feel like the bullets have no impact. They're supposed to feel like they have a little weight to them when they hit the target.

Um thats not how bullets work in real life though. Most people just collapse after being shot, they don't get blown away into the air.
Toj Karin May 13, 2018 @ 12:56pm 
Originally posted by Panic Fire:
Originally posted by NuDoomOverated:


It's not just them it's the normal enemies too. You can shoot an unarmored enemy with 3 separate bursts from the AR-C before they'll go down. Totally unrealistic.

And when they do go down, as I said... you get a repetetive crappy death animation where they just slowly fall backwards.

I can shoot them at point blank range and they slowly fall down. Sometimes I'll shoot them in the stomach and then the animation plays where they grab their crotch and slowly fall down.

In Farcry 4, it wasn't unrealistic like this. The bullets actually felt like they had weight and stopping power when you shot someone.

Mainly, my issue is with the death animations making it feel like the bullets have no impact. They're supposed to feel like they have a little weight to them when they hit the target.

Um thats not how bullets work in real life though. Most people just collapse after being shot, they don't get blown away into the air.
Oh, did somebody say bullets should make ppl flying through the air? Absolutely not, it was all your invention and faulty argument. Any rifle bullet present in game should have some kind of impact force but there's none. There's only canned animations in this game and none procedural impact physics on living bodies. Those canned animations only rarely would show correct behaviour when bodies are hit by a bullet. Nobody here wants flying bodies.
TheRat62 May 13, 2018 @ 2:33pm 
Originally posted by Toj Karin:
Originally posted by Panic Fire:

Um thats not how bullets work in real life though. Most people just collapse after being shot, they don't get blown away into the air.
Oh, did somebody say bullets should make ppl flying through the air? Absolutely not, it was all your invention and faulty argument. Any rifle bullet present in game should have some kind of impact force but there's none. There's only canned animations in this game and none procedural impact physics on living bodies. Those canned animations only rarely would show correct behaviour when bodies are hit by a bullet. Nobody here wants flying bodies.


Thanks man.

Nice to see there is someone out there with a little common sense. They had some canned animations in Farcry 4 as well but they weren't nearly as bad and the body movements had better physics overall which made shooting feel a bit more realistic. Still wasn't perfect in Farcry 4 but it was bearable.

In this one, it's been toned down significantly. Damn, I hate when they do that with sequels. But of course it's because were always held back by consoles and in order to deliver smoother framerates on consoles (which is all that matters anymore apparently) they have to tone down graphics + physics.

I seriously miss PC Exclusive beast games that used to push hardware to the limits. Imagine what a 2018 Crysis type experience would look like maxed out.

But instead, games advance at a snails pace techwise now because of ♥♥♥♥♥♥♥ consoles.
Last edited by TheRat62; May 13, 2018 @ 2:37pm
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Date Posted: May 12, 2018 @ 10:41pm
Posts: 8