Far Cry 5

Far Cry 5

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Downsides of suppressors
What are the downsides of suppressors? Why wouldnt I put them on a gun?
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Showing 1-15 of 25 comments
Smanik Mar 30, 2018 @ 9:49pm 
There are no downodes of supressors in Far Cry series. That makes me mad too.
Eclipse Mar 30, 2018 @ 10:40pm 
Originally posted by Lilliam Pumpernickel:
What are the downsides of suppressors? Why wouldnt I put them on a gun?
they seem to be modeled after real silencers in that there is no negative side effects.

silencers generally increase accuracy and power of ballistics in RL.
wainiodavid Mar 30, 2018 @ 10:50pm 
Yeah, always run a silencer in FC5 if you can afford one. Even on stuff that shouldn't have one available like a light machine gun. The minor real life issues of extra weight pulling on the muzzle, a longer weapon to manuever, wear and tear on the silencer itself - none of that is modelled. It also doesn't matter of you are firing subsonic rounds or not - everything is whisper quiet. Guess the Canuks that made the game haven't been to the range.
Duke Flapjack Mar 30, 2018 @ 10:51pm 
It's a common misconception that Hollywood and the game industry are unfortunately happy to promote.

I don't use suppressors on any of my weapons beside my sidearm. It makes me enjoy firefights more to actually HEAR my M-14.
Burninator Mar 30, 2018 @ 10:58pm 
"silencers generally increase accuracy and power of ballistics in RL."

I love it when people act authoritative on subjects they know -nothing- about.

Suppressors (the fact you use the word "silencer" tells me everything I need to know) do not increase accuracy or ballistics in any way shape or form. There is an almost insignificant velocity gain 20-40FPS in a # that is 2-3K. So nothing. Accuracy is not affected by modern suppressors but WAS affected by the older style w/ baffles/wipes.

As for the game, it mimics this though supposedly the "handling" of the weapon drops because it lengthens it, but it seems to be a minimal effect. The rounds seem slower though like subsonic ammo but that may be my imagination.
Duke Flapjack Mar 30, 2018 @ 11:01pm 
Originally posted by Burninator:
"silencers generally increase accuracy and power of ballistics in RL."

I love it when people act authoritative on subjects they know -nothing- about.

Suppressors (the fact you use the word "silencer" tells me everything I need to know) do not increase accuracy or ballistics in any way shape or form. There is an almost insignificant velocity gain 20-40FPS in a # that is 2-3K. So nothing. Accuracy is not affected by modern suppressors but WAS affected by the older style w/ baffles/wipes.

As for the game, it mimics this though supposedly the "handling" of the weapon drops because it lengthens it, but it seems to be a minimal effect. The rounds seem slower though like subsonic ammo but that may be my imagination.

I'm not 100% sure there ISN'T an affect on the ammo. My unsuppressed M-14 seems to have a higher muzzle velocity than my suppressed sniper rifle, despite the rifle having a higher damage. I kill cultists a LOT faster.
Burninator Mar 30, 2018 @ 11:18pm 
Originally posted by captainradish:
I'm not 100% sure there ISN'T an affect on the ammo. My unsuppressed M-14 seems to have a higher muzzle velocity than my suppressed sniper rifle, despite the rifle having a higher damage. I kill cultists a LOT faster.

I think there is some hidden voodoo there too. RE: My M-249 SAW post from the other topic. 20 rounds full auto outta that and 20 rounds out of the ACR which is the same caliber rifle are VERY different. ACR is suppressed saw is not. So there may be a hidden damage penalty they snuck in there.
MrFluffyWolf Mar 30, 2018 @ 11:19pm 
Originally posted by Burninator:
"silencers generally increase accuracy and power of ballistics in RL."

I love it when people act authoritative on subjects they know -nothing- about.

Suppressors (the fact you use the word "silencer" tells me everything I need to know) do not increase accuracy or ballistics in any way shape or form. There is an almost insignificant velocity gain 20-40FPS in a # that is 2-3K. So nothing. Accuracy is not affected by modern suppressors but WAS affected by the older style w/ baffles/wipes.

As for the game, it mimics this though supposedly the "handling" of the weapon drops because it lengthens it, but it seems to be a minimal effect. The rounds seem slower though like subsonic ammo but that may be my imagination.
Good accurate information and all, however I do want to give you a little ♥♥♥♥ for the "Suppressors (the fact you use the word "silencer" tells me everything I need to know)" part.
No, they're called silencers, and have been ever since Hiram Maxim invented and called them silencers in 1902.
So, when you say "silencer" is wrong, you're saying Hiram ♥♥♥♥♥♥♥ Maxim is wrong.
And sorry, you just can't do that.
Duke Flapjack Mar 30, 2018 @ 11:22pm 
Originally posted by MrFluffyWolf:
Originally posted by Burninator:
"silencers generally increase accuracy and power of ballistics in RL."

I love it when people act authoritative on subjects they know -nothing- about.

Suppressors (the fact you use the word "silencer" tells me everything I need to know) do not increase accuracy or ballistics in any way shape or form. There is an almost insignificant velocity gain 20-40FPS in a # that is 2-3K. So nothing. Accuracy is not affected by modern suppressors but WAS affected by the older style w/ baffles/wipes.

As for the game, it mimics this though supposedly the "handling" of the weapon drops because it lengthens it, but it seems to be a minimal effect. The rounds seem slower though like subsonic ammo but that may be my imagination.
Good accurate information and all, however I do want to give you a little ♥♥♥♥ for the "Suppressors (the fact you use the word "silencer" tells me everything I need to know)" part.
No, they're called silencers, and have been ever since Hiram Maxim invented and called them silencers in 1902.
So, when you say "silencer" is wrong, you're saying Hiram ♥♥♥♥♥♥♥ Maxim is wrong.
And sorry, you just can't do that.

Eh, the ATF calls them "silencers," but IMO "suppressor" is more accurate. The terms are more-or-less interchangeable.
MrFluffyWolf Mar 30, 2018 @ 11:23pm 
Originally posted by captainradish:

Eh, the ATF calls them "silencers," but IMO "suppressor" is more accurate. The terms are more-or-less interchangeable.
You're not wrong, "suppressor" is more technically accurate I guess, I'm gonna go ahead and say the guy who invented them gets to name them. It's his creation after all. If Maxim called them silencers, they're silencers. No one else invented them.
Panic Fire Mar 30, 2018 @ 11:26pm 
Originally posted by Burninator:
"silencers generally increase accuracy and power of ballistics in RL."

I love it when people act authoritative on subjects they know -nothing- about.

Suppressors (the fact you use the word "silencer" tells me everything I need to know) do not increase accuracy or ballistics in any way shape or form. There is an almost insignificant velocity gain 20-40FPS in a # that is 2-3K. So nothing. Accuracy is not affected by modern suppressors but WAS affected by the older style w/ baffles/wipes.

As for the game, it mimics this though supposedly the "handling" of the weapon drops because it lengthens it, but it seems to be a minimal effect. The rounds seem slower though like subsonic ammo but that may be my imagination.

Silencer is the official term used by the US Dept of Justice and ATF. And the orginal name of the product when first produced.

Silencer is also used by the UK as well officially.

Supressor as a term is more to do with rebranding the product away from Movie/Games/TV tropes involving them rather than it being the true right term to use. Regardless both terms are interchangeable in modern english.
Duke Flapjack Mar 30, 2018 @ 11:28pm 
Originally posted by Panic Fire:
Originally posted by Burninator:
"silencers generally increase accuracy and power of ballistics in RL."

I love it when people act authoritative on subjects they know -nothing- about.

Suppressors (the fact you use the word "silencer" tells me everything I need to know) do not increase accuracy or ballistics in any way shape or form. There is an almost insignificant velocity gain 20-40FPS in a # that is 2-3K. So nothing. Accuracy is not affected by modern suppressors but WAS affected by the older style w/ baffles/wipes.

As for the game, it mimics this though supposedly the "handling" of the weapon drops because it lengthens it, but it seems to be a minimal effect. The rounds seem slower though like subsonic ammo but that may be my imagination.

Silencer is the official term used by the US Dept of Justice and ATF. And the orginal name of the product when first produced.

Silencer is also used by the UK as well officially.

Supressor as a term is more to do with rebranding the product away from Movie/Games/TV tropes involving them rather than it being the true right term to use. Regardless both terms are interchangeable in modern english.

I've kind-of defined a "silencer" to be the magical device used in games and Hollywood that makes all firearms sound like you're shooting a rubber band gun.

As far as the OP's question, there MAY be some kind of affect on weapon muzzle velocity, but otherwise there doesn't seem to be any real reason you can't slap a silencer/suppressor on anything you want.

It DOES rather make the bow useless, though IMO.
Last edited by Duke Flapjack; Mar 30, 2018 @ 11:30pm
Pudie Jul 30, 2018 @ 9:28am 
They slightly affect the muzzle velocity, you can easily test that shooting your AR suppressed and unsuppressed to enemy aircraft, you'll eventually realize you gotta shoot further without the silencer attached in order to hit the plane.

The spray pattern is also slightly affected. (Although that might be because I've been using the weapons without suppressors at the beginning and as soon as possible I managed to get silencers for every weapon, when I already started to learn how to handle them)

I don't really know if there's a "Scare" factor on NPCs that makes them less accurate or react slower by the fear of gunfire (A system we can see in games like Insurgency), but that may be something to keep in mind and test, as it may be a decent reason not to add them to weapons like LMGs (Unless you're going troll mode, or looking for a challenge, you ain't using an LMG for stealth, come on... There are way better weapons).

Anyways, as what I've been looking, the suppressors doesn't really have any important downsides, so for combat optimization, you should always use them. If you want a bit more of a challenge, or feel like you'd rather have them unsuppressed because the difference ain't really a problem, go ahead. I'd never add silencers to the LMGs, I'd feel stupid doing that, when you think about LMG the first images that come to you are madness and destruction, suppressor has nothing to do with that.
Pig Mac Jul 30, 2018 @ 3:32pm 
It feels slightly slower on a sniper, but the viewing distances are so low that snipers aren't really needed anyway. The only reason not to put one on every weapon is purely a personal or cosmetic choice.

I want my M-133 M to be slow and go *Boom* (and not be a Spas 12 autocannon)
Having to resort to bullets or arrows means I failed my 'plan' on current Outpost Master.. and then I can just as well be as loud as possible to save my manlyness!

No! I'm not the god of Outpost Master.. and I generally 'plink' the alarms with an AC-R just in case.
I just prefer to kill them by hand, takedown baseball bat throws and knives.
Pudie Aug 1, 2018 @ 8:05am 
Originally posted by Pigmachine:
It feels slightly slower on a sniper, but the viewing distances are so low that snipers aren't really needed anyway. The only reason not to put one on every weapon is purely a personal or cosmetic choice.

I want my M-133 M to be slow and go *Boom* (and not be a Spas 12 autocannon)
Having to resort to bullets or arrows means I failed my 'plan' on current Outpost Master.. and then I can just as well be as loud as possible to save my manlyness!

No! I'm not the god of Outpost Master.. and I generally 'plink' the alarms with an AC-R just in case.
I just prefer to kill them by hand, takedown baseball bat throws and knives.

Being honest, the only situations where a Sniper rifle is really required can be counted with a single hand.

Spoiler alert!
One of them can be when attacking Jacob Seed, you can easily take him down at the bottom of the hill with a sniper rifle (Although I did it with a rifle and worked the same way)

Otherwise, sniper rifles are good against heavy targets for quick/easy killing when they're alerted, it's kinda hard sometimes when that heavy guy with the M60 rushes you, or the flamethrower guy goes in a madness, same goes for planes and choppers, sniper rifles can take down both with a couple of well placed shots, which makes them a good option if you're out of rockets.
Last edited by Pudie; Aug 1, 2018 @ 8:05am
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Date Posted: Mar 30, 2018 @ 9:35pm
Posts: 25