Far Cry 5

Far Cry 5

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v00d00m4n 29. mars 2018 kl. 7.53
Ubi game designers = brain dead & lazy! FC2 >FC5! FC5 is half baked!
This title is only about current game designers, i respect old game designers (such as Patrice Decilets, Clint Hocking, Michael Ancel and so on) from Ubi who left company (or was forced to quit... if you know what i mean) , and who used to make good old Ubi games decade and more ago, but modern designers of Ubi totally brain dead and lazy hacks who cant do a one simple thing right that old ubi designers was capable to do decade and more ago.

Every game mechanic in FC5 has broken logic, broken balance, broken immersion and everything is just so unfinished, lacking attention to details, frustrating and annoying that im enraged... and im so enraged i cant even find polit words to describe how stupid ubi game designers are, they cant do a one thing right and they dont learn from old mistakes... somehow FC5 feels like donwgrade comparing to FC4, FC3 and FC2 in many aspects, for example in UI, in FC4 you had more options to disable cluttered UI without breaking game expirience, people are struggling against this UBI UI madness since Far Cry 3 days, yet ubi did not learn how to design a game that would not be broken if UI is turned off because there would be no realistic \ immersive compensation.... people are stuggling agains low weapon fov and yet ubi cant learn how to add weapon slider or scale weapon fov with global fov... they cant learn that cutscenes and other animations fovs should be constant and should not jump fron one to another... ubi cant learn that grind is boring, and basing yet another game around grind and turning game into lame RPG where you have to unlock basic abilities normal game hero should have by default... they cant even learn that people loved immersion of Far Cry 2 and especially map, and that people hate all the menues that takes you away from game world into abstract level, so instead ubi add even more menues that looks like total mess...


ubi cant learn that people want to play game on hard, but reasonably hard, not a lame aftertough there they just buffed bullet sponge enemis and nerfed player health and put you in i middle of bullet hell, because ubi dont even try to balance hard mode and it totally untested... ubi cant learn that people hate wallhack mechanis that makes NPC visible through walls with red highlight, ubi allows to turn that off, however with markers above heads as well, which makes binocular mechanis useless without mini map that allowed to aproximated distance since Far Cry 1 without cluttering game world and without doing all the red highlight trough wall... ubi allow to disable word icons... but they dont add any tiny marker to compass, even for your own manually set waypoin, so even it gets broken when you turn of world icons, and ofcours ubi cant get that people want to disable each cathegory se[arate from each other... ubi also cant get that people want to disable highligh of interactive items (and somehow FC4 as far as i remember allowed that)... ubi cant even give clear description of what exactly each UI setting does, and not like in few previous games like FC4 and GR Wildlands this game is downgraded in terms of UI and does not have screenshots of exact UI elements, so you have to start game, get annoyed by this UI element, and then do a trial and error attempts to find exact toggle for this specific UI elemtn, just to realise that one togle removes other elements as well without which game mechanics getting broken here and there...

Damn it, even compas got disable when you are using binoculars (that supposed to have compas in it, remember far cry 1 or crysis?) and if you disabled this ugly red highlight with icons you cant even see tiny red triangles on compass, yet you hear the sound of tagging, but you have no idea what exactly you just tagged... who design games like this? Who test games like this? Its like playtesters never even tried to disable any hud element and play without it, and like gamedesigners are so dumb they cant see this coming without realying on play testers.

At least ubi learned how to do body awareness... at last we have legs. but they are so poorly done even Crysis 2007 looks much better in terms of body awareness. where Crysis in 2007 have weapon pickup animations, while Far Cry 5 in 2018 make weapon absorbable by body collision hit like its a freaking 1992 DOOM or something... also team of many hundred developers from Ubi cant do a realistic, good looking and fully animated body awarenes that team of 10 ex old school ubisoft devs from red barrels managed to do in Outlast and Oulast 2 and put every AAA dev of 1st person games on shame...

Oh, and cutscenes - how they hell montage became so bad comparing to previous games? Before we had smooth transitions between gameplay and cutscenes and seamless movement from one scene to another without any skips... now every ♥♥♥♥ing cutscen has montage skips with black screens in a middle and also black outs before and after cutscenes without any smooth transition... and a lame "ubisoft presents" titles in a middle of 1st person cutscene... WHO DOES THAT CINEMATIC crap in 1st person games that supposed to be immersive and and similar to real life expirience? Did ubi gamedesigners never played half life 2 which was a pinnacle of smooth intersection of cutscenes and gameplay done in 1st person mode? It was 2004 and now its 2018 and this thing still cant be done right by ubi, like they totally dont remember decages of progress of game industry and game design or like that have a memory of fish which can keep only recent times?

Every game design decision in this game lacking any forward and backward thinking - becasue game designers of Ubi totally cant predict problems and frustration their lame design decisions will cause, and they totally dont remember their own and other simialr games of past that had these mistakes and was criticized for them and was even fixed...at least partially in case of FC4, and here we go again with all the mistakes from Far Cry 3.

And dont let me get started on stupid AI behavior, and far fetched writing, that does not even manages to make Father and his cult look menacing and does not motivate enough to shoot innocent christians who just protecting their land from oppressive goverment inruders... yet again a dozen of ex ubisoft develoers from Red Barrels studio puts they Ubisoft alma matter on shame by Outlast 2 that managed to show really nasty and menacing cult that gave people good motivation to consider them bad and not consider yourself a♥♥♥♥♥♥who shooting innocent people for protecting their land and traditional way of living.
And main character - why again did we gone into old ♥♥♥♥♥♥♥♥ way of having maneless voiceless characterless empy shell after charismatic characters with personality we played in FC1-FC4???

It was so lazy that selection screen which allowed to chose gender did not even allow to choose or at least see the face... not even face of character was created!


There are many other complains about annoying poorly designed things here and there... like for example what kind of idiot designed must be to make binoculars such a low sensitivity that you barely can rotate in observation mode? Same for ADS mode - it slow as hell. And there is not even a slider for binocular and ads rotation speed\sensitivity.

Also what kind ♥♥♥♥♥♥ game designer must be to not provide manual and quick save and autosave like every 3-5 minutes in HUGE OPEN WORLD GAME FOCUSED ON EXPLORATION? its so ♥♥♥♥ing annoying to loose like 30-60 minutes of exploration progress and there is little to no motivation left to re-explore anything again after death!

Yet again this game is based on generic UBIsoft gameplay that exist in almost every recent ubisoft game, nothing really improved at core level... while there like few step forward in few departmens, there are like dozen step backs in other departments and over 9000 of bad things from tytpical Ubi games was not improved, despite people hate it and call it Ubisoft syndrom.

And instead of leaning to realismt and immersion this game stepped even further into aracadid mindless shooter territory... there is even FAR CRY ARCADE mode and upcoming DLC shows total lack of creative ideas and full trash like zombie and martian alien invasion modes unfriendly to game lore... zombie infestation recently plagued all of ubi games, including rainbow six... game that used to be realist miliatry squad simulator... what the ♥♥♥♥ if wrong with Ubi game designers? Are they are totaly brain dead zombies now???

When will ubi stop making this generic LEGO kind of gameplay constructor games and will start actually to invent something creative and more pleasant? I did not pay 60 bucks just to get yet another generic flawed 6 of 10 game from Ubi called "Asssins Rainbow Ghost Splinter Watch Far Creed Six Recon Cell Dogs Cry - cultural marxism freemasonry satanism propaganda edition"...

i paid for good game in hope Ubi learned something (and because hell of paid good reviews falsely advertised good game), but instead Ubii game me same game with same mistakes and ... im done with games from Ubi, no more... the only exception would be something little and low budged like Grow Up and Rayman origins, Solda or some parody like Blood Dragon and Trials series... that the only Ubi games that still have some soul, effort and creative ideas atached, and different from other Ubi games and also have low expectation bar because they a low budged and small games... but anything big from Ubi leads to nothing but frustration!


Update: since i managed to play more than 2 hours i removed refund part from title, but here few things i feel overall about this game after playing it a lot. This was response to question why it does not have any steam achivements, while other recent games from Ubi including AC Origins had them:


Far Cry 5 seems like unifnished and rushed game with a lot of lazy shortcusts taken everywhere... man, in this game i can call Nick air support while flying his airplane and yet somehow 3rd copy of same airplane will spawn near his place right after mission where i STOLE 1 SINGLE COPY OF THIS AIRPLAN... oh and i forgot to mention that instead of flying away to repalir after his plane is damage, he fall and the only plane he has explode... and few minutes later you can call him again, and if you did that near his place of crash you will have 4 copies of same plane... this is the definition of lazy game design and rushed release, for example in GTAV anything that supposed to be single, will never be spawned again if it already spawned and damaged in front of you or very close, like for example any extra copy of any character vehicle - thats attention to details that missing in Far Cry 5. And you wonder about achivements after that?


Game was not even properly playtested for hud off features, that breakes game progress, as there is no way to compensate removed visual feedback in some cases and you can just stuck anywhere without it. Even hard difficulty was not playtested and balanced - very first car chase is unavoidable bullet hell whiich you can finish only with random luck after you will die like 20 times in a row. Placing of patrols around camps also seems like totally untesteted and unbalanced, it does not allow a proper stealth aproach, because all guards looking at each other, and there are way too many of them, also random animals or heli patrols may appear and screw up your perfect;y excecuty slowly pace stealth tactics... so you end up sniping everyone from distance, preferably with your friends and in half of cases this will turn into shooting everything and running around. Compass above also very broken, ti does not show a lot of things, including objective, and enemy position does not really reflect real one, as bar as squized horisontaly and this was not compensated, so if you will stretch it to full screen width, only then red marks would match actual position of enemies. Map missing any filtering that was present in previous game of Ubi, and Arcade mode and MP does not even have any official map, or they are not anyhow distinguished from user maps, and all of maps are really bad and amateur. They also managed to removed pickup and interection animations from previous games of series.

A lof of things unfinished, rushed and lazy in this game, a lot of bugs everywhere (for example any air transport does not removed fog around map and does not display this part of map as discovered, animation cometimes get broken), a lot of lazy shortcuts was taken, FC5 should have been delayed for at least 3 months.

Update:

Opprinnelig skrevet av Marcin_89:
People, you should watch this video...

https://www.youtube.com/watch?time_continue=1&v=FCeEvQ68jY8

I totally forgot about that, yeah it was so frustrating that bullets cant penetrate a friggin wood! in FC5! All of this missing realistic and impressive stuff from Far Cry 2 should be patched into FC5! SUCH A DOWNGRADE COMPARING TO FAR CRY 2! ITS OUTRAGEOUS!
Sist redigert av v00d00m4n; 4. apr. 2018 kl. 7.38
Opprinnelig skrevet av BWX:
Actually OP is right about a lot of his observations. Ubi get lazy and make a lot of UI mistakes and other seemingly avoidable mistakes that take away from the game in a massive way. Maybe he's a little over dramatic about it, but he's not wrong.
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BWX 3. apr. 2018 kl. 14.26 
Actually OP is right about a lot of his observations. Ubi get lazy and make a lot of UI mistakes and other seemingly avoidable mistakes that take away from the game in a massive way. Maybe he's a little over dramatic about it, but he's not wrong.
Skeletor 3. apr. 2018 kl. 14.33 
The worst Far Cry ever. There is a day/night cycle bug that affects almost everyone and the product manager idiot doesn't even release bugfix about it.
Sist redigert av Skeletor; 3. apr. 2018 kl. 14.34
kenundrum 3. apr. 2018 kl. 15.14 
Opprinnelig skrevet av Voodooman:


https://www.youtube.com/watch?v=W1ZtBCpo0eU

Also thiese video reflects whats wrong with most of Ubisoft and similar games and whats wrong with customers like you when you defend that lazy repettitive poorly designed crap:

https://www.youtube.com/watch?v=wqYjdIUg_fw

https://www.youtube.com/watch?v=D8qxpmh151c

There is one good phrase ins that video that summarize what people like you doing when you opposing people like me: YOU ARE SENDING DEVELOPERS AND PUBLISHERS A MESSAGE "YOU CAN ♥♥♥♥ US ALL YOU WANT, AND WE WILL ALWAYS DEFEND YOU".

Watch this and try to turn your brains on, if you can:

https://www.youtube.com/watch?v=jK9YXVfRNtw

https://www.youtube.com/watch?v=MrqwHFfu2xE

https://www.youtube.com/watch?v=oxyRDoFdnvw

https://www.youtube.com/watch?v=9mu4BnOPriY

https://www.youtube.com/watch?v=ZxckAE9OU8M

https://www.youtube.com/watch?v=R6KihjEZvdw

https://www.youtube.com/watch?v=jPqwDGXxLhU

Yeah, we - all those who dislike and criticize modern AAA games are all insane, for sure! *sarcasm*


Jeez, modern gamers are so re-tarded... what AAA industry and modern education and culture have done to your brains, why are they so fried?

I skipped much of your rambling, and watch about half of each video. I didn't relate with any of these people. And I do not relate to you. You complain alot about nothing.

Capitalism has its drawbacks in the video game industry. But now that indie games are possible, we have a new outlet for innovative, or refreashing design.

scary petah 3. apr. 2018 kl. 15.17 
Not to burst your bubble but I’m pretty sure this guy didn’t make a steam account when he was 1.
Opprinnelig skrevet av Voodooman:
Opprinnelig skrevet av Bacon Overlord®:
People.. what we have here is a crazy 35 year old sitting in mommy's basement ranting about EVERYTHING to do with video games.

He's insane.

Check his profile and some of his reviews, lol.

He thinks he's a "game developer" too.

Someone wake this guy up and remind him he's not a kid anymore.

Says 14 years old basement dweller who cant play it fair and got VAC banned for pwning noobs with wallhacks and aimbots :steamfacepalm: , nice try to project your pathetic life issues on me, you should tell this story to your psychiatrist. :steammocking:

Did i ever tell you the definition of insanity?

Insanity is when you imagine things about people you know nothing about and insulting people just for criiticising buggy, poorly designed, rushed, half baked modern games, most of which way way worse than games used to be 10-20 years ago, when you was not even born, which is why you cant ♥♥♥♥♥♥♥ understand any point of my criticism of many modern games and all the ♥♥♥♥♥♥ friendly and lazy game designer trends that plaguing AAA games for around decade and getting worse and worse.

Games used to be realistic, immersive, well though and balanced, they used to rely on people's brain... now they turned into mindless UI cluttered and hand held arcade unrealistic fun designed by brain dead game deseginers for brain dead young gamers such as you are. You dont play games anymore, you just following UI guidance, and games from most AAA developers lost any sense of realism and immersion, which us why im not happy about most of modern games, because not like you i have brain with itelligence and modern games insults my intelligence with lazy and greedy aproach most of modern devs takes. And im not imagining myself as developer, i am old school developer, who may take decade just to make a perfect game, and not ♥♥♥♥♥♥♥♥ out same game every year...

i used to work for several AAA publishers (few pages ago for ♥♥♥♥♥♥♥ like you i even mentioned that fact that few of my friends and ex coleguges who now work for Ubi toronto and montreal and credited in FC5 even know me) around decade ago, until AAA gaming started to get ratarded and all games started to get dumbed down after 2008-2010 years and big companies changed their goals from making a good games to making a good money, no matter how bad their games are, which is why i quit this ♥♥♥♥ and "gone rogue" and indie and intolerand to AAA crap, and started to criticize and teach those ♥♥♥♥♥♥♥ morons, who prefer making money over making a good games, and those lazy hacks who have big budges and big teams, but cant ♥♥♥♥♥♥♥ do a one simple thing right and cant do a lof of creative things that small indie dev teams of 2-20 people can do in much smaller self funded games.

So if you have no ♥♥♥♥♥♥♥ brains to understand any of this, just go ♥♥♥♥♥♥♥ play your re-tard friendly Y.O.B.A. (youth oriented brainless approved) games, and do yourself a favor - dont open up your moronic mouth and dont type with your moronic fingers, and dont even dare to thinkl you are so ♥♥♥♥♥♥♥ smart and everyone who you dont agree with is not.

You just a brain dead moron with buyer's Stockholm syndome who trying to keep his fragile lesser mind from frustration with justiication of purchase of overpriced crappy game by not admiting its obvious flaws and self deluding yourself into believing that this is perfect game, and taking any criticism of game as personal insult and insulting anyone who criticize it, just to deny all the valid points of criticism... - this is, my re-tarded non friend, is also a definition of insanity and re-tardation, and only those who complain about modern many modern game flaws and overall bad quality - are actually the most sane and intelligent persons around.

You are insane and dellusional one (or not one if you will count other brain dead zombies in this thread to went into ad hominem atack on me for criticizing their precious game) and everything you say is quite opposite to reality.


Oh, if you still think that im insane because i criticize modern games for their ♥♥♥♥♥♥♥♥♥♥, than im not the only one, there are many of such "insane" 30+ years old people who have valid points of criticism of modern games, and that this video summarize and illustrates our collective frustration with modern gaming:

https://www.youtube.com/watch?v=W1ZtBCpo0eU

Also thiese video reflects whats wrong with most of Ubisoft and similar games and whats wrong with customers like you when you defend that lazy repettitive poorly designed crap:

https://www.youtube.com/watch?v=wqYjdIUg_fw

https://www.youtube.com/watch?v=D8qxpmh151c

There is one good phrase ins that video that summarize what people like you doing when you opposing people like me: YOU ARE SENDING DEVELOPERS AND PUBLISHERS A MESSAGE "YOU CAN ♥♥♥♥ US ALL YOU WANT, AND WE WILL ALWAYS DEFEND YOU".

Watch this and try to turn your brains on, if you can:

https://www.youtube.com/watch?v=jK9YXVfRNtw

https://www.youtube.com/watch?v=MrqwHFfu2xE

https://www.youtube.com/watch?v=oxyRDoFdnvw

https://www.youtube.com/watch?v=9mu4BnOPriY

https://www.youtube.com/watch?v=ZxckAE9OU8M

https://www.youtube.com/watch?v=R6KihjEZvdw

https://www.youtube.com/watch?v=jPqwDGXxLhU

Yeah, we - all those who dislike and criticize modern AAA games are all insane, for sure! *sarcasm*


Jeez, modern gamers are so re-tarded... what AAA industry and modern education and culture have done to your brains, why are they so fried?
v00d00m4n 3. apr. 2018 kl. 15.39 
Opprinnelig skrevet av HappyHarry:
Not to burst your bubble but I’m pretty sure this guy didn’t make a steam account when he was 1.
Opprinnelig skrevet av Voodooman:

Says 14 years old basement dweller who cant play it fair and got VAC banned for pwning noobs with wallhacks and aimbots :steamfacepalm: , nice try to project your pathetic life issues on me, you should tell this story to your psychiatrist. :steammocking:

Did i ever tell you the definition of insanity?

Insanity is when you imagine things about people you know nothing about and insulting people just for criiticising buggy, poorly designed, rushed, half baked modern games, most of which way way worse than games used to be 10-20 years ago, when you was not even born, which is why you cant ♥♥♥♥♥♥♥ understand any point of my criticism of many modern games and all the ♥♥♥♥♥♥ friendly and lazy game designer trends that plaguing AAA games for around decade and getting worse and worse.

Games used to be realistic, immersive, well though and balanced, they used to rely on people's brain... now they turned into mindless UI cluttered and hand held arcade unrealistic fun designed by brain dead game deseginers for brain dead young gamers such as you are. You dont play games anymore, you just following UI guidance, and games from most AAA developers lost any sense of realism and immersion, which us why im not happy about most of modern games, because not like you i have brain with itelligence and modern games insults my intelligence with lazy and greedy aproach most of modern devs takes. And im not imagining myself as developer, i am old school developer, who may take decade just to make a perfect game, and not ♥♥♥♥♥♥♥♥ out same game every year...

i used to work for several AAA publishers (few pages ago for ♥♥♥♥♥♥♥ like you i even mentioned that fact that few of my friends and ex coleguges who now work for Ubi toronto and montreal and credited in FC5 even know me) around decade ago, until AAA gaming started to get ratarded and all games started to get dumbed down after 2008-2010 years and big companies changed their goals from making a good games to making a good money, no matter how bad their games are, which is why i quit this ♥♥♥♥ and "gone rogue" and indie and intolerand to AAA crap, and started to criticize and teach those ♥♥♥♥♥♥♥ morons, who prefer making money over making a good games, and those lazy hacks who have big budges and big teams, but cant ♥♥♥♥♥♥♥ do a one simple thing right and cant do a lof of creative things that small indie dev teams of 2-20 people can do in much smaller self funded games.

So if you have no ♥♥♥♥♥♥♥ brains to understand any of this, just go ♥♥♥♥♥♥♥ play your re-tard friendly Y.O.B.A. (youth oriented brainless approved) games, and do yourself a favor - dont open up your moronic mouth and dont type with your moronic fingers, and dont even dare to thinkl you are so ♥♥♥♥♥♥♥ smart and everyone who you dont agree with is not.

You just a brain dead moron with buyer's Stockholm syndome who trying to keep his fragile lesser mind from frustration with justiication of purchase of overpriced crappy game by not admiting its obvious flaws and self deluding yourself into believing that this is perfect game, and taking any criticism of game as personal insult and insulting anyone who criticize it, just to deny all the valid points of criticism... - this is, my re-tarded non friend, is also a definition of insanity and re-tardation, and only those who complain about modern many modern game flaws and overall bad quality - are actually the most sane and intelligent persons around.

You are insane and dellusional one (or not one if you will count other brain dead zombies in this thread to went into ad hominem atack on me for criticizing their precious game) and everything you say is quite opposite to reality.


Oh, if you still think that im insane because i criticize modern games for their ♥♥♥♥♥♥♥♥♥♥, than im not the only one, there are many of such "insane" 30+ years old people who have valid points of criticism of modern games, and that this video summarize and illustrates our collective frustration with modern gaming:

https://www.youtube.com/watch?v=W1ZtBCpo0eU

Also thiese video reflects whats wrong with most of Ubisoft and similar games and whats wrong with customers like you when you defend that lazy repettitive poorly designed crap:

https://www.youtube.com/watch?v=wqYjdIUg_fw

https://www.youtube.com/watch?v=D8qxpmh151c

There is one good phrase ins that video that summarize what people like you doing when you opposing people like me: YOU ARE SENDING DEVELOPERS AND PUBLISHERS A MESSAGE "YOU CAN ♥♥♥♥ US ALL YOU WANT, AND WE WILL ALWAYS DEFEND YOU".

Watch this and try to turn your brains on, if you can:

https://www.youtube.com/watch?v=jK9YXVfRNtw

https://www.youtube.com/watch?v=MrqwHFfu2xE

https://www.youtube.com/watch?v=oxyRDoFdnvw

https://www.youtube.com/watch?v=9mu4BnOPriY

https://www.youtube.com/watch?v=ZxckAE9OU8M

https://www.youtube.com/watch?v=R6KihjEZvdw

https://www.youtube.com/watch?v=jPqwDGXxLhU

Yeah, we - all those who dislike and criticize modern AAA games are all insane, for sure! *sarcasm*


Jeez, modern gamers are so re-tarded... what AAA industry and modern education and culture have done to your brains, why are they so fried?

Like nobody sells hacked or unneeded steam accounts and like schoolboys dont buy used steam accounts after their previous one got VAC banned, or like small brothers dont take over accounts of older brothers after they got married and too busy with kids, and like no kids started to use accounts of their parents who used too play decade ago until they spawned that kid. So age of steam account does not necessary reflect ago its current owner, Sherlock.
I myself allowed my GFs to use my account and i already was thinking that when ill have kid i will give him\her away my account with a lot of games, some of which im not even buying for myself but doing it for future kids, and i know several dads and old bros who gave away they accounts to their little ones.

Just look at content of his page with all the fancy smile-arts and all that childish show off, and look at VAC ban for cheatoing and games he plays the most - typical mentality of 12-18 years old modern gamer.
kenundrum 3. apr. 2018 kl. 15.42 
Opprinnelig skrevet av Voodooman:

Says 14 years old basement dweller who cant play it fair...

So you are extremely educated, and intelligent, yet wish to argue in a childish manner, and downgread others, in retalliation?
Trolling here is your favorite game, isn't it?
Arvaos 3. apr. 2018 kl. 15.44 
Opprinnelig skrevet av BWX:
Actually OP is right about a lot of his observations. Ubi get lazy and make a lot of UI mistakes and other seemingly avoidable mistakes that take away from the game in a massive way. Maybe he's a little over dramatic about it, but he's not wrong.

I agree that many of his observations seem to be correct.

I don't believe it is the fault of Ubisoft but rather the generation of gaming we have now. First person shooters have not evolved but actually became less focused on enemy AI and immersive gameplay.

I was recently reading the reviews for Far Cry 2 and some of the younger gamers were complaining that they had to drive everywhere. First person shooters are now missing those world building features because kids want casual games where they can run around and feel like a complete badass without any sense of challenge from the enemy AI.
kenundrum 3. apr. 2018 kl. 15.57 
Opprinnelig skrevet av Synth3D:
Opprinnelig skrevet av BWX:
Actually OP is right about a lot of his observations. Ubi get lazy and make a lot of UI mistakes and other seemingly avoidable mistakes that take away from the game in a massive way. Maybe he's a little over dramatic about it, but he's not wrong.

I agree that many of his observations seem to be correct.

I don't believe it is the fault of Ubisoft but rather the generation of gaming we have now. First person shooters have not evolved but actually became less focused on enemy AI and immersive gameplay.

I was recently reading the reviews for Far Cry 2 and some of the younger gamers were complaining that they had to drive everywhere. First person shooters are now missing those world building features because kids want casual games where they can run around and feel like a complete badass without any sense of challenge from the enemy AI.

I just think different people look for different things in games. I do not want a game where I have to drive everywhere, to get there. I do that in real life. I am not looking for my game to be too much like "real life". Why should I want my game to add monotonous elements?
scary petah 3. apr. 2018 kl. 16.03 
Sure it ♥♥♥♥♥♥♥ can. No one would sell a Steam account with 4,000 games on it lol.
Opprinnelig skrevet av Voodooman:
Opprinnelig skrevet av HappyHarry:
Not to burst your bubble but I’m pretty sure this guy didn’t make a steam account when he was 1.

Like nobody sells hacked or unneeded steam accounts and like schoolboys dont buy used steam accounts after their previous one got VAC banned, or like small brothers dont take over accounts of older brothers after they got married and too busy with kids, and like no kids started to use accounts of their parents who used too play decade ago until they spawned that kid. So age of steam account does not necessary reflect ago its current owner, Sherlock.
I myself allowed my GFs to use my account and i already was thinking that when ill have kid i will give him\her away my account with a lot of games, some of which im not even buying for myself but doing it for future kids, and i know several dads and old bros who gave away they accounts to their little ones.

Just look at content of his page with all the fancy smile-arts and all that childish show off, and look at VAC ban for cheatoing and games he plays the most - typical mentality of 12-18 years old modern gamer.
v00d00m4n 3. apr. 2018 kl. 17.45 
Opprinnelig skrevet av kenundrum:
Opprinnelig skrevet av Synth3D:

I agree that many of his observations seem to be correct.

I don't believe it is the fault of Ubisoft but rather the generation of gaming we have now. First person shooters have not evolved but actually became less focused on enemy AI and immersive gameplay.

I was recently reading the reviews for Far Cry 2 and some of the younger gamers were complaining that they had to drive everywhere. First person shooters are now missing those world building features because kids want casual games where they can run around and feel like a complete badass without any sense of challenge from the enemy AI.

I just think different people look for different things in games. I do not want a game where I have to drive everywhere, to get there. I do that in real life. I am not looking for my game to be too much like "real life". Why should I want my game to add monotonous elements?

You speak like if much of driving was replaced by unique hand crafted interesting non repetitive non monotonous content that has any value and meaning to game... FAR CRY 5 is centered around mononous repetitive tasks, but not like Far Cry 2 where such things was part of immersion driving expirience that tried to mimic real life, in Far Cry 5 another type of monotonous actions are only exist to artificially expand game quantity without much of quality and also to slow down progression and force people to use microtransaction and create a TAST>REWARD addicting feedback loop, which is almost like drugs - you know its bad, but you cant stop dosing yourself with this crap.

I would rather be forced to do monotonous driving without fast travel for sake of realism and immersion, than would be dragged to repeat identical missions for sake of artificially limited progression... i mean common, in FC5 you have basic actions like repair tool that was available in FC2 from start, locked behind grind wall - you have to finish challenges like KILL 100500 enemies , skin 10 animals, catch 2 fish, open over 9000 loot stashes to gain amount of stars needs to ♥♥♥♥♥♥♥ repair a car... or choose something more important like actually ability to use graple hook to climb up or unlock ability to use 2 friends. All of this meaningless grind very slowly gives you perk points that unlock features that you should have from begining of should have gained during progress of story (like grapple hook should be obtained from character or found somewhere at mission).

Also there is no really much of main story missions. so called main story missions are actually side missions for grind and you have to freaking complete like 50 missions to unlock like just 3 or 4 character missions that always start same lame way - you make boss pissed off and he sends troops to take you, not matter how you fight or who is next to you, you are kidnapped and watch cutscene where nobody talks and gives a ♥♥♥♥♥ you dont talk back to them... and this repeats 3 times and gives you overall just around 9-12 true main story missions in very template based repetitve structure manner and again... to trigger main story missions you have to do a lot of identical side missions that pretends to be main missions with a limited type of such mission variations... this is problem that existed in very 1st Assassin Creed back in 2007 but it was forgivable back than for new parkour expirence, but now this typical Ubi syndrom got annoying as it present now in every Ubi game and with Far Cry 5 you get now way to many missions...

im 20 hours (or more? i have not looked) in a game, and already ready to believe in god and join father cult just to ask god to have a mercy on me and let me finish damn game soon because i got tired of it yet fill adicted to it like a drug addict and cant quit, but it seems like with my play style where i search every corner and wonder around without using fast travels much, i will meed like 100 more hours to finish it, doing same thing over and over and over and over again... this is the definition of insanity, if you know what i mean, and monotonous tasks of FC5 driving me to this definiton XD And you speak about Far Cry 2 monotonous driving... at least in FC2 immersive expirience was pleasant because you felt game like if its reality, in FC5 you dont have this feeling.
Sist redigert av v00d00m4n; 3. apr. 2018 kl. 17.51
Battleseed 3. apr. 2018 kl. 17.49 
OP
F off with your novels and get a life.
Killance 3. apr. 2018 kl. 18.18 
Opprinnelig skrevet av Battleseed:
OP
F off with your novels and get a life.
He does this on every forum. Just ignore him.
kenundrum 4. apr. 2018 kl. 4.18 
Opprinnelig skrevet av Voodooman:
Opprinnelig skrevet av kenundrum:

I just think different people look for different things in games. I do not want a game where I have to drive everywhere, to get there. I do that in real life. I am not looking for my game to be too much like "real life". Why should I want my game to add monotonous elements?

You speak like if much of driving was replaced by unique hand crafted interesting non repetitive non monotonous content that has any value and meaning to game... FAR CRY 5 is centered around mononous repetitive tasks, but not like Far Cry 2 where such things was part of immersion driving expirience that tried to mimic real life,
Far Cry 5 is not a life simulator. I do not want a life simulator in my games. This is a shooter. That is what you are going to do. Not difficult to firgure out.


in Far Cry 5 another type of monotonous actions are only exist to artificially expand game quantity without much of quality and also to slow down progression and force people to use microtransaction and create a TAST>REWARD addicting feedback loop, which is almost like drugs - you know its bad, but you cant stop dosing yourself with this crap.
Well, I never felt force to pay real money for silver bars. And I never did. On first playthrough, I enjoyed to game very much. I saw the first part of your OP with the broken mechanics part, and though you were off you rocker. But now I see the problem. You want a life simulator, not a game.
I think the problem with this game is there is no new game plus, because while I like going through the progression and all the side stories and tasks once to level up, I do not want to do it again. I want to play the game more, and see the story again, but starting with all my progression wiped is not appealing to me.

I would rather be forced to do monotonous driving without fast travel for sake of realism and immersion,
Which is why your rants. They did not make the game you wanted them to make.

than would be dragged to repeat identical missions for sake of artificially limited progression... i mean common, in FC5 you have basic actions like repair tool that was available in FC2 from start, locked behind grind wall - you have to finish challenges like KILL 100500 enemies , skin 10 animals, catch 2 fish, open over 9000 loot stashes to gain amount of stars needs to ♥♥♥♥♥♥♥ repair a car... or choose something more important like actually ability to use graple hook to climb up or unlock ability to use 2 friends. All of this meaningless grind very slowly gives you perk points that unlock features that you should have from begining of should have gained during progress of story (like grapple hook should be obtained from character or found somewhere at mission).

I actually agree somewhat with you here. Some of the abilities seem like you should have them and not have to "unlock" them. Like I said, I do not want to do it a second time, because the starting character is too weak, and underequipped. But I really didn't mind the first time go through.

Also there is no really much of main story missions. so called main story missions are actually side missions for grind and you have to freaking complete like 50 missions to unlock like just 3 or 4 character missions that always start same lame way - you make boss pissed off and he sends troops to take you, not matter how you fight or who is next to you, you are kidnapped and watch cutscene where nobody talks and gives a ♥♥♥♥♥ you dont talk back to them... and this repeats 3 times and gives you overall just around 9-12 true main story missions in very template based repetitve structure manner and again... to trigger main story missions you have to do a lot of identical side missions that pretends to be main missions with a limited type of such mission variations... this is problem that existed in very 1st Assassin Creed back in 2007 but it was forgivable back than for new parkour expirence, but now this typical Ubi syndrom got annoying as it present now in every Ubi game and with Far Cry 5 you get now way to many missions...
I somewhat agree with you once again. But that is how they wanted to tell the story. The story mechanic was annoying, but I do not think overdone, and is easy enough to forget, especially the terrible ending. But the overall gameplay was fun for me.

im 20 hours (or more? i have not looked) in a game, and already ready to believe in god and join father cult just to ask god to have a mercy on me and let me finish damn game soon because i got tired of it yet fill adicted to it like a drug addict and cant quit, but it seems like with my play style where i search every corner and wonder around without using fast travels much, i will meed like 100 more hours to finish it, doing same thing over and over and over and over again... this is the definition of insanity, if you know what i mean, and monotonous tasks of FC5 driving me to this definiton XD And you speak about Far Cry 2 monotonous driving... at least in FC2 immersive expirience was pleasant because you felt game like if its reality, in FC5 you dont have this feeling.
I didn't really like Far Cry 2. I always know I am playing a game, and so immersion is not a thing for me. Add too much tedium of real life, and I am not interested. But if you buy a shooter, and complain you are shooting too much, I do not know what to tell you. It is not the game you wanted, but it is the game they made. It has some improvements, but is not dissimilar from the previous 2 versions. You wanted them to skip the previous 2, and go back to Far Cry 2. I didn't expect that, and I hope they don't do that.
Sist redigert av kenundrum; 4. apr. 2018 kl. 4.19
RedSiskin 4. apr. 2018 kl. 4.23 
I agree with him the game totaly frustrating and i dont want to play and why they stuck this radio every possible point in game such a trash that you cant turn off!
Arvaos 4. apr. 2018 kl. 4.23 
Opprinnelig skrevet av kenundrum:
Opprinnelig skrevet av Voodooman:


You speak like if much of driving was replaced by unique hand crafted interesting non repetitive non monotonous content that has any value and meaning to game... FAR CRY 5 is centered around mononous repetitive tasks, but not like Far Cry 2 where such things was part of immersion driving expirience that tried to mimic real life,
Far Cry 5 is not a life simulator. I do not want a life simulator in my games. This is a shooter. That is what you are going to do. Not difficult to firgure out.


in Far Cry 5 another type of monotonous actions are only exist to artificially expand game quantity without much of quality and also to slow down progression and force people to use microtransaction and create a TAST>REWARD addicting feedback loop, which is almost like drugs - you know its bad, but you cant stop dosing yourself with this crap.
Well, I never felt force to pay real money for silver bars. And I never did. On first playthrough, I enjoyed to game very much. I saw the first part of your OP with the broken mechanics part, and though you were off you rocker. But now I see the problem. You want a life simulator, not a game.
I think the problem with this game is there is no new game plus, because while I like going through the progression and all the side stories and tasks once to level up, I do not want to do it again. I want to play the game more, and see the story again, but starting with all my progression wiped is not appealing to me.

I would rather be forced to do monotonous driving without fast travel for sake of realism and immersion,
Which is why your rants. They did not make the game you wanted them to make.

than would be dragged to repeat identical missions for sake of artificially limited progression... i mean common, in FC5 you have basic actions like repair tool that was available in FC2 from start, locked behind grind wall - you have to finish challenges like KILL 100500 enemies , skin 10 animals, catch 2 fish, open over 9000 loot stashes to gain amount of stars needs to ♥♥♥♥♥♥♥ repair a car... or choose something more important like actually ability to use graple hook to climb up or unlock ability to use 2 friends. All of this meaningless grind very slowly gives you perk points that unlock features that you should have from begining of should have gained during progress of story (like grapple hook should be obtained from character or found somewhere at mission).

I actually agree somewhat with you here. Some of the abilities seem like you should have them and not have to "unlock" them. Like I said, I do not want to do it a second time, because the starting character is too weak, and underequipped. But I really didn't mind the first time go through.

Also there is no really much of main story missions. so called main story missions are actually side missions for grind and you have to freaking complete like 50 missions to unlock like just 3 or 4 character missions that always start same lame way - you make boss pissed off and he sends troops to take you, not matter how you fight or who is next to you, you are kidnapped and watch cutscene where nobody talks and gives a ♥♥♥♥♥ you dont talk back to them... and this repeats 3 times and gives you overall just around 9-12 true main story missions in very template based repetitve structure manner and again... to trigger main story missions you have to do a lot of identical side missions that pretends to be main missions with a limited type of such mission variations... this is problem that existed in very 1st Assassin Creed back in 2007 but it was forgivable back than for new parkour expirence, but now this typical Ubi syndrom got annoying as it present now in every Ubi game and with Far Cry 5 you get now way to many missions...
I somewhat agree with you once again. But that is how they wanted to tell the story. The story mechanic was annoying, but I do not think overdone, and is easy enough to forget, especially the terrible ending. But the overall gameplay was fun for me.

im 20 hours (or more? i have not looked) in a game, and already ready to believe in god and join father cult just to ask god to have a mercy on me and let me finish damn game soon because i got tired of it yet fill adicted to it like a drug addict and cant quit, but it seems like with my play style where i search every corner and wonder around without using fast travels much, i will meed like 100 more hours to finish it, doing same thing over and over and over and over again... this is the definition of insanity, if you know what i mean, and monotonous tasks of FC5 driving me to this definiton XD And you speak about Far Cry 2 monotonous driving... at least in FC2 immersive expirience was pleasant because you felt game like if its reality, in FC5 you dont have this feeling.
I didn't really like Far Cry 2. I always know I am playing a game, and so immersion is not a thing for me. Add too much tedium of real life, and I am not interested. But if you buy a shooter, and complain you are shooting too much, I do not know what to tell you. It is not the game you wanted, but it is the game they made. It has some improvements, but is not dissimilar from the previous 2 versions. You wanted them to skip the previous 2, and go back to Far Cry 2. I didn't expect that, and I hope they don't do that.

If you didn't like 2, check out Ziggy's mod for Far Cry 3.
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