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Rapporter et problem med oversettelse
I skipped much of your rambling, and watch about half of each video. I didn't relate with any of these people. And I do not relate to you. You complain alot about nothing.
Capitalism has its drawbacks in the video game industry. But now that indie games are possible, we have a new outlet for innovative, or refreashing design.
Like nobody sells hacked or unneeded steam accounts and like schoolboys dont buy used steam accounts after their previous one got VAC banned, or like small brothers dont take over accounts of older brothers after they got married and too busy with kids, and like no kids started to use accounts of their parents who used too play decade ago until they spawned that kid. So age of steam account does not necessary reflect ago its current owner, Sherlock.
I myself allowed my GFs to use my account and i already was thinking that when ill have kid i will give him\her away my account with a lot of games, some of which im not even buying for myself but doing it for future kids, and i know several dads and old bros who gave away they accounts to their little ones.
Just look at content of his page with all the fancy smile-arts and all that childish show off, and look at VAC ban for cheatoing and games he plays the most - typical mentality of 12-18 years old modern gamer.
So you are extremely educated, and intelligent, yet wish to argue in a childish manner, and downgread others, in retalliation?
Trolling here is your favorite game, isn't it?
I agree that many of his observations seem to be correct.
I don't believe it is the fault of Ubisoft but rather the generation of gaming we have now. First person shooters have not evolved but actually became less focused on enemy AI and immersive gameplay.
I was recently reading the reviews for Far Cry 2 and some of the younger gamers were complaining that they had to drive everywhere. First person shooters are now missing those world building features because kids want casual games where they can run around and feel like a complete badass without any sense of challenge from the enemy AI.
I just think different people look for different things in games. I do not want a game where I have to drive everywhere, to get there. I do that in real life. I am not looking for my game to be too much like "real life". Why should I want my game to add monotonous elements?
You speak like if much of driving was replaced by unique hand crafted interesting non repetitive non monotonous content that has any value and meaning to game... FAR CRY 5 is centered around mononous repetitive tasks, but not like Far Cry 2 where such things was part of immersion driving expirience that tried to mimic real life, in Far Cry 5 another type of monotonous actions are only exist to artificially expand game quantity without much of quality and also to slow down progression and force people to use microtransaction and create a TAST>REWARD addicting feedback loop, which is almost like drugs - you know its bad, but you cant stop dosing yourself with this crap.
I would rather be forced to do monotonous driving without fast travel for sake of realism and immersion, than would be dragged to repeat identical missions for sake of artificially limited progression... i mean common, in FC5 you have basic actions like repair tool that was available in FC2 from start, locked behind grind wall - you have to finish challenges like KILL 100500 enemies , skin 10 animals, catch 2 fish, open over 9000 loot stashes to gain amount of stars needs to ♥♥♥♥♥♥♥ repair a car... or choose something more important like actually ability to use graple hook to climb up or unlock ability to use 2 friends. All of this meaningless grind very slowly gives you perk points that unlock features that you should have from begining of should have gained during progress of story (like grapple hook should be obtained from character or found somewhere at mission).
Also there is no really much of main story missions. so called main story missions are actually side missions for grind and you have to freaking complete like 50 missions to unlock like just 3 or 4 character missions that always start same lame way - you make boss pissed off and he sends troops to take you, not matter how you fight or who is next to you, you are kidnapped and watch cutscene where nobody talks and gives a ♥♥♥♥♥ you dont talk back to them... and this repeats 3 times and gives you overall just around 9-12 true main story missions in very template based repetitve structure manner and again... to trigger main story missions you have to do a lot of identical side missions that pretends to be main missions with a limited type of such mission variations... this is problem that existed in very 1st Assassin Creed back in 2007 but it was forgivable back than for new parkour expirence, but now this typical Ubi syndrom got annoying as it present now in every Ubi game and with Far Cry 5 you get now way to many missions...
im 20 hours (or more? i have not looked) in a game, and already ready to believe in god and join father cult just to ask god to have a mercy on me and let me finish damn game soon because i got tired of it yet fill adicted to it like a drug addict and cant quit, but it seems like with my play style where i search every corner and wonder around without using fast travels much, i will meed like 100 more hours to finish it, doing same thing over and over and over and over again... this is the definition of insanity, if you know what i mean, and monotonous tasks of FC5 driving me to this definiton XD And you speak about Far Cry 2 monotonous driving... at least in FC2 immersive expirience was pleasant because you felt game like if its reality, in FC5 you dont have this feeling.
F off with your novels and get a life.
Well, I never felt force to pay real money for silver bars. And I never did. On first playthrough, I enjoyed to game very much. I saw the first part of your OP with the broken mechanics part, and though you were off you rocker. But now I see the problem. You want a life simulator, not a game.
I think the problem with this game is there is no new game plus, because while I like going through the progression and all the side stories and tasks once to level up, I do not want to do it again. I want to play the game more, and see the story again, but starting with all my progression wiped is not appealing to me.
Which is why your rants. They did not make the game you wanted them to make.
I actually agree somewhat with you here. Some of the abilities seem like you should have them and not have to "unlock" them. Like I said, I do not want to do it a second time, because the starting character is too weak, and underequipped. But I really didn't mind the first time go through.
I somewhat agree with you once again. But that is how they wanted to tell the story. The story mechanic was annoying, but I do not think overdone, and is easy enough to forget, especially the terrible ending. But the overall gameplay was fun for me.
I didn't really like Far Cry 2. I always know I am playing a game, and so immersion is not a thing for me. Add too much tedium of real life, and I am not interested. But if you buy a shooter, and complain you are shooting too much, I do not know what to tell you. It is not the game you wanted, but it is the game they made. It has some improvements, but is not dissimilar from the previous 2 versions. You wanted them to skip the previous 2, and go back to Far Cry 2. I didn't expect that, and I hope they don't do that.
If you didn't like 2, check out Ziggy's mod for Far Cry 3.