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Also i believe every 10 powerlevel is a 1% damage increase.
If you're concerned that your current gear is out-pacing the stuff you want, simply craft a new one and it will be roughly the same level as the new gear that your boxes have been dropping.
This basically means that you wont be crafting/finding a perfect set of gear as you will always be dropped a higher power level item (possibly in white or green with no extra properties or traits) than you have equipped to make you go back into the crafting and upgrade it and re-roll properties and traits to get the new higher rated item to where u want it to be.
I think this will encourage players not to stagnate on the favorite loadout and be more experimental in character builds.
And at some point I will just craft a new glaive and it will be at the same power level as the other weapons.
Nice to have this cleared up! Plain damage and hit points is easy to understand, it's primary school math. This mysterious power level number seems unecessary, but I guess it must have some other applications... but why it's not explained in game is another mystery...
Fatshark need to actually give us the specific stat info rather than just "affects damage, stagger etc".