Warhammer 40,000: Space Marine - Anniversary Edition

Warhammer 40,000: Space Marine - Anniversary Edition

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Blind Jan 12, 2016 @ 7:10pm
Are the weapons in the game canonically accurate?
Give or take gameplay related tweaks.

Compare Space Marine to the Dawn of War games, that is. The Meltagun in this is cool, but sucky in Dawn of War... but the Heavy Bolters in Dawn of War are amazing.
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Showing 1-15 of 17 comments
Blind Jan 12, 2016 @ 9:26pm 
Also: Why is the Titan still $2600? It's plastic... if the thing was legitimately the size of a CAR, I'd believe that... since it costs as much.
The Fifth Horseman Jan 13, 2016 @ 12:56am 
Dawn of War is not a source for canon. The tabletop game is.

And I can tell you easily that at least some of the weapons here are not accurate. Vengeance Launcher was never canon. Meltaguns are single-target weapons, not area-effect ones. Lascannons are anti-vehicle weapons, and quite powerful, here it takes several headshots to kill a Chaos Marine.
Blind Jan 13, 2016 @ 10:47am 
However, there are no visuals for miniatures - it's all imagination and tape measures.
The Fifth Horseman Jan 13, 2016 @ 12:07pm 
Visuals are irrelevant, your question primarily relates to mechanics.
In canon, the meltagun is not an area-of-effect weapon, while here someone decided to change it into one.
Blind Jan 13, 2016 @ 12:11pm 
Ya, a meltagun is single target - but that heat still gotta go somewhere. I'm sure it could multitarget if you could stack 3+ miniatures into the same space
Sirius Jan 15, 2016 @ 5:25am 
Originally posted by BBX:
Ya, a meltagun is single target - but that heat still gotta go somewhere. I'm sure it could multitarget if you could stack 3+ miniatures into the same space
Yes, they would get a little warm under their armors. Maybe an armor embellishment would distort / melt. Possibly the person standing too close would get a bit singed, depending on what kind of suit / armor they wear.

Point is, Meltas are basically (light) anti - tank weapons. They are supposed to burn through thick armor with their admittedly rather big focal point - they still don't function as a shotgun.

So no, not canon at all, if one is nitpicky.
Same goes for the heavy bolters btw.
If using strict rules, they are also not depicted properly.
Last edited by Sirius; Jan 15, 2016 @ 5:46am
To be fair theres a a big diffrences between lore and gameplay even in table top ( even more comparing dark hersey to the war game).Theres a big diffrence between lore marines and how they play out with dice.This is also the case with alot of chaos daemons.War game a few groups of gaurds men will equal a marine lore wise its someting like 100:1 or 1000:1.

All that being said as others have said v launcher was made up for this game ( and is imb in the multiplayer) and meltas fire if I rember a beam not a cone.Not to mention imperium plasma weapons blow up at a percentage or las being anti vehicle and impractical vs troops(not to mention much more powerful and physicaly restrictive).
Last edited by 🎃MaximusBlastalot🎃; Jan 16, 2016 @ 11:12am
Blind Jan 16, 2016 @ 11:10am 
Well, having Haywire or Explodes! would be unfair from a gameplay point of view.

Mostly I mean between the various video games which ones got the visuals most accurate to what the weapon would actually shoot like.

AFAIK a Melta shot is completely invisible, except for the air distortion (which isn't appealing for a video game)
Blind Jan 16, 2016 @ 12:25pm 
As an aside: My only experience with the miniatures game is Betrayal at Calth, and Meltas can multikill there - a critical prevents rolling armour dice, so if you score 3 hits or so you'll kill multiples (but since it's only S3 you'll almost never kill 3)
Tea Lady Jan 28, 2016 @ 6:18pm 
Some times gameplay is more important then being exactly canon, especially in 40k.
kiro the avenger! Jan 29, 2016 @ 6:53am 
On canon from my experiance melta guns can function as an AoE weapon
In the Horus heresy book 'fear to tread' there's a bit where a blood Angel goes to blow open a blast door with the melta gun, and dials it to maximum spread
My take on the melta gun is it's primarily a breaching weapon used to burn holes in blast doors and reinforced walls, so it's close ranged nature is largely irrelevant
And of course in a pinch melting a tank in half is little different to a building
It's bigger brother the multimelta is a dedicated anti tank weapon with a longer focal point at max

Bolters however in law will blow a large hole in the side of anything they hit, in this game you get a light poof and cause a flesh wound. Kraken bolts are accurate as they're speacial AP bolts, but underwhelming explosion as well
Lascannons are antitank weapons capable of blowing a hole through the heaviest tanks, yet in this a chaos marine is capable of tanking several to the face
Vengeance launcher is never mentioned canonically, although the imperial guard do carry grenade launchers, and space marines can have under slung/bike mounted launchers
Stalker bolter in the canon was a specially modified bolter by a single sergeant, so did exist just not as a stander issue weapon
Plasma as well is very underwhelming in this, in canon it'd burn it's way straight through even a space marines armour, in this it barely seems to singe a grot
The melees seem pretty decent, although the thunder hammer should really be able to smash it's way through even chaos marines with ease, and the power axe/sword should be able to slice through everything for the same reasons

I think I covered everything :)
SnugSnug Feb 10, 2016 @ 5:15pm 
There's no such thing as canon as it keeps getting re-invented and over written with contradictions... tabletop (pick the edition),table top spin offs (necromunda, heresy etc) , pen and paper, novels, comics, digital ports and standalones the IP has become one big unruly mess.

chainsword str4 vs chainfist str 10... same edition both had same canological explanation but needed to play different for the game.

multi melta once had 2" template str 8, -4 armour save but had limted range 24" if memory serves vesrses las cannon same edition had str9 -6AS single target with 60 or 72" range i forget.

Sometimes melta was all about super heated particles now it seems to be about microwave, depends which author is describing it, and how we understand science has shifted over last 30 years so the therotical explanations have been tweaked. (Edit, Estaban Vii vs Mars Pattern, eldar meltagun retcon'd fusiongun).

heavy plasma could be fired on different settings, a jack of all trades hvy weapon but lacked stability. Plasma guns were the safer toned down versions that then became unstable and the tau got the more refined stabler versions.

powerfists once had grenade dispensers built into them, for nco and officer ranks even got mentioned in some of the earlier novels.

Heck even the creation/birth of a space marine has been altered so nothing is sacred :) In Rogue Trader days (table top not pen and paper) some of the dramatis personna had Eldar heritage yet they were humanities finest!

But should a 2m tall armour clad warrior with backpack be able to move in this manner... well that's open to intrepretation and if spacemarines are this agile i'd love to see a Banshee or Scorpion choreographed in game.
Last edited by SnugSnug; Feb 10, 2016 @ 5:40pm
Blind Feb 11, 2016 @ 11:29am 
canon-ish
Leer Feb 13, 2016 @ 11:32pm 
As far as I know the regular bolter weapon isn't usually fired full auto. The spray and the amount of recoil is really big. Also bolters are tuned down.
Last edited by Leer; Feb 13, 2016 @ 11:35pm
kiro the avenger! Feb 13, 2016 @ 11:56pm 
Originally posted by trolliguy:
As far as I know the regular bolter weapon isn't usually fired full auto. The spray and the amount of recoil is really big. Also bolters are tuned down.
astartes in the fluff can handle a bolter recoil like its a water pistol, partly thanks to their power armour
theyre probably not fired full auto though, but mainly because its a giant rocket propelled penetrating explosive round that leaves a football sized hole in whatever you point it at :)
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Date Posted: Jan 12, 2016 @ 7:10pm
Posts: 17