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I did not consider hoverboots, but if that is also C as keybinding i find that rather weird, considering its the ''call molly button''.
If you use the hoverboots, do you constantly call molly below you then?
Personaly i dont use the hoverboots, but it would make more sense to me if the keybinding for it was jump, as you cant jump in the air so it does not overlap in actions.
I've never used hoverboots but I imagine it's similar to the reload/recall sentries shared keybinding.
iirc, I believe the bind for it used to be Space while in the air, but some people complained about it because people were instinctively mashing Spacebar (I guess in frantic combat moments, or when trying to climb ledges?) and it was triggering for them all the time when it wasn't wanted. So they changed it to 'Hold C' ... or maybe the change occurred when Jump Boots was changed to Hover Boots, I forget.
Personally, I find Hover Boots to be extremely useful on Scout, and worthless on every other class.
I'm not close enough to the mule at the time for it to be an issue of the pathfinding trying to avoid a player. Half the time the thing will happily sit down on a pixel-wide spike or hanging over a cliff at a 90 degree angle, other times it randomly keeps walking. I can think of an instance just yesterday where the mule was on almost perfectly flat ground and I had to press C three times directly beneath it before it finally took the hint and sat its fat ass down.
It's not a problem in every round, in fact it's probably only an issue like once an hour or so, but damn if it's not infuriating to lose a round because I can't deposit critical nitra in the brief window of time I have before the swarm catches up.
+1
I didn't have that problem much personally, but it did happen a few times.