Deep Rock Galactic
Hold C to tell the MULE to "STOP MOVING RIGHT NOW"
This has gone from mild annoyance when I started playing during beta, to 100+ hours later kind of a genuine pain in the butt.

Press C directly under where it's walking and it's liable to do a lap before it stops moving and sometimes you're in a rush. Really annoying.

If we could hold C to immediately send the instruction "Stop moving! Sit down!" it would be a big help and remove one of the game's frustrations.
Last edited by Polysorbate; Dec 8, 2021 @ 9:09pm
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Showing 1-12 of 12 comments
Aimee Dec 8, 2021 @ 6:06pm 
+1
Addison1024 Dec 8, 2021 @ 6:56pm 
This is great, except that hover boots are keybound to hold c. Combine this with the fact that the devs don’t want to break controller parity, and doing this effectively could be tricky. Still, I’ll give it a +1.
Last edited by Addison1024; Dec 8, 2021 @ 6:57pm
Polysorbate Dec 8, 2021 @ 9:10pm 
Originally posted by Addison1024:
This is great, except that hover boots are keybound to hold c. Combine this with the fact that the devs don’t want to break controller parity, and doing this effectively could be tricky. Still, I’ll give it a +1.
I never use that ability so I wasn't aware. Sometimes it works as expected, so maybe the devs could just increase the radius in which it simply sits down if told to "move" to a very near location. Like 1 mule length in all directions would be enough.
Last edited by Polysorbate; Dec 8, 2021 @ 9:12pm
GIRL Dec 8, 2021 @ 9:34pm 
Just back away from Molly a bit and hit C. She does a lap because you were in the area where she would've stopped.
phenir Dec 9, 2021 @ 12:35am 
Originally posted by Femboy Thighs:
Just back away from Molly a bit and hit C. She does a lap because you were in the area where she would've stopped.
This, mule won't stop where players are to avoid trapping them.
Aimee Dec 9, 2021 @ 9:54am 
Originally posted by phenir:
This, mule won't stop where players are to avoid trapping them.
Thats how the pathfinding is/should be programmed. However in the actualy game, this is quite often not the case. And molly has no trouble sitting her chonky self right on top of a dwarf and locking them into place.

I did not consider hoverboots, but if that is also C as keybinding i find that rather weird, considering its the ''call molly button''.
If you use the hoverboots, do you constantly call molly below you then?
Personaly i dont use the hoverboots, but it would make more sense to me if the keybinding for it was jump, as you cant jump in the air so it does not overlap in actions.
phenir Dec 9, 2021 @ 10:52am 
Haven't had molly trap me like that since I can remember, betc on the other hand...
I've never used hoverboots but I imagine it's similar to the reload/recall sentries shared keybinding.
Originally posted by Aimee:
... If you use the hoverboots, do you constantly call molly below you then?
Personaly i dont use the hoverboots, but it would make more sense to me if the keybinding for it was jump, as you cant jump in the air so it does not overlap in actions.
I did at first, all the time. But I'm used to it now.

iirc, I believe the bind for it used to be Space while in the air, but some people complained about it because people were instinctively mashing Spacebar (I guess in frantic combat moments, or when trying to climb ledges?) and it was triggering for them all the time when it wasn't wanted. So they changed it to 'Hold C' ... or maybe the change occurred when Jump Boots was changed to Hover Boots, I forget.

Personally, I find Hover Boots to be extremely useful on Scout, and worthless on every other class.
Last edited by 0ptimistPrime (the Gray); Dec 9, 2021 @ 11:36am
Polysorbate Dec 9, 2021 @ 1:45pm 
Originally posted by Femboy Thighs:
Just back away from Molly a bit and hit C. She does a lap because you were in the area where she would've stopped.
Strongly disagree. I've played like 20 hours in the last week and there's been times where I've almost gotten killed waiting for the mule to stop moving because I urgently need to call the drop pod or deposit nitra.

I'm not close enough to the mule at the time for it to be an issue of the pathfinding trying to avoid a player. Half the time the thing will happily sit down on a pixel-wide spike or hanging over a cliff at a 90 degree angle, other times it randomly keeps walking. I can think of an instance just yesterday where the mule was on almost perfectly flat ground and I had to press C three times directly beneath it before it finally took the hint and sat its fat ass down.

It's not a problem in every round, in fact it's probably only an issue like once an hour or so, but damn if it's not infuriating to lose a round because I can't deposit critical nitra in the brief window of time I have before the swarm catches up.
Last edited by Polysorbate; Dec 9, 2021 @ 1:50pm
DJDiceZ Dec 9, 2021 @ 6:53pm 
There's a way to do it already. You spam C as angrily as you can and yell at molly, it'll improve her sitting speed by 30~60%
Commander_Black Dec 9, 2021 @ 8:55pm 
this feature has been asked a million times already... since closed beta. It would be very useful indeed and would not conflict with hover boots since you have to be mid-air to activate hover boots.

+1
Derpykat5 Dec 10, 2021 @ 6:37am 
Originally posted by 0ptimistPrime (the Gray):
Originally posted by Aimee:
... If you use the hoverboots, do you constantly call molly below you then?
Personaly i dont use the hoverboots, but it would make more sense to me if the keybinding for it was jump, as you cant jump in the air so it does not overlap in actions.
I did at first, all the time. But I'm used to it now.

iirc, I believe the bind for it used to be Space while in the air, but some people complained about it because people were instinctively mashing Spacebar (I guess in frantic combat moments, or when trying to climb ledges?) and it was triggering for them all the time when it wasn't wanted. So they changed it to 'Hold C' ... or maybe the change occurred when Jump Boots was changed to Hover Boots, I forget.

Personally, I find Hover Boots to be extremely useful on Scout, and worthless on every other class.
I think it was more that the time the game considers you "in the air" overlapped a little with the time when you could jump, so players were triggering it accidentally when jumping off ledges.

I didn't have that problem much personally, but it did happen a few times.
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Date Posted: Dec 8, 2021 @ 5:51pm
Posts: 12