Deep Rock Galactic
hold button to stop moving on zipline
having to bounce back and forth gets old
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Showing 1-13 of 13 comments
Noelle (Banned) Mar 29, 2019 @ 11:57am 
Fckin' signed, implement it yesterday please. While you're at it, ziplines are opaque and annoying if you're trying to shoot up while on them.
Derpykat5 Mar 29, 2019 @ 3:04pm 
The zipline already is incredibly powerful for avoiding enemies. Allowing you to effectively hover on the zipline would be even more powerful
「wew」 Mar 29, 2019 @ 6:26pm 
Yes: You leave yourself very vulnerable to spitters that can knock you off
No: To powerful against non-spitters, the majority of glyphids
The problem: it doesn't scale well with difficulty scaling

Leave it as is, without perks you're really slow on ziplines and spamming e to stop works
Cadunkus Mar 30, 2019 @ 9:51pm 
Originally posted by derpykat5:
The zipline already is incredibly powerful for avoiding enemies. Allowing you to effectively hover on the zipline would be even more powerful

But that's literally all gunners did before the shields were added and it was strong but not broken. What are you getting at?
Syncourt Mar 30, 2019 @ 11:41pm 
What's the difference between spamming e to stop and being able to hold it to stop?
What makes one way of stopping more powerful than the other?
It's just convenience as far as I can see. A QoL change.

+1 from me.
Chibbity Mar 31, 2019 @ 7:14am 
Originally posted by derpykat5:
The zipline already is incredibly powerful for avoiding enemies. Allowing you to effectively hover on the zipline would be even more powerful

This^

While spamming E, is possible currently, it switches your side back and forth on the zip line making it somewhat difficult to keep your orientation and stay on target.

I think it's pretty clear from the changes that have been made to the zipline and enemies over the updates that the dev's do not want us hanging out on ziplines fighting waves. So let's not make that any easier.
Last edited by Chibbity; Mar 31, 2019 @ 7:14am
Originally posted by Chibbity:
Originally posted by derpykat5:
The zipline already is incredibly powerful for avoiding enemies. Allowing you to effectively hover on the zipline would be even more powerful

This^

While spamming E, is possible currently, it switches your side back and forth on the zip line making it somewhat difficult to keep your orientation and stay on target.

I think it's pretty clear from the changes that have been made to the zipline and enemies over the updates that the dev's do not want us hanging out on ziplines fighting waves. So let's not make that any easier.
I don't believe you should balance things via inconvenience. If zip lines are too good then they can be nerfed in a normal way, unrelated to quality of life stuff.
Chibbity Apr 1, 2019 @ 2:37pm 
Originally posted by Chris Campling:
I don't believe you should balance things via inconvenience. If zip lines are too good then they can be nerfed in a normal way, unrelated to quality of life stuff.

We're not advocating balance by inconvenience, we are saying; let's not buff a playstyle that we already know is unintended by the dev's.

Zip lines are for movement, not hiding on in order to negate melee damage.
Last edited by Chibbity; Apr 1, 2019 @ 2:37pm
Originally posted by Chibbity:
Originally posted by Chris Campling:
I don't believe you should balance things via inconvenience. If zip lines are too good then they can be nerfed in a normal way, unrelated to quality of life stuff.

We're not advocating balance by inconvenience, we are saying; let's not buff a playstyle that we already know is unintended by the dev's.

Zip lines are for movement, not negating melee damage.
but you can shoot and turn around on them...
Chibbity Apr 1, 2019 @ 2:39pm 
Originally posted by Chris Campling:
but you can shoot and turn around on them...

Yup, and?

We don't want to disallow combat on ziplines entirely, but we don't want to encourage it either.

It should be an option in a pinch, if you have to get somewhere; not the preferred way to engage.
Last edited by Chibbity; Apr 1, 2019 @ 2:40pm
Originally posted by Chibbity:
Originally posted by Chris Campling:
but you can shoot and turn around on them...

Yup, and?

We don;t want to disallow combat on ziplines entirely, but we don;t want to encourage it either.

It should be an option in a pinch, if you have to get somewhere; not the preferred way to engage.
I dont think you'll ever convince me that making something you can already do, slightly more convenient is a bad thing. Agree to disagree lol
Chibbity Apr 1, 2019 @ 2:42pm 
It's a step in the wrong direction for a long standing problem that the dev's have been actively trying to curtail.

But sure, agree to disagree.
Syncourt Apr 1, 2019 @ 5:24pm 
Originally posted by Chris Campling:
I don't believe you should balance things via inconvenience. If zip lines are too good then they can be nerfed in a normal way, unrelated to quality of life stuff.
Like letting swarmers crawl across the lines. Or allowing bugs to attack the poles, making the zipline shake around and fall off after too long on the zipline. Might be slightly more effective than making the player spam E to maintain position.

It's mainly for making mining from a zipline easier. Shooting is just as easy with or without it and even if being able to spam E, I'd much rather keep moving from side to side of the zipline anyway instead of hovering. It lets you get a better angle on grunt weak spots which means better ammo efficiency and lower TTK.
Last edited by Syncourt; Apr 1, 2019 @ 5:25pm
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Date Posted: Mar 29, 2019 @ 11:54am
Posts: 13