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you cant just put a thin strip, you need to make it wide as well and in general the amount of time and ammo is usually not worth it. the best use case is on mule salvage missions and setting up custom choke points
1. The repellent has a radius of about 1 platform width, which means it extends out from the edge of a platform by approximately 1/2 platform. This means that 2 platforms placed with a space <= 1 platform width will be treated like 3 connected platforms. Bugs will not cross the middle. Wider than 1 platform and bugs will start to path find through the middle though in groups some will go around due to pathfinding collisions. This can be a good tactic to use to spread out enemies, or avoid when you want to concentrate them. (I.e. leave a wide center opening so bugs avoid the edges where platforms are, for concentrating bugs for a fatboy for example.) At higher hazards this can be more effective than a LURE which can cap out on bugs pretty fast.
2. The maximum width that bugs will circumvent is around 5 platforms wide. or think of it this way, the furthest a bug will deviate due to repellent is about 2.5 platforms either side. Any more and they will cross the repellent,
3. Standing on a repellent platform including those within 1 platform width from another platform will see bugs ignore any platforms considered in the path to reach you.
So to get the most out of repellent:
A) Avoid standing on any platform when defending, or be sure that your funnelling platforms are at least a full platform away from yours or any others that might be within 1 platform width.
B) Space out 2 platforms instead of laying 3 in a row. This saves you platform ammo and in the case of using them as a ledge above to funnel to the sides (I.e. into prox mines) it still affords you a field of view and field of fire.
C) The maximum length of a platform segment should be 3 spaced out platforms, or 5 connected ones. Leave a gap of over a full platform width between segments. Often I find 2 spaced out platforms provides a good coverage such as using platforms to the sides of Doretta spaced out with mines on either end. Bugs won't cross the center. If your segments are too long or too close together they will be ignored.
The 1 platform width rule is also good to know when parkouring / bridging. Always aim to leave more than 1 platform width gap between areas you don't want bugs to cross. Bug pathfinding will cross ~1 platform width of open air.
To test platform repellent behaviour you can use Sandbox Mod, or simply fire up a Haz 1 game like Egg Hunt and use Molly. Molly uses bug pathfinding including repellent behaviour. Set up a repellent obstacle, call her to one side starting position, then move to the destination and call her over. She will pathfind the same as the bugs.
Iirc the area the platform effects is a bit larger than the platform itself, and it it doubles the steps required to path over the platform for each platform in range.
Also of note is that, if I remember correctly, if any player is standing on ANY repellant foam platform, the bugs will ignore repellant foam completely.
It definitely DOES work, But it also takes a lot of trial and error and practice to get it right, to be able to do it efficiently with less platforms, to know when and where you should be placing platforms, etc.
https://youtu.be/-RruE9tf6ic
This video covers some of the mechanics and potential use cases, His placement isn't perfect by any stretch and he uses a lot more platforms than he really needs to. But he does cover some important concepts.
Seriously though, Just spend a few missions practicing, and remember you never want to leave the bugs NO path to the target or they'll just ignore the platforms entirely.
It's a bit of an art, But absolutely worth mastering.
For one thing, my dog was very good at watching our reactions to things and trying to learn from it, and altering her behavior on many many occasions. By comparison, unlike dogs and many chess programs, I strongly suspect that none of the non-player characters in this game have any learning capability whatsoever.
If I suspected otherwise, I might try to whack Molly with the pickaxe everytime she parks herself on wall at a height too high for me to deposit into her. But I don't suspect she can learn, so I'm not going to bother.
https://www.youtube.com/watch?v=-RruE9tf6ic
I want to learn more about how this game works, but I was afraid it might go into the type of specific strategies that I personally don't like to get from a professional streamer on a YouTube Video. My first choice is to figure out stuff my myself,. Learning it by watching teammates isn't as creative, but at least it's "social."
Also, how do the people who make these videos seem to be able to replay the exact same scenario over and over?
I'm sure mods allow for seeded missions or custom made maps. Some maps always have similar start areas. Elimination and eggs always start in one small room with several exits.
Mactera have to fly lower to be able to hit you if you use the platforms as a roof. I havent seen their pathing be affected by platforms on the ground.