Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here's my suggestion for improving it:
* Increase burst count from 3 to 5.
* Remove magazine increase.
* Replace +2 damage with armor break (somewhere between +250% to +500%), stacks additively with T4B
* Make Burst Fire a TOGGLE - hold reload to switch between regular full auto and burst fire. When in full auto, weapon acts as if you don't have an OC equipped.
With above changes, Burst Fire becomes a "clean in disguise" OC, that makes your GK2 more versatile and good tool to deal with armored enemies - burst fire to strip armor, then switch to full auto for weakpoint DPS. Having both armor stripping and weakpoint damage on a GK2 feels like a good deal to me.
So what if double clicking fired a burst? While a headache for the devs, it is statistically simple for the player.
Example: 1x -> 1.5x -> 2.25x.
Alternatively, give a 3x multiplier to damage on the last shot if the first two shots hit.
You can toggle it on and off by aiming at marked enemies.
-3-round burst when aiming at marked enemies.
to further add to this:
-Pin-point accuracy when firing at marked enemies.
-landing 3 consecutive hits on a marked enemy applies stun.
-third consecutive hit deals +200% armor break
Having to mark the target first doesn’t strike me as a fun idea.
I think a charge mechanic where you release a ton of rounds in a single burst, like maybe 10 or 15 rounds instantaneously might be fun, I guess it would turn it into somewhat of a shotgun at that point.
But honestly bringing no OC at all is better than this turd we have now.
That does sound cool, though. I think if it was like the Pandora from DMC4, where charging it would change its properties, it could actually be really cool and fitting for the GK2.
1st charge level: 3 round burst that functions like a sniper shot, dealing massive weakpoint damage and staggering the target.
2nd charge level: fires 10 rounds in a wide burst. Shot gains increased armor breaking. Also releases shockwave that stuns enemies.
3rd charge level: Fires entirety of the magazine as one condensed projectile, (like the turret whip) dealing massive AoE damage at the point of impact.
This would actually fit the GK2 really well since its already the "jack of all trades" gun. It wouldn't be too op due to the ammo cost and the charge times, but it could let you essentially use the M1000, the double barrel and even the GL40 at the same time, despite one of those not even being a Scout weapon.
That sounds like more of an engy OC.
My idea is to play on the name Burst Fire and add a firey explosion whenever all 3 rounds hit the same bug. Burst Fire leads to Burst Fire. That way its pitiful damage might actually be a boon as you could trigger the explosion off lowly bugs.
Sounds fun but doesn't exactly fit scout's role but then again, entirety of Drak-25 doesn't bother to fit his role either.
I'm all up for your idea.
Aight, here's my idea:
(+) Adds 3-round burst.
(+) +5 fire rate.
(+) Last shot deals +200% damage if all 3 rounds land.
(-) +100% spread.
The Drak focuses on AoE. The M1000 focuses on range. I think it'd be good if the GK2 essentially became an automatic shotgun for close range.
It is also worth noting that the DRG engine has a limitation of 20 rate of fire.
A possible solution to fix damage output is to have it shoot three pellets at once and give it the illusion of firing in rapid succession. (So like your magazine is secretly smaller, but the illusion allows it to always have even bursts) It also needs some sort of damage boost to the burst itself as it only hits grunt breakpoints, all pellets landing for damage boost can be an avenue to this, or a high Weakpoint modifier such as +45% to reach the coveted Mactera breakpoint. It still wastes ammo on small fry though.