Deep Rock Galactic
Effam Jun 16, 2024 @ 11:48am
Blood Sugar needs reworkin
I feel the drain should start after a timer and resets when getting sugar, otherwise it just hurts too much with very little healing to go around.

thanks
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Showing 31-45 of 52 comments
Iluszachane Jul 4, 2024 @ 8:14pm 
The worst thing about Blood Sugar, though, has to be the way it discourages a full pre-drill all the way to the boss room on Escort Duty missions.
Last edited by Iluszachane; Jul 4, 2024 @ 8:14pm
Yaridovich Jul 4, 2024 @ 8:15pm 
Originally posted by Iluszachane:
The worst thing about Blood Sugar, though, has to be the way it discourages a full pre-drill to the boss room on Escort Duty missions.

I don't get why people do this, though. It's a lot faster to just complete the main objective first and then go back to explore the other caves if needed.
Iluszachane Jul 4, 2024 @ 8:25pm 
Originally posted by Yaridovich:
Originally posted by Iluszachane:
The worst thing about Blood Sugar, though, has to be the way it discourages a full pre-drill to the boss room on Escort Duty missions.

I don't get why people do this, though. It's a lot faster to just complete the main objective first and then go back to explore the other caves if needed.
I was just being silly, but there is an argument for drilling into the first cave to secure 80 nitra and clear out stationaries.
Last edited by Iluszachane; Jul 4, 2024 @ 8:26pm
Yaridovich Jul 4, 2024 @ 8:26pm 
Originally posted by Iluszachane:
Originally posted by Yaridovich:

I don't get why people do this, though. It's a lot faster to just complete the main objective first and then go back to explore the other caves if needed.
I was being silly, but there is an argument for drilling into the first cave to secure 80 nitra and clear out stationaries.

Ah, okay. I'm asking because I've seen people doing that and I just thought... Why? You can also just get nitra along the way too, I usually do it on the first stop.
Iluszachane Jul 4, 2024 @ 8:30pm 
Originally posted by Yaridovich:
Ah, okay. I'm asking because I've seen people doing that and I just thought... Why? You can also just get nitra along the way too, I usually do it on the first stop.
90% of the time it's fine, but there are occasions where you break through into the next cave and just get hammered by Spitballers, Breeders, Shellbacks etc. So pre-drilling can be a nice precaution. Definitely not required though.
True Winger Jul 10, 2024 @ 10:32pm 
Soft necro, but I don't feel the need to make my own thread if there's already one made less than a month ago.

Just played this modified on a Deep Scan mission.

Scarcity of bugs in the first phase meant that my team and I died several times while searching for the crystals. Lots of fun.

Then during the drill phase, there were so many bugs that the excess volume of sugar entities dropped in such a short period of time caused a massive framerate decrease.

This modifier needs a serious reworking.
Dr. Atomic Jul 11, 2024 @ 6:23am 
Blood sugar is cancer. It's very imbalanced. One mission your team can't die at all and next mission your team dies every 5 seconds (elimination) and fails after 30 minutes of struggle due to unfortunate death timing on each dwarf. Whenever Blood sugar mutator is in my assignment I close DRG and play something else
kestrel Jul 11, 2024 @ 6:57am 
it scales really badly in non-linear missions where you're constantly moving, such as mining or deep scan or PE. it basically is just low O2, but completely inconsistent
personally i would change the health loss to ramp up with time the longer you go without consuming any red sugar. negligible at first, but eventually becoming lethal, but just 1 unit of red sugar is enough to reset the growth
i'd also strongly reduce the amount of red sugar (down to 3hp max) that bugs drop because you can accumulate way too much in missions like salvage or escort and the game becomes a complete non challenge. either that, or make the sugar despawn with time
Zargothrax Jul 11, 2024 @ 7:09am 
Originally posted by kestrel:
it scales really badly in non-linear missions where you're constantly moving, such as mining or deep scan or PE. it basically is just low O2, but completely inconsistent
personally i would change the health loss to ramp up with time the longer you go without consuming any red sugar. negligible at first, but eventually becoming lethal, but just 1 unit of red sugar is enough to reset the growth
i'd also strongly reduce the amount of red sugar (down to 3hp max) that bugs drop because you can accumulate way too much in missions like salvage or escort and the game becomes a complete non challenge. either that, or make the sugar despawn with time
Similarly, I would opt to make killing enemies grant you health directly instead of dropping red sugar. Cuts down on frame drops on static missions and makes it easier to stay alive.

I'd also like it if the health drain were different. Not so much a constant drain like you suggest but maybe make gaining health restart a timer, after which you start taking the usual damage similar to low 02. This would also make gameplay less distracting from the constant bloody screen effects from taking damage all the time.
Last edited by Zargothrax; Jul 11, 2024 @ 7:19am
Mountain King Jul 11, 2024 @ 7:17am 
The damage over time should either be significantly tuned down or it should be made into a Warning mutator with an XP bonus. Every other Anomaly mutator is a bonus or makes the mission easier, Blood Sugar is neither.
kestrel Jul 11, 2024 @ 7:29am 
Originally posted by Zargothrax:
Similarly, I would opt to make killing enemies grant you health directly instead of dropping red sugar. Cuts down on frame drops on static missions and makes it easier to stay alive.
yeah tbh that would be a better solution
Footman Jul 11, 2024 @ 12:12pm 
Originally posted by kestrel:
Originally posted by Zargothrax:
Similarly, I would opt to make killing enemies grant you health directly instead of dropping red sugar. Cuts down on frame drops on static missions and makes it easier to stay alive.
yeah tbh that would be a better solution
Change the name from Blood Sugar to Fell Mood.
Azael Ijima δ Jul 11, 2024 @ 3:12pm 
I dreaded that new mutator since it was announced, but after finally a few missions with it, included a couple of multiplayers ones, i think it's more than alright.
If you think there isn't enough healing to go around, consider letting Brood Nexus and Naedocyte Breeder live during that mutator, it's basically infinite healing delivery. :tobdog:

Due to low glyphid spawn on Elimination or Sabotage, i guess just avoid those when they get that mutator.
Last edited by Azael Ijima δ; Jul 11, 2024 @ 3:12pm
Yaridovich Jul 11, 2024 @ 3:18pm 
Originally posted by Azael Ijima δ:
I dreaded that new mutator since it was announced, but after finally a few missions with it, included a couple of multiplayers ones, i think it's more than alright.
If you think there isn't enough healing to go around, consider letting Brood Nexus and Naedocyte Breeder live during that mutator, it's basically infinite healing delivery. :tobdog:

Due to low glyphid spawn on Elimination or Sabotage, i guess just avoid those when they get that mutator.

That's considering the mission does have a Nexus or Breeder, which is often not the case.

It absolutely needs to be adjusted. It's too strong in some missions and too problematic - and potentially mission-ruining - in others. Depends a lot on the mission type and Hazard level.
Twichigo Jul 11, 2024 @ 11:52pm 
Five easy steps to make it less frustrating:

1. No longer reduces your health below 1 point.
2. No damage overlay when the mutator hits you to avoid the confusion.
3. The amount or strength of the sugar scales with the size/severety of the creature killed.
4. Instead of non-stop swarmers, lesser amount of normal grunts spawns. Some classes or setups have bigger issues to deal with constant spawns of swarmers, compared to others. Being forced to use specific builds for a supposedly "neutral" mutator is just too much.
5. Cannot be rolled on Elimination missions.
Last edited by Twichigo; Jul 11, 2024 @ 11:53pm
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Date Posted: Jun 16, 2024 @ 11:48am
Posts: 52