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번역 관련 문제 보고
I think if they simply put everything into the same loot pool it would be a lot better. Cause at the moment the lost packs have waaay less items than the cargo crates.
if your answer to the cosmetic loot pool problem is "just cheat bro lol" then perhaps it's time to admit the system itself is flawed at a foundational level and should likely be changed
and no "it's just cosmetic" isn't an argument it's still content being gated off from average players
It's also dumb because crates have way more possible rewards than packs. Like more than twice as many. Weird that if you have normal luck then you'll run out of pack rewards before you get even halfway through the crates.
While we're at it, the wardrobe UI could use an update. Scrolling through all of those hats is getting a bit ridiculous.
Moving victory moves to lost gear would balance things out for now, however if season loot continues being put in gear/crates then number of frameworks will grow faster anyway.
That said, might feel bit iffy getting victory moves from lost gear.
Because even if we go back to the numbers King Fossil pointed to (48 items) you'd have to be a veteran and not an average player to ever see everything from gear/crates. So "there's too much" argument doesn't hold since there's always been too much for the average player. And if we're measuring by veteran standards does it even matter when we're looking at hundreds upon hundreds of hours of playtime?
So question is how many hours should it take to collect everything from lost gear and crates? An actual estimate/view would be nice other than "but it's too much right now". Or is it just that we're on to "I want to choose and get exactly what I want" as with OCs, rather than time to completing the collection?
Or maybe in the battlepass at certain levels it gives you token to unlock a piece of your choosing
I also think that splitting up victory moves/cosmetics/etc per class is a bad idea, like someone mentioned. It sucks when you get the same item, but it's just for a different class.
Considering players with a few hundred hours probably have a ton of credits and minerals with nothing to spend it on, they should allow us to just buy what we want at this point.
People too obsessed with grinding for dopamine hits for unlocks should not be driving game development - even without the microtransaction part, the devs missed the point that those systems are designed to drive addictive behavior in people prone to that kind of thing.