Deep Rock Galactic
Ive tried so many times to get into this game and I cannot, change my mind
On paper this game sounds so fun to me, you go into randomly generated levels everytime to do your objectives, complete them upgrade your guys to get better perks and what not. The perks in this game just seem to barely change anything, like it just isnt worth grinding for, most the perk tree is the same basic perk but tier 3 or 4 and its things like reviving a teammate 5% faster everytime or throwing a flare further 5% of the time. Is this just not the type of game I thought it was? Im trying so so hard to get into it but nothing is gripping me to want to conintue. All these reviews talking about a insane complex levelling system with so many playstyles which I can see the 4 different classes would be, but in the actual classes the perks seem to barely give you an edge. I thought I would be able to grind and become super strong an well equpped to tackle the harder levels with some sick new abilities or perks but it really just doesnt seem like that crazy an such a simple skill tree. Am I just too early into the game? I dont want to have to spend 100 hours just to finally be able to unlock something somewhat cool, i unfortunatley dont have that kind of time to put into games with a full time job and life. Just really disappointing i was so keen to try this

Ive only played CO-OP as well so its not even cause its boring solo, but its boring Co-Op which was what shocked me
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Don't force yourself. Never force yourself. It's a video game. You're supposed to play to relax and have fun.

You came to the realisation it's just not your type of game. You can carry on to other games now.
Originally posted by Clockwork:
Don't force yourself. Never force yourself. It's a video game. You're supposed to play to relax and have fun.

You came to the realisation it's just not your type of game. You can carry on to other games now.

I guess im just basing it too much on, this game has so many reviews it has to be good but it probably isn't just my type of game
Alot of the perks are indeed pretty meh......a few are pretty good, or situationally insanely useful. Like Vampire, you can melee kill medium or larger bugs for health. You got Iron Grit or w/e its called, to give you a limited revive when schitt hits the fan. Theres a few that are situational, others are just for memes or funnies.

Game in general isnt about making you a stand alone god, they really did almost over balance everything in this game. Even the upgrades and overclocks are more like different flavor of candy bar rather than a master race candy bar....you pick what you want to fit what you wanna do rather than a master race to rule them all.

All the classes are useful in their own right, you jusit gotta figure out what it is you really wanna do. Gunner for brrrrr, engineer for letting your deployables do the heavy lifting while you lay platforms and other stuff. Scout for zipping around and lighting up the joint. Driller for making tunnels, can be fun and certainly makes extracting easier....

Game is pretty good overall, fun, chill enough, you cna even pick what difficulty you want to make it as obnoxious or as easy as you want.

Game really is a coop experience, not a single player power fantasy.
You've found the weapon upgrade table, yes? That's usually what people are talking about when they refer to the playstyle variety, not the perks.

But there's not much of a power vertical in this game. If that's what you're looking for, then this game definitely isn't for you and you don't need your mind changed about that.
the perk system is there to give you more ways to customize your character, they are made in a way that they only give small boosts to not be mandatory.
it cant really be improved, it is in the game in the way it is and together all the systems drg has turns drg into a very good game. it can be changed and expanded but whether the game would improve is questionable. making the perks stronger might create another power imbalance between old and new players. in drg you can very quickly start playing max hazard where the game is pure action, running, shooting bugs, parkour, if you would have to farm up perk points just to be able to compete because the bonuses they give are so big so the game is balanced around the players having those, it would timegate people from playing with old players. and if the game would be ballanced around players not having the perks it would get too easy for older ones that have everything unlocked since idk how long ago. the system we have is good. i can log on and play the game, i have so many perk points i could sell them.
if the devs decide they really want to touch this and expand on it. idc i could totally spend some more time reading new perk descriptions.
Originally posted by fastforward:
the perk system is there to give you more ways to customize your character, they are made in a way that they only give small boosts to not be mandatory.
it cant really be improved, it is in the game in the way it is and together all the systems drg has turns drg into a very good game. it can be changed and expanded but whether the game would improve is questionable. making the perks stronger might create another power imbalance between old and new players. in drg you can very quickly start playing max hazard where the game is pure action, running, shooting bugs, parkour, if you would have to farm up perk points just to be able to compete because the bonuses they give are so big so the game is balanced around the players having those, it would timegate people from playing with old players. and if the game would be ballanced around players not having the perks it would get too easy for older ones that have everything unlocked since idk how long ago. the system we have is good. i can log on and play the game, i have so many perk points i could sell them.
if the devs decide they really want to touch this and expand on it. idc i could totally spend some more time reading new perk descriptions.
Very well put, and I agree with your points.

The system we have is good; it could be expanded upon, but I'd rather them not reworking it if that would mean creating a massive gap between players, nor if it would mean causing excessive powercreep to players in general.
No offense but you seem to be the type that would enjoy rogue core.
Why on Earth would I try to change your mind? The fact that you don't like the game is your opinion.
Okay so I agree with people saying don't force yourself but in the way you talked about the perks I have to say they are probably the most irrelevant mechanic of the game. There are many other factors that influence gameplay that a more influential and fun to tinker with. First, classes are the biggest differenciator, and then weapons are what really are going to define your playstyle. Perks are just "the cherry on top" to synergice with some niche mechanic, cover some weakness or give you some quality of life feature like doing something faster.
If you are looking or an indepth perk system: There is none in this game. That doesn't mean the game is not deep, it's just that that depth is not found within the perk system. You would probably enjoy more DRG: Rogue Core, a roguelike version of this game with focus on runs, more harsh resource management, hard cooperation and upgrading through perks.
Alternatively you could change the way you see this game. The game focuses more in "What class and weapon are you going to bring and with what upgrades". The game really picks up after you promote a dwarf because you unlock overclocks, unique upgrades for weapons that change them completly. It takes between 10 and 15 hours to promote 1 dwarf.
Originally posted by Derpykat5:
You've found the weapon upgrade table, yes? That's usually what people are talking about when they refer to the playstyle variety, not the perks.
In particular, most of that comes from weapon overclocks. Pre-overclock build variety is rather unimpressive, but with overclocks, you can radically alter the way most weapons work and/or their role (though some add relatively minor benefits without changing a weapon too drastically).

Once you have a large number of them, you can combine them for all sorts of different effects - for instance, LOK-1 + Shard Diffractor Engineer can take the form of the former being a multitarget explosive weapon and the latter being a single-target DPS weapon, the former being a single-target weakspot shooter and the latter being a primarily multitarget weapon for painting terrain in bug-killing magma, and you can even use ECR and VIR together (the aforementioned multitarget LOK-1 and multitarget Diffractor - the latter is still a viable single-target DPS weapon despite being worse for that role than other Diffractor builds). All three of these combinations can work for different reasons, and of course, you get much more variety still if you consider overclocks across all 6 of a class' weapons.


However, this takes time. Even if you grind relentlessly, getting them will be slow, as the easiest sources of them are time-gated (basically, you can get up to 6 per week, the timer resetting every Thursday at what I think would be 12:00 UTC+0). You can only start getting them after having promoted a dwarf, which requires you to get one to level 25, then complete an assignment, then pay some credits and some minerals (there are no other downsides, and you unlock the 2nd active perk slot and probably your first overclock), so I recommend doing that as soon as possible if you want to keep going. You'll also unlock an unusually long assignment, which will give you some overclocks early on. Also, "getting" in this case means unlocking the ability to buy them - you still have to pay for them afterwards.

Also, you have very little control over what you get. No guarantees that the ones you first get will have any synergy (or even not be mutually exclusive, like multiple overclocks for weapons in the same slot for the same class) or be remotely appropriate for your preferred playstyle (or not be terrible, but most overclocks seem to have some use at the bare minimum).

I don't like the overclock acquisition system at all, but I find that it's ultimately worth bothering with because I generally enjoy the game. I'll let you decide if you feel like it's a deal breaker (if you were considering trying again) or perhaps a positive.



Originally posted by Dr. Redbeard:
Why on Earth would I try to change your mind? The fact that you don't like the game is your opinion.
OP already bought it (and invested a bit of time into it), so if their dissatisfaction is just because they've been looking at the game the wrong way, then it could theoretically help them get more out of time and money they've already spent.

If that turns out to not be the core issue, though, then yes, trying to change OP's perspective is a waste of time.
Originally posted by Derpykat5:
...there's not much of a power vertical in this game.

This should be highlighted. DRG has a -lot- of flexibility in how you build your characters, approach situations, etc., but game progression is very much about unlocking different but roughly equal options, not a linear bad -> better -> best progression.

OP: If you'd like to give the game more of a chance, pick whichever class seems to appeal to you the most (even if it's something dumb like "I like this guy's beard") and level them up a bit. Leveling a class unlocks more weapons, weapon upgrades, etc., and that's where the flexibility comes from. If you get a character or two to L20 or so and still don't enjoy the game, it's probably just not for you.
Originally posted by JT Bombast:
Originally posted by Derpykat5:
...there's not much of a power vertical in this game.

This should be highlighted. DRG has a -lot- of flexibility in how you build your characters, approach situations, etc., but game progression is very much about unlocking different but roughly equal options, not a linear bad -> better -> best progression.

OP: If you'd like to give the game more of a chance, pick whichever class seems to appeal to you the most (even if it's something dumb like "I like this guy's beard") and level them up a bit. Leveling a class unlocks more weapons, weapon upgrades, etc., and that's where the flexibility comes from. If you get a character or two to L20 or so and still don't enjoy the game, it's probably just not for you.
I do agree with JT.

Starting classes are MUCH weaker compared to someone who played just long enough to unlock even one upgrade per row, for any given weapon.
I'll have to admit that I didn't feel like playing this game much when I started with Gunner, and thought I would exclusively play in co-op with friends.

But when I started playing Engi, I found his play style to be more enjoyable. Then I got curious and read about him more on wiki.gg and learned about the Breach Cutter, and uh... I guess I just reached 1,000 hours of play time today.
man i just start and fell the same :(
the map for me its the worst part....i get so lost :(
I picked up the game and only played 100 hours before i completely dropped it. Some people can play left 4 dead their whole lives while others not so much. Kinda the same deal with DRG, once you play a couple maps, thats basically it. With some side upgrades and what not, IIRC so dont quote me.
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