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You will get used to the momentum from releasing and be able to take little to no damage from grappling whereever you want.
Obviously if you're trying to grapple directly up onto a sheer wall or ceiling there isnt much you can do except ask for an engineer platform or an ally to stand right below you to cancel fall damage.
If so, try switching it out for the other available upgrade in that tier, "High Velocity Ejection System."
Personally, I do NOT like Overcharged Winch for exactly the reason you mentioned. It's much more difficult to control, and is a detriment to my maneuverability.
I don't think that the Ejection System upgrade is stellar, but it doesn't negatively affect me and I definitely don't want the Winch... so it's better than having nothing.
1. If you want to stand on a very narrow ledge (like, say, on a deposit of Nitra), aim JUST above it and hang there for a second or two before releasing the hook so you don't "bounce". That should give you a fairly reliable stand on the Nitra.
2. If you have to hook to a surface you can only put your hook on the edge of, release just as you arrive and hit space twice. In most cases this will flip you onto the surface.
Nope, but I still find the speed a bit too much to reliably release the Grappling Hook at the right moment. Especially when it gets laggy
- The perk "Hover Boots" can help you mitigate/avoid damage when you find yourself in an accidental freefall.
- Once you start collecting OverClocks for weapons, the OC for the Scout's M1000 rifle "Hoverclock" can also be a useful tool in avoiding fall damage.
It'll just take practice to get the hang of using the Grappling Hook, but these can help make the learning process less painful :P (Or later on, can be employed in tandem with the grapple hook for some cool tricks at mobility and mining)
Lag is definitely an issue for scout, a fast-paced class. When there's crazy delay due to bad connection, I won't stay on the server. It's a big source of frustration and total waste of time for everyone.
With upgraded recharge speed and top level hoverboots, you can grapple, then hover long enough for the recharge and grapple to another position.
Hoverclock can be useful, but it doesn't reset your momentum permanently. For instance, if you're falling and use hoverboots around 1/2 way down, when they wear off and you start falling again, your speed resets from 0 so it's a fall from half the distance. With Hoverclock, after the hover stops, you will resume falling at your original speed. So Hoverclock is viable if you can engage it right before hitting the ground so that you touch down while under it's influence.
The Special Powder overclock on the shotgun is also fantastic for getting a boost to elevation for grappling, and also as a cushion for landing.