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It's just a really old and outdated system that has only been improved via more slots and more icons since launch. Organizing kits and playstyles and even tying them to cosmetics is such an incredible hassle.
https://mod.io/g/drg?tags-in=QoL&_q=preset
Essentially, you would be able to set conditions like:
- "If mission type is Escort Duty, set primary weapon to Autocannon."
- "If mission biome is Glacial Strata, set primary weapon to Crispr Flamethrower."
- "If mission has Shield Disruption anomaly, set passive perk 1 to Sweet Tooth."
- "If mission hazard level is at least 4, set secondary weapon mods to: 1 3 2 2 3."
- "If no other rules are met, set (x, y, z) by default."
So-on and so-fourth.
Since rules could obviously conflict (ex: two or more rules set your primary weapon are met at the same time), they would be ordered by priority in the list, where higher up the list = higher priority.
Maybe there's a mod that does something like this, but I've never checked.
the op is right to an extent as your skill level climbs it starts replacing whole chunks of your loadout so the need for perks,beers, and builds just drys up hard. so much so your builds are just sitting around with empty space and nothing to do. but we are talking way way up there in the 1% range.
for lower level players i can understand the need for 10,000 builds
and the op is right to a point, the loadout system is probably one of the worst features of drg for a game as fleshed out as it is. its not world ending....but it really could have been better.
you can mod it to patch a lot of what its missing however
The core issue however is when joining an ongoing game. No one wants to tweak their one loadout before joining, because what if the server gets delisted, or someone yoinks your class while you're connecting, or UNKNUNKNKSDKESRHJKSEF (what even is that?)? So you're forced to have a loadout for every permutation, even if the only thing you need to change is the grenade type or one perk.
The solution is to allow us to tweak our chosen loadout whilst in the drop pod, and until we close the UI. Just perks, and cycling of weapons and grenades, so no OC/mods, to keep the UI simple (not like you'd have time for much more with the baby drop pod).
Oh, well there is already a mod that does that.
https://mod.io/g/drg/m/combined-presets