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Doing a ton of damage is fine. Being proud of it is fine. Dickwaving in chat after the mission in comparison to your fellow employees is not cool.
I find that the number of kills shown in the mission summary screen might not be an accurate representation of individual team members' contribution to fighting bugs, especially if that number only counts killing blows. With some more damage-over-time builds that seemed to underperform on kills, I'd like to see the damage done to get a more complete overview. Ideally the mod would also discard overkill damage done, which is effectively wasted.
And anyone that *does* care for the purposes of personal improvement should have a private meter to monitor in order to judge themselves and no one else.
The real thing is: Did we win? Did we struggle? What was the cause of that struggle? And if a non-contributor on a team can't be easily identified just by feeling it during the mission, then the secret is: It was everyone. When 3 people are contributing and one person is lacking, it's super obvious.
Is the sheer thought of someone outperforming you in a co-op game this degrading?
That was your takeaway from that?
https://files.catbox.moe/9k2rdq.png
Then everyone can appreciate my super ammo efficient builds :)
Killing floor 2 has a separate kill count stat for high health targets (scrakes and fleshpounds) which is a pretty good idea that could make sense to implement in DRG.
I thought it was fairly obvious your point was that kills/damage are not good indicators for how well a player performed. Like, if you only have 20 kills compared to everyone else's 100, but you were constantly targeting Praetorians/Menaces/Bulks while everyone else was fighting grunts/swarmers, fair to say you contributed your share to the mission.
Not to mention mining, objective completion, revives, etc. There's more to "contributing" than just killing bugs.
Because I literally style so hard on the team without trying I generally deal 2-3x the total damage of the rest of the team combined.