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EDIT: "but that second target can't be one that was damaged by the initial bullet" to clarify, i am referring to direct damage here. if you have explosive rounds you can absolutely splash damage a bug and bounce to hit that same bug, you just can't "double tap" them if they were hit directly.
I think explosive rounds is better though even if it works. It's like having the mingun and auto cannon equipped at the same time.
right, if enemies are close enough together, then why not use explosive with neurotoxin. basically i am asking what is the point of this overclock. do people really miss with the revolver? its mainly used up close.
Because the explosive damage can't benefit from weakpoints.
Furthermore the explosive rounds cuts your damage in half and adds flat +30 explosive damage. Making any damage boost have diminishing return. While Magic Bullets only have -20 damage.
I just use this to deal with spitters. Being able to just quickly fire in the general direction for one sec to deal with them is great.
With both ammo mods, you have 62 total bullets. Tons of ammo for spam at swarmers, groups of grunts, tag big stuff with neurotoxin (wonderful in elimination). The ricochet is great for killing small flying enemies like jellies or shredders. Point down and shoot and the ricochet will hit them and then the explosion will kill off adjacent ones. As a lead storm minigun user, it covers all the weaknesses of that gun.
Check the wiki, it has all the answers to your questions.
just make sure your primary is decent at dealing with praetoreans