Deep Rock Galactic
Best 2nd Skill For PickAxe?
What is the best: dmg, range or cooldown? D:
Originally posted by Noelle:
Scout should take cooldown so he can cut his own nooks into walls when Engineer is busy not doing his job. Everyone else gets damage.
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Showing 1-15 of 17 comments
RainingMetal Jul 30, 2019 @ 1:32pm 
I prefer Cooldown, but only because I use it to smash minerals.
[TMI]RastaMan Jul 30, 2019 @ 1:32pm 
This supersmash is userful for minerals?! DDD:
Dwarfurious Jul 30, 2019 @ 1:51pm 
It'll one shot them yeah saves you a second. I usually take Damage though because Radius has a damage falloff, so Damage makes the AoE stronger too
BROLY 32 Jul 30, 2019 @ 1:52pm 
I pick damage because I mostly use it against praets.
Seven Jul 30, 2019 @ 2:06pm 
CD reduction. Basically use it as a quicker harvesting ability or for faster attacks.

If you pay attention to your ammo clip count whenever you reload, you'll see it finishes "reloading" before your animation is finished. I use this ability in desperate reload moments when enemies are in my face, which actually speeds up your reload time if you use it while reloading (before your animation stops)

so, reduced cooldown = more dps AND survivability....which other perk will give you that?...none.
Last edited by Seven; Jul 30, 2019 @ 2:07pm
NeloDante Jul 30, 2019 @ 2:21pm 
Damage:
- The CD reduction is not low enough to help you with mining, you'll finish mining before the CD comes off. So there's no point and if you pretend to "spam it" on waves you have a deathwish.
- AoE. Only worth for mining (better than CD) but not by much, once again, not needed.
- Damage. It actually gets stuff killed, hits hard praetorians, makes destroying nexus / hives easier, less ammo needed for trivial stuff, can still mine.
Syncourt Jul 30, 2019 @ 2:25pm 
Really depends on the rest of my class loadout for what I take. I usually take double damage on driller because he has a lot of AoE already, it saves ammo on praetorians and deals massive damage to frozen ones if I have cryo.

Scout I either take extra radius because he lacks AoE or take fast cooldown if I'm building for full mining speed.

Engineer either radius or power attack depending if I'm taking GL or BC.

Gunner I mostly take extra radius unless I'm using the AC built with increased splash radius. Then I take double damage.
Last edited by Syncourt; Jul 30, 2019 @ 2:26pm
RainingMetal Jul 30, 2019 @ 2:36pm 
Originally posted by NeloDante:
- AoE. Only worth for mining (better than CD) but not by much, once again, not needed.

Didn't know it worked on mining to begin with. Might change it to AOE.

But does the damage buff also apply to mining?
Seven Jul 30, 2019 @ 2:45pm 
Yeah but I noticed some weird bugs with it. For instance, if you hit a stone rock once (normally) with your pick-axe, and then use your ability...it'll only progress the stone to 2/3 hit so you still have to hit it once more until it breaks.

If you use it on a "fresh" block (i.e. a block that hasn't beet hit yet) it'll more than likely break that block in a slightly larger radius than normal.

It's definitely worth it as a scout
Syncourt Jul 30, 2019 @ 3:00pm 
Another thing to consider with scout and faster cooldown though is the power attack lets you easily land on minerals without requiring you to wait for platforms. Thats my favourite benefit to it. Especially if you dont have an eng.

You can often grapple up above the minerals and power attack to make a ledge for yourself to stand on and get straight to mining. Reduced cooldown usually lets you do that without having to wait for recharges at all between mineral patches.

It lets you use it regularly in combat to save ammo on trash. Very handy for M1k+SG build to save ammo on lone targets.

Also often lets you pop consecutive loot bugs quicker while you're travelling, which you dont really want to waste ammo on as a scout. Not a big benefit but still a benefit none the less.
Lunacy Jul 30, 2019 @ 7:09pm 
Since I run vampire on every character I leaned toward 240 damage on every pickaxe. It's good burst on big enemies too, like Scout with some good pistol perks can drain full 50 on praetorian, normal melee, power melee to finish it off.
Last edited by Lunacy; Jul 30, 2019 @ 7:11pm
The author of this thread has indicated that this post answers the original topic.
Noelle (Banned) Jul 30, 2019 @ 10:58pm 
Scout should take cooldown so he can cut his own nooks into walls when Engineer is busy not doing his job. Everyone else gets damage.
Chibbity Jul 31, 2019 @ 5:27am 
I take a different one on each class personally but my favorite is the AOE, nothing like killing several Grunts or a bunch of swarmers with one attack.

Speed for Scout though certainly.

I run damage on Gunner and AOE on Driller/Engi.
Last edited by Chibbity; Jul 31, 2019 @ 5:27am
Darkstar Jul 31, 2019 @ 6:26am 
Dmg, you want to make sure your power attack actually kills enemies for certain, your area attack benefits from the dmg increase, mining with cd reduction means you get one more hit on minerals with a 20 sec cooldown instead of 30... what's the point?
DD The Pumpkin King Jul 31, 2019 @ 11:13am 
Originally posted by Natalie:
Scout should take cooldown so he can cut his own nooks into walls when Engineer is busy not doing his job. Everyone else gets damage.
I never even considered that. I'll to try it. When I play scout I aim to mine and move as quickly as possible (even perks for extra storage and dump speed) but nothing hurts more then playing along side 2 engineers who completely ignore me and my pings.

On bright side I've gotten really good at reaching ridiculous locations and angles, but if the power axe works I'll be even faster
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Date Posted: Jul 30, 2019 @ 1:30pm
Posts: 17