Deep Rock Galactic
Scouting is a thankless job
For most of my DRG time, I played Engie, dabbled with the other two, and mostly skipped the Scout. Well, I've been playin' lots more Scout of late... boy, I thought the Engie role was thankless, as I try to build my turrets to be relevant and put platforms up for everyone to use.

People kinda treat you like Bosco. Go, get that. Now. Can I have a plat? No. Now. And it doesn't seem to matter how much light I give the battlefield, it's like it didn't happen. And despite having a 60 carry limit on minerals, I'm constantly losing control of Molly since they're elsewhere. And if it's a crappy secondary (like fossils in ice), it's yer responsibility to find 'em. Jeesh.

If it weren't for the grapple gun... :zip: AAAAAaaahhhhh!!! I'd have no fun at all. j/k. But still.
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Showing 1-15 of 84 comments
Gimli Jan 31, 2021 @ 8:15am 
I know... I know... T_T

Scout is more capable than most people realize. Miner, Medic, Light Bulb all in one baby! Don't even get me started on cryo nades...

https://steamcommunity.com/sharedfiles/filedetails/?id=2379480668
Last edited by Gimli; Jan 31, 2021 @ 8:19am
V0lcanF1re Jan 31, 2021 @ 8:21am 
Basco can't grab Stationary secondary (like Scenery) bolo, apoca, fossils just the mineral kind.
Scout always be the funest and the best class in the game for me ;)

Rage about how the team act.. Mmmm ok I know the feeling lol
Coffeefiend Jan 31, 2021 @ 8:40am 
I think the scouts kit is pretty well rounded out for his job, however exactly you define that job. For me the most interesting part is probably that you're more moving around your team than with your team.

The bad treatment of scouts is imo partly to blame on terribad scouts and the other side of the issue are simply people with anger issues or people who should play with bots (if they want slaves).

Everyone probably had their experiences with bad scouts but I've seen way to many cases where the people started blaming everything and anything that happens on the scout.
Commanding him around around in an agressive tone from the get go or going completely ballistic on voice over basically nothing, those weren't even bad scouts in the cases where I've seen/hear it happen.

Let's just say I'm not surprised you probably didn't like your first taste of scout (not even implying you did a bad job). My only suggestion for you would be to not call Molly as a scout. You're denying 75% of your team access to it while you could probably travel to it yourself in a matter of seconds.

Kraeus Jan 31, 2021 @ 8:53am 
Yeah, he doesn't so much "scout" as make the operation possible. And remember to "Always ensure the mission!"
Night_Sniper Jan 31, 2021 @ 8:54am 
And I absolutely freakin' hate when the whole team (I would like to point out drillers) casually ignores all and any ziplines that I place for easy acces for them. Absolutely can't stand when the swarm, Im focusing at, gets blown up with a grenade at 5-10 hp at best.
And I want to strangle each at every engineer, who puts a platform at the resource at the wall and even after I placed a zipline there (cuz we dont have a scout) he still builds himself a bridge with a dozen of platforms.

Getting ignored by the team always feels terrible, man. Especially when they complain about "why we dont have a zipline/shield/wall of lead there?", yet don't give a sh*t about your existence next second.
DJDiceZ Jan 31, 2021 @ 9:08am 
Originally posted by Equinox:
I know... I know... T_T

Scout is more capable than most people realize. Miner, Medic, Light Bulb all in one baby! Don't even get me started on cryo nades...

https://steamcommunity.com/sharedfiles/filedetails/?id=2379480668

That's also because most people still havn't realized that Scout deals damage.

He doesn't have any kind of aoe, but he can dish out just as much single target damage as the others if built for it. Minigun is still the king, but Scout's weapons don't slow him down (at the contrary, they make him faster... except M1K), and they have more effective range, which Scout is unmatched at.

Originally posted by Night_Sniper:
And I absolutely freakin' hate when the whole team (I would like to point out drillers) casually ignores all and any ziplines that I place for easy acces for them. Absolutely can't stand when the swarm, Im focusing at, gets blown up with a grenade at 5-10 hp at best.
And I want to strangle each at every engineer, who puts a platform at the resource at the wall and even after I placed a zipline there (cuz we dont have a scout) he still builds himself a bridge with a dozen of platforms.

Getting ignored by the team always feels terrible, man. Especially when they complain about "why we dont have a zipline/shield/wall of lead there?", yet don't give a sh*t about your existence next second.

I assume you're not talking about engies platforming under ziplines to make getting off of the zipline easier/safer (especially when getting stuff on walls with it), but don't forget some do. After all, despite Engie & Scout being considered the standard for accessing difficult ressources, Engie's platforms and Gunner's Ziplines pair well together.

But yes, people do whatever they want, that's something one has to accept when playing with randoms. At least for traversal, everyone has their own tool and that's fine. I'm sure some drillers are annoyed when no one uses their tunnel, and some engies are annoyed when no one uses their platforms. They can all traverse a room just as well with their tool, so if driller digs up to a high ledge, while gunner ziplines to it, and engies does platform stairs, i don't think that's an issue, albeit it being a bit of a waste of ressources.
Last edited by DJDiceZ; Jan 31, 2021 @ 9:16am
marcusaddamsson Jan 31, 2021 @ 9:25am 
Originally posted by Coffeefiend:
My only suggestion for you would be to not call Molly as a scout. You're denying 75% of your team access to it while you could probably travel to it yourself in a matter of seconds.

Yea, I get that. Generally, I don't. I was thinkin' more like, as the Scout yer job is to quickly traverse paths that others haven't (toward end of mission). But if you find a Pearl or what-not, you have a heck of a time gettin' it into Molly if the rest are clustered in one room 50m away. Or the time I had four testicles and I couldn't get 'em to lemme have her...
Ittrix Jan 31, 2021 @ 9:58am 
It's largely because most of the things scout does is only noticed if they're a problem.
No one notices having enough ammo, but they sure notice a lack of it.
No one notices being able to see, but they sure notice not being able to see.
No one notices a lack of acid and webs spraying down from the ceiling, but they sure notice it when they're getting rained on.

A good scout is a scout you never even notice doing their job.
RainingMetal Jan 31, 2021 @ 11:24am 
Originally posted by Night_Sniper:
And I absolutely freakin' hate when the whole team (I would like to point out drillers) casually ignores all and any ziplines that I place for easy acces for them. Absolutely can't stand when the swarm, Im focusing at, gets blown up with a grenade at 5-10 hp at best.
And I want to strangle each at every engineer, who puts a platform at the resource at the wall and even after I placed a zipline there (cuz we dont have a scout) he still builds himself a bridge with a dozen of platforms.

Getting ignored by the team always feels terrible, man. Especially when they complain about "why we dont have a zipline/shield/wall of lead there?", yet don't give a sh*t about your existence next second.

There are some cases where ziplines are too dangerous to use, namely ones involving lots of bugs. But I make use of ziplines when it's safe all the time.
Dante Ironclaw Jan 31, 2021 @ 12:37pm 
Not only is it thankless, but also if the team wipes its your fault for not doing enough damage.
V0lcanF1re Jan 31, 2021 @ 1:11pm 
Originally posted by Dante Ironclaw:
Not only is it thankless, but also if the team wipes its your fault for not doing enough damage.

team can be "thankless" about scout who care to bring more than enough nitra. also Scout can revive the team 100 times+, but if they keep dying and not doing enough damage, eh guess is their fault xD
GIRL Jan 31, 2021 @ 1:23pm 
That's cuz a good Scout is usually isn't seen very often. They're either on the ceiling and walls grabbing minerals, or staying a good distance away from enemies, picking them off 1-by-1. And people don't really thank you for lighting up a room - it's expected of you.

I still like playing Scout just for those few moments where people do thank you. It feels all the more special that way.
Scuzz MB Jan 31, 2021 @ 1:35pm 
My impression of Scout (and I'm a good one). The OP is right. It's absolutely the hardest working class in the game with the least to show for it at the end of the mission. I really dread doing Scout duty on Elite Deep Dives because it's f***ing hard work for a long mission. Especially when Escort Duty comes in to play.

And the icing on the cake is that the better job the scout does, the less he's noticed. If the caves are lit, you've got sh*t tons of nitra, and you aren't getting blind sided by ranged ceiling attacks the whole game, you don't think anything about it. But if the Scout ISN'T covering all his duties correctly you sure AF notice.
FlyingShazbot Jan 31, 2021 @ 1:35pm 
I appreciate you.
Chibbity Jan 31, 2021 @ 1:40pm 
Being Scout is like being God:

https://www.youtube.com/watch?v=edCqF_NtpOQ
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Date Posted: Jan 31, 2021 @ 8:13am
Posts: 84