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回報翻譯問題
if you cant handle it thats fine just ignore it, if you have a promo mission that requires it just wait till the map rolls over and missions refresh fairly easy to ignore the modifier
I agree that at it's worst it is boring and annoying. The bulk ghost is not really fast so you spend a lot of time waiting for it to get to you, you also spend a lot of time waiting for it to piss off so you can get to the objective.
But at the same time. Having a bulk constantly digging after you and making massive passages through the level, baiting its stomp to kill surrounding enemies. I know you can do that with regular bulks, but those don't always show up.
I guess I LIKE the concept but not the execution. It is the definition of spanner in the work since an invincible super monster makes A LOT of tactics dangerous, but having some way to slow it down or temporarily disable it would not be terrible.
Also just to double down.
Solo isn't the best balanced part, the intended form is with a group.
Afaik all slowing cc (not freezing, but its slow) work on the bulk.
So all but gunner can slow it w.o. OC's.
Playing solo, the ghost can be a nuisance that sucks the fun out of the mission.
Playing with 2 players, it's can still be quite bothersome.
Playing with 3-4, I think the modifier can be kind of fun.
Just avoid Haunted Cave in solo games.
I can't say I've ever seen it before anyways. Anyone?
An experienced player should be able to keep working on the objective while chased by the ghost, without turning around too much. This can be achieved by being aware of the distance between you and the ghost all the time, and estimate the amount of time you can stay and work.
Laser point the ghost, plan your routes in and out (especially dead ends and corners), listen to its sound with good headphones, pay attention to the shiny particles around it (aka the attack range), and apply CC when needed. That's pretty much everything you have to do.
In solo, any haunted mission would be self-torture without bosco. Focus on surviving and ask bosco to finish the objectives.
I personally find solo haunted / low O2 a little pointless and boring, due to the lack of teammates and the randomness they could have brought. They are modifiers designed to challenge a team by asking them to work while partly splitting / sticking together closely.
You know what the real horror is? An actual detonator right behind the ghost detonator, being shielded by it, chasing you to a dead end.
A few suggestions that I have thought for improving on it are:
Personally, I don´t seek it out and rather avoid id.