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Αναφορά προβλήματος μετάφρασης
I've lost my entire team to it on elite dives many, many times because it's literally 1-2 hits and you're dead and you can get like 15 of them just insta-appear over your head. As a gunner main if I see more than 4 I'll often just drop a shield now assuming I'll see the rest before it even hits the ground and I'll unload on them. Can usually put them all down before the shield expires but even in really tight teams it's quite common for at least 1 person to just get obliterated before they make it the few feet into the bubble.
Stuff like acid spitters and web spitters I'm not so inclined to complain about because they actually do move slowly and quietly from elevation and engage with projectiles from very far away.
First off, bugs don't walk silently. Almost all bugs make a noise while walking.
Second most enemies in the game have an audio cue. They scream in some way. Or otherwise make noise. The only one that I think is dead silent until it catches you is the cave leech. Swarms have the TOC guy letting you know there's an incoming swarm.
You say you've played the game for a year but you don't even know these things. I've only been playing for 2 months and I know more about the game than you do.
This is the real problem with this game. Mactera Spawns spawning literally in front of your eyes. I've seen it happen many times and been killed by it many times.
Enemies should at least spawn out of everyone's line of sight.
Git Gud is correct. The OP obviously has learning issues with the game.
Don't criticize the guy for correctly pointing out that the OP is just bad at the game.
What OP doesn't realize is what they really want is for these sounds to be louder or more easily discernible than they already are.
Based on the OP I'm concluding that:
A. OP hasn't played this game for long enough to acquire the spatial audio awareness to be able to automatically pinpoint the source of threats in this game. They're there to be heard.
B. OP has a sub-par audio setup.
Or perhaps a combination of points A and B. Who knows.
Anyway,
Let's just assume the developers don't have 'redoing the entire soundscape of this game to accommodate players with sub-par audio setups' anywhere near the top of the development priority list. I'd say this is a fair assumption. A solution in this form is not likely to come.
GSG's audio engineers likely mix this game using studio monitors or headphones of some sort. Aside from simply trying to pay more attention to exactly what you hear in-game, If you want to have the best audio advantage possible then my best suggestion to amend your issue would be to invest in pair of respectable headphones.
Koss KPH30 are excellent if you're in a quiet environment. They're very affordable.
Sony MDR7506 are excellent if your environment isn't quiet. They're a bit pricier.
Both of these will last you your lifetime and are excellent value. Bonus points if you love music because these headphones are amazing to listen to music on.
Goodluck OP.
The *real* problem with combat boils down to the bugs being able to attack through solid objects in the environment. Said environmental objects will block your attacks if you attempt to fight back. The collisions seriously need work.
All the bigger walking Bugs do make enough noise and they usually pretty slow as well.
The problem I have is with the Medium Bugs, and then only in certain situations.
When they spawn you clearly hear earth rustling ... unless you are too far away to hear that. The Bugs also roar when they go close to you ...
I do not mind being surrounded when Management announced a Swarm ... but sometimes i am there mining, with headphones ... the cave is silent around me apart from me using my pickaxe ... and suddenly I have 5+ Bugs surround me.
Maybe Deep Rock Galactic should invest in a personal proximity Motion Tracker like in Aliens ;p
... btw if you didn't get it ... the Motion Tracker was a sarcastic joke.
As for Bugs attacking through walls ... yes they do, if the wall is thin enough for it, which is rare. I think it has something to do with the attack range of the Bugs. But that is not really something I demand fixing.
It is up to your fellow team members ... to Mark Detonators ... so that they appear for everyone as Glowy Red throughout the terrain ...
8 out of 10
ROCK AND STONE!!!
The only difference is new players probably don't realize what the sound means their first time, like any player, until they see it and associate the sound
You will always hear bulks, bet-c, grabbers, praetorians & oppressors, rollers, leeches (usually), exploders, and breeders before you can even see them
You'd have to be deaf or have the game audio turned off to not pick up on these things.
I can hear Bulk Det immediately as it appears on the map and start walking. This is how it sounds (6:28) https://youtu.be/dTmzYp0OtEw?t=386
Bulk Detonators do not walk around Silent. They have a pretty loud Roar, and Stomping sound. However ... the game loves to let Bugs spawn close to players ... I seen that a few times. Like total silence ... suddenly you hear a Detonator Roar and you turn around and hes right behind you.
In a Swarm or any other smaller Bug spawn that noise can go under, with all the ruckus going on.
@Lunacy
Yes you can hear Bulk Detonators, but BET-C not if she is not active. Grabbers make a tiny sound right before they grab you ... if there is any shooting going on you will not hear it in a 4 player game.Pretorians, Oppressors and Rollers do make sound.
But Cave Leeches only make a sound when it is too late ... and Breeders make only a sound if you are close to them ... its easier to know they are around if you see unusual many swarmers attacking you then hearing them.
I do not know what can be done ... but it seems I am not all alone with the complain with this.
The reality is that the sound is inconsistent for many people. Skill Up's review of the game mentioned this issue. And it is an issue. Period. It may not be on your particular rig, but it is on many.
Wrong. Bet-c make loud sound, when she is inactive.
No. They did loud sound that can heard from all the caves.
I killed a lot of leeches help to this sound. It's not too late when you hear it.