Deep Rock Galactic
Tamaster Jul 19, 2020 @ 2:50pm
Volatile guts should be a NEGATIVE modifier.
I don't get why this game for some reason lists it as a yellow (positive) bonus.

it's not. It's a ♥♥♥♥♥♥♥♥ malus.

Every single enemy explodes and deals massive damage. If you happen to have an enemy in point blank range (and it's common) it explodes dealing you a good damage chunk especially on H5 / EDD.

I don't see any positive thing coming out of this. Sure sometimes groups of enemies explode but i think the maluses are much bigger than bonuses. At least in my experience.
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Showing 1-13 of 13 comments
GIRL (Banned) Jul 19, 2020 @ 2:57pm 
^ Agreed. Or make some things "neutral" modifiers. Imo regenerative bugs is actually a good modifier for me, since I use Beast Tamer, and typically kill every enemy I see rather than leaving some at half health. Volatile guts should honestly just not damage allies.
moerty Jul 19, 2020 @ 3:24pm 
just did a haz4 Point Extraction with shield disruption and volatile guts. oof. we barely made it out.
Guily Jul 19, 2020 @ 3:41pm 
I totally agree, for a long time I thought the volatile gut dealt no damage , but ♥♥♥♥, they do. Had a haz 4 mule mission earlier and it was some rock n roll stuff. thats really the worst ''positive'' bonus.
Nightwolf Jul 19, 2020 @ 3:44pm 
because when the bugs explode they damage the bugs around them so it helps take out large swarms faster. and you can pickaxe them and jump away before the boom. but yes noobs can struggle with it, learn to use sticky flames or mines or just run away before killing a bug rather than shooting it point blank. fear effects can help with this and aoe as well.

tons of ways of dealing with splody bug guts and not dying. learn to corral bugs seperated into mobs by dragging them into spiral patterns then you can pop them as a group.

drillers gas nades can melt the grunts damaging the heavier bugs in the mob, or the he nades can scatter them with fear effects, gunners autocannon can fear them off as well as melting them down at range, well timed shield drops from the gunner or drillers sticky flames to slow them a scouts slow or freezy nades

terrain is what will kill most with this modifier, if you walk into a dead end dont plan to stand and fight if you see a swarm coming run like a coward and find somewhere safer to stand your ground, if you are on a ledge know where you can run off too. be aware where you are and where you can flee to and you wont have problems with this modifier anymore.

just takes time to learn what you are doing is all.

biggest mistake noobs make with splody guts is fighting bugs point blank especially with no shields. granted sometimes it just goes wrong but more often than not you can plan your way out of this. gotta learn to run rather than stand your ground with a moving bomb :P
Last edited by Nightwolf; Jul 19, 2020 @ 3:53pm
Chibbity Jul 19, 2020 @ 5:18pm 
It's a positive modifier because it makes you feel like you are playing an Aliens game, and that can never be bad.

https://www.youtube.com/watch?v=wVmu6uHEDHI
opvaskebjørn Jul 19, 2020 @ 6:25pm 
there was an edd a while back where 3rd part (haz 5.5) was volatile guts and haunted cave
the volatile guts was far more threatening
Dwarfurious Jul 19, 2020 @ 10:07pm 
I will never understand this. The fact that they do so little damage at such a low range that people often dont even think it DOES hurt them should go to show how little threat it is to you, enemies take like 5x more damage from it. You CAN pickaxe enemies and take no damage thats how small the blast is. Makes swarms silly easy.
Last edited by Dwarfurious; Jul 19, 2020 @ 10:24pm
CyperAleksi Jul 19, 2020 @ 10:11pm 
My engineer loves this modifier, especially in point extraction.
ShugoTheRipper Jul 20, 2020 @ 12:16am 
Agreed, getting swarmed means your dead on harder difficulties.

I find it easier if it is not there at all, as my build and play style make my kill range pointblank. Unless you have a good gunner on your team I can't see how it is a positive modifier.
R.- Jul 20, 2020 @ 2:25am 
It gives 2 major benifits: 1. dealing damage to other bugs, and 2. clearing corpse that might block players' line of sight.

The drawbacks are present, but merely noticeable. If you're aware that popping them at point-blanc range is an bad idea, try not to.
Last edited by R.-; Jul 20, 2020 @ 2:27am
Addison1024 Jul 20, 2020 @ 5:32pm 
the yellow modifiers are a mixture of neutral and positive, bot just neutral. volatile guts is nice if there is a cluster of enemies.
Fryskar Jul 20, 2020 @ 6:21pm 
Originally posted by ShugoTheRipper:
Agreed, getting swarmed means your dead on harder difficulties.

I find it easier if it is not there at all, as my build and play style make my kill range pointblank. Unless you have a good gunner on your team I can't see how it is a positive modifier.
Getting swarmed on high haz means you either know how to save yourself or you're dead even w.o. voatile. At times it could even save you un such a scenario since slashers deal way more dmg than the explosion could.

If your loadout works poorly for the modifier, why not pick one that works at 1.5m and onwards?

Normally its a blessing on haz 5 as the swarms are pretty dense and take massive amouts of dmg from it.
YoQuieroPachelbel Jul 20, 2020 @ 7:20pm 
The fact that volatile bugs do damage is news to me, and I play haz 5 exclusively (apart from dives) :|
Last edited by YoQuieroPachelbel; Jul 20, 2020 @ 7:20pm
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Date Posted: Jul 19, 2020 @ 2:50pm
Posts: 13