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They also said that about rasterization, 3D accelerator cards, the mouse, cloud based applications, 64bit applications, any DirectX above 9c, 4K resolution, HDR, ext...
Everything before the new thing was fine; but why not go for objectively better?
https://www.youtube.com/watch?v=ta41xU-tkFA
Raytracing is more than just pretty graphics. It helps in game dev quite a bit as well. It will speed up game development massively, as devs won't have to calculate lighting and mess with it until it looks good, or wait for it to bake if its static. You just have to drop in a light or two and your done. All while allowing near photorealistic, and dynamic lighting, which is otherwise impossible without a massive performance hit.
It can also be used for things such as audio. Allowing for sound to bounce and reverb throughout the world in a far more realistic way, which is something that would work extremely well in a game such as DRG. Saying its a joke and unnecessary simply shows how uninformed you are about it. Trust me, raytracing is a big deal, and will change the gaming world forever once it becomes more common.
Just for the sake of being contrarian: In another universe, Bizarro Shugo put together a list of hardware/software technological advancements that ended up failing and disappearing. Bizarro Shugo makes a post in a similar topic saying how these advancements failed when referencing a Ray Tracing implementation suggestion.
I'll believe this when I see it. At this stage, the RTX hit is so horrific in even the most basic usages of it I can't imagine it going a long way in one generation of cards. As it stands, with the RTX card I have now, dropping my framerates in half for benefits you generally don't notice while playing is insane in the games that support it. For me, it would have a be a big visual difference with negligible frame drops. Having it as an option is fine if the developers want to do it, but why put time into something only the smallest fraction of players are going to use.
Right now, the option box in those games might as well just say "Kill your framerates YES/NO" So doubling the framerate optimization of RTX from a 50% drop to a 25% drop still isn't going to tempt me to use it.
Another example of Pseudo raytracing are Minecraft shader packs. None of the "raytracing" you see in those are real. They also only calculate what is current on your screen. You can see this for yourself if you find a light source reflecting on a surface, then slowly look away from it. the reflection will slowly disappear as it goes off screen.
I personally think raytracing would be absolutely huge for DRG.
Would it sway anyone who didn't already own or want to own DRG to buy it? No, prolly not.
Would it be nice if it could be added cheaply and quickly? Sure, why not.