Deep Rock Galactic
Rhaziel Jun 3, 2020 @ 8:53am
Raytracing
I'm not sure if the dev's are still reading here but I have a question:
Is Raytracing an option for future updates? DRG plays a lot with lighting and in my opinion it would fit here perfectly.
Thanks & Regards
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Showing 1-15 of 63 comments
Lunacy Jun 3, 2020 @ 12:03pm 
Check out the floor in the memorial hall
Glue Jun 3, 2020 @ 5:39pm 
Honestly the lighting looks great as is. Though I wouldn't oppose raytracing being an option in the future. My friend mentioned how it would be cool if the crystals would refract light and cast rainbows and such on nearby surfaces. I'm sure that's something that could be possible with raytracing, and would look amazing.
Mosey Jun 3, 2020 @ 5:55pm 
I can only imagine the performance hit from mutable terrain.
Kim Jong Drill Jun 4, 2020 @ 5:39pm 
I agree, raytracing support would be pretty desirable. The devs take suggestions on their official Discord server, not sure if they have any means for voting on ideas.
[TC]Bigman Jul 24, 2020 @ 6:44am 
Great Idea!
Mochan Jul 24, 2020 @ 11:57am 
3
Ray Tracing is a joke and 100% unnecessary. Lighting in games already look perfectly fine without it, and has for more than a decade.
ShugoTheRipper Jul 24, 2020 @ 2:06pm 
Originally posted by Mochan:
Ray Tracing is a joke and 100% unnecessary. Lighting in games already look perfectly fine without it, and has for more than a decade.

They also said that about rasterization, 3D accelerator cards, the mouse, cloud based applications, 64bit applications, any DirectX above 9c, 4K resolution, HDR, ext...

Everything before the new thing was fine; but why not go for objectively better?

https://www.youtube.com/watch?v=ta41xU-tkFA
Glue Jul 25, 2020 @ 2:18am 
Originally posted by Mochan:
Ray Tracing is a joke and 100% unnecessary. Lighting in games already look perfectly fine without it, and has for more than a decade.

Raytracing is more than just pretty graphics. It helps in game dev quite a bit as well. It will speed up game development massively, as devs won't have to calculate lighting and mess with it until it looks good, or wait for it to bake if its static. You just have to drop in a light or two and your done. All while allowing near photorealistic, and dynamic lighting, which is otherwise impossible without a massive performance hit.

It can also be used for things such as audio. Allowing for sound to bounce and reverb throughout the world in a far more realistic way, which is something that would work extremely well in a game such as DRG. Saying its a joke and unnecessary simply shows how uninformed you are about it. Trust me, raytracing is a big deal, and will change the gaming world forever once it becomes more common.
Andros Jul 25, 2020 @ 2:33am 
98 percent of players turn ray tracing off in games so I doubt it
Dozey Jul 25, 2020 @ 4:19pm 
Originally posted by ShugoTheRipper:
Originally posted by Mochan:
Ray Tracing is a joke and 100% unnecessary. Lighting in games already look perfectly fine without it, and has for more than a decade.
They also said that about rasterization, 3D accelerator cards, the mouse, cloud based applications, 64bit applications, any DirectX above 9c, 4K resolution, HDR, ext...

Everything before the new thing was fine; but why not go for objectively better?

Just for the sake of being contrarian: In another universe, Bizarro Shugo put together a list of hardware/software technological advancements that ended up failing and disappearing. Bizarro Shugo makes a post in a similar topic saying how these advancements failed when referencing a Ray Tracing implementation suggestion.
Dolan Tromp Jul 25, 2020 @ 9:48pm 
I think with the new 30 series cards coming up that practically double the ray tracing performance of a 2080ti it will be the norm in future games. RTX on will no longer mean FPS off. And I'm pretty sure ray tracing could be just modded in? I mean people have modded ray tracing into all sorts of games with zero official support.
Scuzz MB Jul 26, 2020 @ 12:25am 
Originally posted by Dolan Tromp:
I think with the new 30 series cards coming up that practically double the ray tracing performance of a 2080ti it will be the norm in future games. RTX on will no longer mean FPS off. And I'm pretty sure ray tracing could be just modded in? I mean people have modded ray tracing into all sorts of games with zero official support.

I'll believe this when I see it. At this stage, the RTX hit is so horrific in even the most basic usages of it I can't imagine it going a long way in one generation of cards. As it stands, with the RTX card I have now, dropping my framerates in half for benefits you generally don't notice while playing is insane in the games that support it. For me, it would have a be a big visual difference with negligible frame drops. Having it as an option is fine if the developers want to do it, but why put time into something only the smallest fraction of players are going to use.

Right now, the option box in those games might as well just say "Kill your framerates YES/NO" So doubling the framerate optimization of RTX from a 50% drop to a 25% drop still isn't going to tempt me to use it.
Last edited by Scuzz MB; Jul 26, 2020 @ 12:27am
AmDDRed Aug 16, 2020 @ 3:04pm 
My laptop is not so powerful to handle RTX, but it would be really còol to have it for the future. Style is amazing alreafy, but raytracing would give the game more time, as well as making deep rocknstone visually wonderful
Aqua Oct 7, 2021 @ 10:19am 
Are people dumb? I see a lot of replies saying raytracing is "unnecessary" in DRG because the lighting is already really good. While this is true, the lighting is really nice, its not as good as what raytracing can do. What DRG uses now is pseudo raytracing, its not real. it only calculates what is currently on the screen. Real raytracing calculates everything in the environment so even lights off screen still effect what you see at that current moment.

Another example of Pseudo raytracing are Minecraft shader packs. None of the "raytracing" you see in those are real. They also only calculate what is current on your screen. You can see this for yourself if you find a light source reflecting on a surface, then slowly look away from it. the reflection will slowly disappear as it goes off screen.

I personally think raytracing would be absolutely huge for DRG.
Chibbity Oct 7, 2021 @ 12:49pm 
Originally posted by Aqua:
I personally think raytracing would be absolutely huge for DRG.

Would it sway anyone who didn't already own or want to own DRG to buy it? No, prolly not.

Would it be nice if it could be added cheaply and quickly? Sure, why not.
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Date Posted: Jun 3, 2020 @ 8:53am
Posts: 63