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Now it's not even useful for that anymore. On one hand dwarves are generally faster so you don't need the speed boost as much, on the other hand the speed boost the perk gives was almost cut in half (percentage wise, which is all that matters). It's just crap now.
In my opinion they could increase the speed boost to 15% and decrease the cooldown to 3 seconds. I doubt this would be overpowered. The perk wasn't op before and bugs are faster as well now.
Alternatively they could change the whole thing to something different. How about a speed increase of 10% only, a cooldown of 3 seconds and when the effect activates it stuns enemies in a very small radius (like 2-3 meters) so it helps you escape? Or it stuns enemies in a 90° cone behind you (also up to 3 meters away from you).
But whatever they do, they need to change it.
This would make it dual purpose, thus making it better overall.
I imagine a good amount of people would consider using atleast a build with that perk.
Tbh they need to buff more mediocre perks like that way, they did a good job just this hotfix.
Increasing the reload speed would probably make it WAY too good.
They could slap reload speed unto that one auto-reload perk.
It's a pretty useless perk, I guess if you remember to reload your weapons.
Though that might end in perpetual infinite sprint boost, so maybe just last 4 seconds after and then have to do the normal reactivation.
As a gunner the slow mobility is a fun gameplay element I assume.
SW lost a few ranks in the rating and imo is now on the bottom tier.
It was a minor convenience before, but now the speed boost seems too small to take up a perk slot for me. I mean, the perk's top speed hasn't really changed since they balanced it with the new sprint speed, but if I'm getting a smaller %speed boost from sprinting then I'll just pass on it entirely.
I would -not- want to see the speed boost on Second Wind increase beyond its current scope. I think it already provides dwarves the ability to jump larger gaps than we need to be jumping without the use of traversal equipment.
I wouldn't be opposed to finding a secondary passive effect to stick on it, something that fits the name. Slightly faster Power Attack cooldown? A ridiculously low HP regen (like 6hp/min)? I dunno.
Merging this perk into another one is an option, but I'd personally rather see more perk options than less.
That sums it up pretty well.
That's a decent idea to help make it a little less meh, I could get behind that