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Tritilyte Machine Event made one of my Glyphid Eggs disappear making my mission to kill 3 Dreadnoughts impossible to complete.
You can throw the bomb at the crystal though yes it seems buggy and will explode in your face instead. Perhaps you need to be in a certain range of it? No idea.
Not sure if the Perk to move faster with the bomb would help but yea... had to abort that mission because I definitely couldn't complete it due to bombs blowing up in my face.
Honestly I hope in the future DRG & GSG cuts off the umpteen million lifelines they have thrown to the solo crowd.
Long story short, endgame content should flat out not be possible solo.
It's a coop game, it's time they started treating it like one so people can't skip the hard parts by just solo abusing mechanics.
From what I've observed, the bombs explode in your face if enemies are near/behind you when you carry them. So it's best to clear the wave before throwing it.
Nah. I was messing around with Scout Pheremon Grenade and had cases of it blowing up in my face even when the glyphids were at the other side of the room.
Could be it's too sensitive to ground/environment as there was a slight overhang.
I had two events where you had to shoot down those crystal acid spitters. The problem here was not that it was exceptionally hard (we were playing haz 4), but that there simply weren't enough spitters. I shot down every spitter I saw as soon as I could and yet we still didn't get enough crystals. The first time it was close (IIRC 13/15), the second time we only had ~9/15.
One event was fighting ebonite things (glyphids/praetorians/whatever). I have no idea how to harm them. I assume they have some kind of super thick armor, but neither my flamethrower nor my epc (charged shot) did any damage to them. And I unloaded tons of ammo. We eventually killed two of them (two out of fifteen, mind you), but it was a bit silly as their health bar didn't move a single bit when I hit them so I had no idea whether I did even do any damage at all (to armor at least).
Definitely needs some balancing. I don't mind a challenge, but right now it felt a bit random and not like a tough challenge we lost because we weren't good enough.
So like maybe take some of crystal's health or increase the time give for this, and even maybe add a cap for enemies spawned
It should work like Adding Battery to Crates
You attach the barrel to the laser then it "super charges" the laser beam.
OR
It only explodes if you throw the barrel into the laser beam
By contrast, the only other machine event we did was the one with the rock glyphids, and that one was fairly well-explained. Even if it didn't fully explain the purpose of the power-up canisters, we still at least knew what we needed to do and managed to figure out the rest pretty easily on our own.
Rock glyphids were fine, management told us to smack em with pickaxes and so we did...well at least me and another dwarf. Two of the randumbs weren't able to follow simple written instruction, clearly elves in disguise.
The other two were of the "collect glowy crystals"-type, once with crawling bugs and once with flying bugs.
Barely got 9/15 when the timer ran out, it seemed like the game spawned the bugs too slow and/or not in the required quantity, terrain was pretty rough though, might've been bad luck or we simply didn't find them.
The same event with flying crystal carriers was pretty easy in comparison. Instead of hunting down bugs that crawled everywhere and hurling crystals up a hill all we had to do was wait for them to come to us and kindly drop the crystals right next to the pod.
Oh, and one time I joined a game in progress and people there didn't even realize there was a machine event, they mistook it for some debris and walked right past it.