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Fordítási probléma jelentése
This. Exactly my thoughts.
You unlock the 5th perk slot, which is pretty much just extra at this point since you only really NEED 2 or 3 of them.
Also you need a single prestige for the upcoming Deep Dive.
I would guess we would start seeing a LOT of cheated levels if there was extra perk slots on silver and gold.
Players should reach for the stars, the promotion stars in this case, because they want to, not because they feel they need to so they do not drag their team down. Special cosmetic rewards are plenty of incentive if you ask me.
Even the smallest benefit can cause this, especially with people clamoring for harder difficulties, that little bonus becomes the edge the players need, the edge that means players who don't have it are burdening their team. Need we forget the Payday 2 infamy system? The benefits were small there, but they still became required for the hardest difficulties.
And some food for thought, why is it we need to incentivise the prestige system anyway? Why does there need to be a carrot? Shouldn't people just use the mechanic because they enjoy it? I though that was kinda the point of a prestige system, it's an optional way for players to earn accolades for their name as something to show off; keyword being optional, you don't have to if you don't care about that kind of thing.
Oh come on, you can't seriously compare the DRG perks to the skills you can unlock in PD2 through infamy. Most of DRG perks are convenience skills only and don't even directly effect your survival or combat ability. It would be more appropriate to compare infamy with something like being able to unlock second mod choices on weapons and utilities.
See that? It's already a carrot. It's a carrot for those who want to display their elite status. And it's fun right? It gives you something to work for.
Not everyone finds that fun though. Why not make it a more fun system for other people as well? It retains players, increasing the pool of players that we have to play with. What's the downside?
Why would you subject yourself to 'grindy-ness'? I never understood this. It's not like you're forced to max out each character and play the get every single day. I just like the idea of being rewarded for the time you put into it.
why not passiv health regen, bonus for shield and health, jump higher or double jump, mining faster ..... I don't know any useful and fun perks but not this...
or even different skill trees for each class imagine that
THIS. God I would love ALL of this.
Double jump, higher jump
Faster mining.
Health Regen
Mmmm submit this to suggestions pls!
Then make the game harder... ez fix no? The point is to give the people options for those who get that far.
Then why does there need to be a BIGGER carrot? And why does the carrot have to attract all kinds of donkeys instead of only those already interested?
Because it isn't making the process fun, it's just forcing the players who don't enjoy it to go through the process to get the reward at the end they DO want. Player retention should come from players having fun, and wanting to keep playing, not giving them no other option than to keep grinding away.