Deep Rock Galactic
What are the benefits of prestiging ?
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3145/51 megjegyzés mutatása
Syncourt eredeti hozzászólása:
Danotris eredeti hozzászólása:
Would like it to be a little bit more meaningfull.
I don't honestly see why we shouldn't be able to unlock even more perk slots. Even just 1 more when you reach silver star and 1 more when you reach gold.

It's not like perks are very powerful anyway, everyone already would have the few 'strongest' perks equipped by the time they get a 6th slot anyway.

You could give somebody every perk and they still wouldn't be OP really.

This. Exactly my thoughts.
It gives meaning to exp after 25 since the game would lose interest long ago if you just stopped at 25 forever.
You unlock the 5th perk slot, which is pretty much just extra at this point since you only really NEED 2 or 3 of them.
Also you need a single prestige for the upcoming Deep Dive.

Syncourt eredeti hozzászólása:
I don't honestly see why we shouldn't be able to unlock even more perk slots. Even just 1 more when you reach silver star and 1 more when you reach gold.
I would guess we would start seeing a LOT of cheated levels if there was extra perk slots on silver and gold.
Legutóbb szerkesztette: Lunacy; 2019. jún. 16., 10:47
From a game design perspective, it's a currency destroying engine to combat resource inflation. I know that sounds stupid, but it's true. It's the same reason cosmetics exist too.
Game needs wayyyyyy more high level unlockables
Hobo Misanthropus eredeti hozzászólása:
From a game design perspective, it's a currency destroying engine to combat resource inflation. I know that sounds stupid, but it's true. It's the same reason cosmetics exist too.
I have like 4000 of each resources but just not enough credits to buy all the accessories.
Syncourt eredeti hozzászólása:
Nobody actually seriously suggested that we have every perk. I only mentioned that as an example to show that 2 extra perk slots for reaching silver and gold would not unbalance the game.
Hey, I didn't say every perk, I said every good perk. And actually we can already do that. 5 slots is enough to take all the top tier ones like revive speed/sprint speed/fall damage reduction. With 7 slots it'll get to the point where we're struggling to find perks we even care about taking.
I just can't support attaching any kind of functional reward to a prestige system, because all it does is push the minimum level of peak performance higher and higher. As it stands, the minimum level for peak performance is very low in this game, only your first promotion, which is something to be lauded I feel. It means that there's a very low bar for players to reach the point where the defining factor in victory is skill, not having enough resources or upgrades.

Players should reach for the stars, the promotion stars in this case, because they want to, not because they feel they need to so they do not drag their team down. Special cosmetic rewards are plenty of incentive if you ask me.

Even the smallest benefit can cause this, especially with people clamoring for harder difficulties, that little bonus becomes the edge the players need, the edge that means players who don't have it are burdening their team. Need we forget the Payday 2 infamy system? The benefits were small there, but they still became required for the hardest difficulties.

And some food for thought, why is it we need to incentivise the prestige system anyway? Why does there need to be a carrot? Shouldn't people just use the mechanic because they enjoy it? I though that was kinda the point of a prestige system, it's an optional way for players to earn accolades for their name as something to show off; keyword being optional, you don't have to if you don't care about that kind of thing.
Landor eredeti hozzászólása:
Even the smallest benefit can cause this, especially with people clamoring for harder difficulties, that little bonus becomes the edge the players need, the edge that means players who don't have it are burdening their team. Need we forget the Payday 2 infamy system? The benefits were small there, but they still became required for the hardest difficulties.

Oh come on, you can't seriously compare the DRG perks to the skills you can unlock in PD2 through infamy. Most of DRG perks are convenience skills only and don't even directly effect your survival or combat ability. It would be more appropriate to compare infamy with something like being able to unlock second mod choices on weapons and utilities.

Landor eredeti hozzászólása:
And some food for thought, why is it we need to incentivise the prestige system anyway? Why does there need to be a carrot? Shouldn't people just use the mechanic because they enjoy it? I though that was kinda the point of a prestige system, it's an optional way for players to earn accolades for their name as something to show off; keyword being optional, you don't have to if you don't care about that kind of thing.
See that? It's already a carrot. It's a carrot for those who want to display their elite status. And it's fun right? It gives you something to work for.

Not everyone finds that fun though. Why not make it a more fun system for other people as well? It retains players, increasing the pool of players that we have to play with. What's the downside?
King Fossil eredeti hozzászólása:
I think the game has enough grind as it is. You shouldn't need to prestige multiple times on every class to get to full power. Even if all it gets you is weak stuff like extra perk slots, I still don't like it. Especially since we have too many perk slots already.

Why would you subject yourself to 'grindy-ness'? I never understood this. It's not like you're forced to max out each character and play the get every single day. I just like the idea of being rewarded for the time you put into it.
JRS (Kitiltva) 2019. jún. 17., 3:15 
Syncourt eredeti hozzászólása:
You could give somebody every perk and they still wouldn't be OP really.
lol true, I don't like perks in this game it's boring as hell,

why not passiv health regen, bonus for shield and health, jump higher or double jump, mining faster ..... I don't know any useful and fun perks but not this...

or even different skill trees for each class imagine that
Legutóbb szerkesztette: JRS; 2019. jún. 17., 3:16
qwerty eredeti hozzászólása:
Syncourt eredeti hozzászólása:
You could give somebody every perk and they still wouldn't be OP really.
lol true, I don't like perks in this game it's boring as hell,

why not passiv health regen, bonus for shield and health, jump higher or double jump, mining faster ..... I don't know any useful and fun perks but not this...

or even different skill trees for each class imagine that

THIS. God I would love ALL of this.

Double jump, higher jump
Faster mining.
Health Regen

Mmmm submit this to suggestions pls!
Aegis eredeti hozzászólása:
Why would you subject yourself to 'grindy-ness'? I never understood this. It's not like you're forced to max out each character and play the get every single day. I just like the idea of being rewarded for the time you put into it.
Well, actually, I wouldn't, since I'm gold on every class already. But I'd feel sorry for everyone else being weaker than me and needing to spend several hundred hours to catch up, even if it is only a tiny boost. I like games where the difference between people is how good they are, not how long they've played.
I don't want bonus perks for high level players. It would make the game even easier. And at what point would you stop gaining new passive perks. I already have 33 promotions on my most played class alone, 68 promotions with all classes. I don't want to become invincible.
Legutóbb szerkesztette: Cactus-Cat; 2019. jún. 17., 5:29
Lokimut eredeti hozzászólása:
I don't want bonus perks for high level players. It would make the game even easier. And at what point would you stop gaining new passive perks. I already have 33 promotions on my most played class alone, 68 promotions with all classes. I don't want to become invincible.

Then make the game harder... ez fix no? The point is to give the people options for those who get that far.
Syncourt eredeti hozzászólása:
Oh come on, you can't seriously compare the DRG perks to the skills you can unlock in PD2 through infamy. Most of DRG perks are convenience skills only and don't even directly effect your survival or combat ability. It would be more appropriate to compare infamy with something like being able to unlock second mod choices on weapons and utilities.
You said it yourself, the perks on offer aren't going terribly powerful anyway, the skill point tier reduction that the first five infamy levels offered wasn't that much either, allowing you to squeeze a mere handful of points out of existing builds to put into other skills, but it became required nonetheless.
See that? It's already a carrot. It's a carrot for those who want to display their elite status. And it's fun right? It gives you something to work for.
Then why does there need to be a BIGGER carrot? And why does the carrot have to attract all kinds of donkeys instead of only those already interested?

Not everyone finds that fun though. Why not make it a more fun system for other people as well? It retains players, increasing the pool of players that we have to play with. What's the downside?
Because it isn't making the process fun, it's just forcing the players who don't enjoy it to go through the process to get the reward at the end they DO want. Player retention should come from players having fun, and wanting to keep playing, not giving them no other option than to keep grinding away.
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3145/51 megjegyzés mutatása
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Közzétéve: 2019. jún. 15., 9:40
Hozzászólások: 51