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Also, it's now completely impossible to one shot acid spitters, meaning they take two full charge shots each and near 8 seconds to kill for a driller.
...and no ones arguing that nightmare wasn't a bit OP, but to literally nerf every single aspect of the weapon all at once seems more like developer spite than actual methodical balancing.
More of a "you people want to complain it's overpowered? Fine, watch this."
just sayin
...and is completely worthless against swarms, which is the drillers specific niche, swarm management.
I still use nightmare even in it's nerfed state because the Suba just does not fit the drillers role in the team and contributes not-at-all towards keeping the anklebiters off the rest of the team.
The charge speed mod makes it charge up extremely quickly.
There are far less opportunities to one-shot massive groups of grunts now, and I think that that's a good thing.
I don't think it should one-shot anything larger than a grunt.
For Acid Spitters you can just fire some uncharged shots to finish it off.
It's still really good at killing swarmers, it was way too ridiculous before.
Shockers practically ceased to exist if an EPC was present, I think this is much healthier.
I just hang out with my scout now. He kills spitters for me. I kill swarmers for him. It's a partnership.
5 shots if they all hit the weakpoint. Meanwhile plasma takes 3 if you're doing a regular shot build.
As it should be, i'm surprised the driller doesn't have a chair on his back so he can pack a friend around.
Gone back to the Subata, which hasn't been too bad. The Plasma Charger did need a nerf, but not this big of one.
Deep Rock Galactic doesn't want to engender apathy in our employees, which is why we are going to install treadmills and cycling machines which can be used to pay for your drinks at the bar. Get your cardio, and get a free mug for it.
Normal shots are still great when fully specced. The only problem I find with it now is that the entire T5 row is nearly useless when you do. It takes way too long to charge nightmare without speccing into charged shots and bouncy plasma does sweet F/A since the armor ignore bug was fixed on it.
That is assininely huge.
If EPC was really carrying all drillers, then why am I still pulling near equal kills to engineers when I was pulling near equal kills before the update, hell, as far as I can tell my scores haven't changed at all ...and I haven't stopped using it because the team still needs it to clear swarms because no other class has an option to do that on the fly other than the engineer with the deepcore maxed for AoE, the turret is only useful if you have time to prepare and then it's still not guarenteed to attack the right mobs.
They wanted to nerf the EPC flying nightmare to make it more niche but they ended up just making it worse at everything, including it's specific function which is clearing low-hp swarms.
If they literally left everything the same as it is right now with all the different nerfs it had, and made it's AoE larger again so that it can actually clear a swarm in one shot it wouldn't feel as crappy as it is now.