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As for the writing, The Final Hours explains that there was no real scenario until the last moment, and that Valve hired a scriptwriter to put it all together. The result may or may not please, but the plot twist may indeed seem a little too easy.
You should also not buy a VR headset (or any gaming device) for just one game. There are hundreds of great VR games available. Go play those, too.
The ‘twist’ was possibly the worst example of deus ex machina in all of fictional history, though I stand corrected on that. I certainly read a lot of fiction and have never encountered anything as bafflingly bad.
For any writer, the killing off of a popular character, or at least one that’s seen comparatively significant narrative effort, is akin to murder itself. It should be psychologically taxing on the writer – if it isn’t, it won’t hit the audience.
I wouldn’t say this character was particularly well-written, but his death scene was impactful – from a narrative POV, they pulled off the most difficult writerly challenge: to create an emotional impact.
Now it’s reduced to a gimmick, interesting only to those who find sci-fi hokum to be somehow more intriguing than the complexities of the human mind.
I’ve played probably 100s of games over my life, from multiple different genres. Too many to name.
This is a work of art, rather than a game – it's akin to what Picasso or Van Gogh achieved: a strikingly novel sensory experience that’s a feast for the eyes.
Of course you may be approaching ‘gameplay’ as simply meaning phew-phew firing a little gun or whatnot.
I visited an art gallery in Paris with my g/f a few years ago, and she honestly has very little interest in paintings. But I could’ve spent hours just looking at one of them – it’s like hooking your brain up to a live wire and having every neuron zing with reactivity.
I believe that’s also called ‘inspiration’. Some people don’t have much of an imagination, but I don’t have that issue. Certainly mine was fired up to the nines taking in the artistry of this game.
It has super-powered my fiction-writing of late. A gaming experience that enhances intellectual output? Never happened to me until HLA, so yes that’s why it wins the GOAT IMO.
It needs the vignette effect, but I eventually developed borderline immunity to the motion sickness. I’d still prefer to not be messing with the chemical balance in my brain.
There are some serious bugs with the movement mechanics for the ‘continuous movement’, with the conditional jump being completely all over the place.
But otherwise, the dire movement had no impact on my impression of the game as a piece of art. And this is from someone who utterly despised the writing.
I have to agree, I've enjoyed many other VR games but Alyx for me does represent the best and most polished to this date.
I can see your point of view and you're certainly not the first to highlight this. Personally I've had to suspend disbelief all the way through the HL series and have never regarded it as Sci-Fi as practically none of it hangs together in any believable way, but it did find it entertaining and fun.
I guess I really lost interest in HL with the Episodes, Episode 1 which apart from a few saving sections was altogether awful imo and Episode 2's conclusion being akin to a soap opera where completely out of ideas as to where to take it they simply resorted to killing a main character off. I could honestly see why they reportedly lost any motivation to continue the series, so I found the Alyx ending almost a correction to an awful previous decision using the concept of alternate time lines and an inter dimensional being's ability to use those to his seeming advantage. It's messy sure, but then so was most of the rest of the HL Universe which doesn't hold up either when closely examined.
Well said.
Unfortunately, I now can’t go back to ‘regular’ flat-screen games, even the good ones like Cyberpunk.
Steam VR ‘theatre mode’ is on the surface another genius use of this tech. But seems bugged to hell for me – could be a hardwire issue of course, but won’t be buying a new rig until the year’s end.
I never played the original HL (may be an age thing), and only recently got to see what it was about with the fan-created remake.
Yeah, I stopped playing it after a while. I liked the carefree wit of the lines – humour is over-workshopped these days and I can’t remember the last time I even chuckled at any of it.
HL2 was, IMO, fantastic. The pacing, the environmental puzzles, the AI, and the inventiveness of the universe. The G-man is an excellently malicious and ambiguous creation, with brilliant voice acting, all of it highly original. The simple reptilian ‘eye effect’ that they added is fantastically unsettling.
The alien creatures are mostly original as well, apart from the face-hugger rip-offs.
The vortigaunts, who look evil but actually aren’t, are memorable, as are the slug-like overseers.
Dr Breen was easily one of the best video game villains ever conceived.
There was never much a story – but the visual storytelling is IMO unmatched. It’s perfect ‘show don’t tell’. There’s a lot of that in HLA, such as the rats with brain-like material growing from their sides to power a machine. It's ingeniously macabre. It’s never explained but lets your imagination fill in the blanks in satisfying ways.
There’s tons of that in this game, particularly with the haunting final level and ghostly humans, seemingly alive but displaced outside of time etc.
We’ll have to agree to disagree.
The fact that you think it was an ‘awful’ decision, however, shows you were emotionally affected by the event. Most writers would kill to achieve this!
Good writing should be an unpleasant experience at times – just like life.
Unfortunately, good writing hasn’t been part of the modern fictional landscape for quite some time.
That’s the only thing missing from HLA. You walk around this hellzone – but beyond the earliest chapters, you don’t meet the struggling underdog inhabitants that you constantly meet in HL2 and really get you on-board with the fight against the oppressors.
For some bizarre reason, the Americans are actually very good at setting up a convincing ‘against all odds’ narrative for their creations. You see it even in Blizzard game cinematics.
It’s actually pretty interesting, but I digress…
No, finding writing awful does not mean that it's actually good writing. That's absurd. If I didn't know any better, I'd think your were taking the piss. But I do know better.
Wow, insane Steam mods allow you to make the above comment (as well as the below), and I get deleted for lol'ing at it as nonsensical?
Do not attempt this again, Steam. There are no rules broken by a counter-argument when someone is claiming you're 'absurd' and 'taking the piss'.
LOL, as I said before - mate, if someone finds the writing 'awful', then yeah that means that person didn't think 'it's actually good writing'. The remark is nonsensical beyond belief.
No, it's what's called 'making logical' sense - have a think about it.
It's great you 'know better', because you could've fooled me.
I didn't see the deleted posts so can't comment on the content, but you might want to reword this it comes across as threatening the mods, which is (for good reason) a quick way to get you banned.
Also you may want to edit the quotes in that post as it currently at time of writing looks like you're arguing with yourself in all but the first of them.