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But had anyone bought it expecting three VR games and receiving one is still probably going to be a little bit peeved.
I had the headset regardless, as I jumped on during the Vive days. So it doesn't bother me too much, I got a whole lot of usage. But yes, I definitely don't think it's too much to have asked for more than one game.
With the joint development of the HTC Vive, then the index, and now people even talking about the possible Deckard, I do think support in terms of gaming software is worryingly thin.
They have invested so much and constantly update the technical end for all the current headsets, but tend to ignore their own. There appears to be a favouring towards getting players to use their store and relying on Meta sales to bring users in, than there is their own Index user base.
It feels like they stopped competing as others picked up some slack yet they still benefit. However I think PCVR specifically has been hit so hard with the lack of content in comparison to something like Meta's extreme marketing powerhouse that Valve easily could have made a massive difference against which would benefit them more.
It's a huge shame as I believe even simple official conversions of their existing titles like left 4 dead would go far, let alone two new games we have not yet seen.
I believe Valve seems to have a problem with jumping from project to project too easily so it doesn't look good to potential buyers of the index or valve VR family. Nobody wants to feel abandoned.
Luckily there is still so much in VR outside of Valve specifically. So that with Alyx still adds its worth and more.
I just wish Valve would show off some more VR stuff. Anything really.
I bought the Vive 7 years ago knowing Valves involvement...
One real game.
Thank god it is one helluva game.
Lol, it wouldn't have mattered. The backlash was mainly due to HLA being VR exclusive, gatekeeping it from a huge majority of Half Life fans.
Valve making two more VR exclusive games would just add to the backlash.
That is not what gatekeeping means.
Valve made a VR game because they wanted to make a VR game. Your decision or position to not buy into VR is not Valves fault.
Claiming they can't design whatever games they want how they want because of your own preference is also a little bit entitled.
For example, I wouldn't be angry if they made Half Life 3 flat, because it would be their own choice as the developers on how they want to design it.
If I didn't have a computer strong enough to run it, I also wouldn't claim it to be gatekeeping by Valve due to not making it run on the original HL2 hardware simply because it is what it used to run on.
It's also pretty awful for overall tech progress in the gaming industry because the attitudes of those anti-VR people are holding back progress in developing new kinds of games. And in the long run, that hurts everyone.
I wouldn't be angry either... but I would reduce my game purchasing on Steam, I'd buy a Meta VR headset, and go buy VR games on Meta's VR gaming platform.
Yes, why is it "gatekeeping" to make Half-Life: Alyx a VR game (since most people don't have VR headsets), but it isn't "gatekeeping" to make Half-Life: Alyx require some other piece of hardware like a GTX 1070 level graphics card or whatever?
Sure, not everone has a VR headset. But not everyone has a GTX 1070 (or better) graphics card either.
"I wouldn't be angry either... but I would reduce my game purchasing on Steam, I'd buy a Meta VR headset, and go buy VR games on Meta's VR gaming platform."
Hahahaha telling you would be dissatisfied without telling youwould be dissatisfied.
More VR games would always be great but watching and waiting for Valve to make a game is a bit like watching and waiting for a rock to turn into sand. It will happen but not on a timescale that's healthy for your sanity. Go play something else in the meantime. There are tons of great VR games.
Apologies if that's the case but what did you mean otherwise?
I mean being dissatisfied is fine. There is certainly a difference between getting angry and blaming Valve for a decision as "gatekeeping" or giving backlash, and just choosing to shop elsewhere that caters to you.
Instead they relied on indie devs and more recently quest ports to provide all the VR content on thier platform. This is fine if all they care about are game sales. If they want to sell headsets though they should have been more involved in developing games.
This is why I'm not convinced they actually have plans to release another headset.
That work was already done by the modding community:
https://store.steampowered.com/app/658920/HalfLife_2_VR_Mod/
https://store.steampowered.com/app/2177750/HalfLife_2_VR_Mod__Episode_One/
https://store.steampowered.com/app/2177760/HalfLife_2_VR_Mod__Episode_Two/
Great reviews for those too by the players. "Overwhelmingly positive"
I don't think this does much to bring people into VR though, as you seem to suggest. Nobody buys a VR headset to play games with graphics from 2004. It is merely supplemental entertainment people who already have VR headsets they bought for Half-Life: Alyx might consider.
If you really want to drive VR adoption, you need multiple AAA games that are VR exclusive and from franchises that flatscreen players know and love. And there has to be a large enough number of those games that people say "okay, a $500 VR headset is worth buying to play these."
Personally, I think there's enough indie VR games already available that are sufficiently high quality to justify a VR headset purchase, but the average flatscreen player thinks otherwise.
Exactly my point.
Imagine 2019 the index is released.
Alyx
L4D2VR (crossplay)
TFVR
CSVR
HL2VR
Maybe another new VR game in 2021-22.
Instead we just got Alyx. Something most players will spend 15ish hours in. Nothing multiplayer, nothing competitive, nothing with high replay value.
Maybe Valve made the right decision? Maybe VR is dead end money pit.