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To my point of view it's more a case of their expectation of more of the same having died than HL itself, as Alyx is indeed a HL game and an excellent one at that, just one that's evolved with the times to take advantage of available new technology.
Either way Valve have not ruled out a future flat release in the franchise, but it has all gone very quiet again.
Obviously one can never fully know the mind of Valve, but it seems likely that without VR, there wouldn't have been another HL-based game at all.
Alyx VR didn't kill HL, it gave it another reason to live.
Does that mean any next HL game would have to be VR? No. Renewed excitement for working on HL in general in Valve may absolutely spawn new non-VR HL-related projects. Given it's Valve the only time we'll ever know is when something gets released.
Because people were waiting 13years to advance the story for 20 or 30s...
Me included, i still hope for a HL3!
It’s way more than that.
According to the steam hardware survey 2% of the active playerbase used a Vr headset in the past months.
But with half life Alyx being a Vr game, this number is very likely much higher in the half life fanbase.
Half life Alyx has 2-5 million owners on steam according to steam spy:
https://steamspy.com/app/546560
Which is actually the same amount as black mesa:
https://steamspy.com/app/362890
Or half life 2 episode 1:
https://steamspy.com/app/380
Both games that are most likely played by the core fanbase.
It’s true that half life 2 alone has more owners (10-20 million): https://steamspy.com/app/220
But not everybody who owns half life 2 on steam is part of the half life fanbase.
I think it’s pretty safe to say that the majority of the actual half life fanbase indeed did already play half life Alyx.
Even if you include every half life 2 owners in the fanbase, based on the data from steamspy 10-50% of the half life 2 owners do also own half life Alyx.
That being said, having bought and played Alyx, and hell, I even bought the Index JUST for this game... I found it rather subpar for Valve game quality. For the first time EVER for a Valve title... I didn't complete it, I got bored and quit!
It was just too slow, too boring and frankly not all that fun to play. Sure, the VR components were interesting for a few minutes, but after a couple of hours it just felt more like a chore than anything else. I kept telling myself I'd get back into it, but just never did.
Half-Life Alyx lacks SO much of the panache that old-Valve was known for in both story-telling, and game design. A real let-down.
Wait, Alyx was a best seller. It sold 2.5 million which is more than either of the HL2 episodes did at the time of their release.
Regarding your opinion of the game, it's a very different game to the previous HL games and clearly didn't meet with your expectation, which is fair enough. Not everyone is going to like every game. After my deep disappointment with the episodes, which I thought were really sub par HL franchise entries ... especially episode one, I found Alyx a refreshing change and much more interesting. So I guess it just goes to show how opinions differ.
I don't remember the HL2 Eps very well anymore. Should load those up again sometime. HL2 itself though I have played through recently. I feel like Alyx should have told a story that included more expansive outdoor segments with some breathing room as HL2 did.
2.5 million copies is not even remotely close to a best seller. Completely rocking for VR sure, but mainstream games? Average.
I was of course referring to the VR market place as Alyx is a 'VR Only' game, so the flat marketplace doesn't even factor in. Clearly Valve didn't choose to make Alyx VR to maximise game sales, that wasn't their motivation here.
Sure it's niche, but let's keep things in perspective. The average sales for most AAA games is still only about 1 to 2 million, there are few given the number of games produced annually that run into the tens of millions of sales. So whilst the VR marketplace may be niche, and is still relatively small when compared to the overall game market, it has sufficient critical mass to be potentially attractive to developers and can outsell many flat screen games if they get it right, especially given the demand for good content within this niche marketplace.
As for a gimmicky overpriced toy ... all gaming devices are toys, so what, what's classed as a gimmick just depends on your personal point of view.