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But to me it's kinda ruining it all. First off time travel is kinda cheap in general although G-Man posessed those powers all along. But he never actually tried to undo what's done. Moreever he always waited for the apropriate time to do things. And the fact he lost his bound to Gordon is interesting plot point by itself and now it's all... I don't mean to sound harsh but... but ruined.
Now while we waited for 13 years to see what happens next after ep.2 where Gordon has been set free from G-Man to see where will it lead Valve used pretty cliche trick - messing with timelines.
People almost universally praise HL: A for it's story for resolving the "issue of ep.2" and the games meaning for the future of franchise but i feel kinda cheated. i finished HL2: Ep2. when it came out and i legit waited for 13 years for things to be undone. I am not impressed.
And i don't hate. love Valve, love HL, love the game. Like the narrative but kinda unhappy with the general way the story went.
Your opinions? I'm starving for some HL story discussion!
Half Life 2 still happened, everything remained the same except for the last 5 minutes. That small change has now given a reason for Alyx to basically be indebted to G-man, (Like I theorise Eli may have been once or still is to ensure Alyx survived Black Mesa) and add a large barrier to Gordon's progression.
While we did lose a lot of character building, possibly some interesting Alyx hardening, Eli dying has less of a consequence than he can have on the story alive, especially with what this could mean going forward with G-mans plans.
After Gordon was being broken mostly from G-mans control, it would only make sense that G-man would try to hire someone else. Already being tied to Eli and Alyx, it seems a logical route to go to keep his agenda (whatever that is) going now that Gordon is free.
I genuinely think it leaves a better setup for future instalments than Half Life 2 did alone.
As for time travel being a plot device issue, yeah, it does run that risk. But the written in limitations of G-mans control, often having to 'hire' people to do his bidding, even making Alyx pull the trigger herself to save her father, I think it's a decent promise that his effects will remain as nudges, mostly being able to travel and influence decisions rather than direct actions in the world.
♥♥♥♥♥♥♥♥ writing. It does not need to be a masterpiece but it does have to not be stupid. As HL set the bar of not being completely lazy in the 90s. They should be getting better at telling a story not worse.
"I mean I get why it's the way it is. They struggled to continue the story after killing Eli off and the only way the could progress the story is to "unkill" him." is a very baseless assumption. Episode 3 didn't fail to come about because they needed 13 years to figure out how to deal with Eli dying. That's absurd.
There were multiple reasons that caused Ep3 to be delayed/cancelled multiple times and in that span of time a script was even leaked that gave away the direction of the series (I didn't read it, though, so I can't say anything about it). The change to the story line was not Valve trying to unwrite themselves out of a corner. It was a way of taking something that had gotten stale in the closet for the past 13 years and making it fresh again.
They didn't have to unkill Eli to do that but that's just the direction they chose to go in. Furthermore, Eli being saved didn't come without major consequences... Unforeseen consequence, even. Now Alyx has traded her life for her father's. She's gone and in Gman's "employment". It's a very good hook for setting up HL3. Everything was known before and now it's unknown.
Don't agree with Aaron. That's a bad, bad idea.
For example, among like a billion other things, I wonder to what degree the Vortigaunt collective hivemind is aware of the ol' switcheroo Gman played there.
Are you certain of that? Because I'm pretty sure the only line we get that could possibly be a reference to Gman is when the Vort mentions Eli will die, and says something like "you alone can't save him"
Seems like a far cry from "entirely aware" or I'm thinking the Vort might have said more. I could be wrong though. Valve's stories work almost entirely on vague allusions and subtle hints.