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The grenade launcher is also not a gun. You have a maximum of 4 shots, 2 in your pockets, 1 in your free hand, and one loaded. This is moreso a gimic, and a waste of resin.
The pistol and smg are DEFINITELY not satisying when most enemies take 4 or more shots to kill. There's a reason people remeber the smg/grenade launcher from Half Life 2, the gravity gun, the crossbow, the spaz. They were satisfying to use. Half Life Alyx? Not so much.
The TTK is great in this game. They nailed it. The guns being satisfying has nothing to do with that but the TTK combined with satisfying guns does make the combat doubly better, however.
Direct port of *ANY* VR game to a non-vr going to be simply not fun to play.
Games which are build specifically for VR (including HL:A) makes extensive use of hand movements - this can't be properly simulated without hand tracking controllers.
In turn, proper port of HL:A to a non-VR game will require redoing all the puzzles to some non-VR puzzles to be interesting when played without VR. And it ends up with completely different game.
It is hard to imagine someone will ever invest resources to actually do that.
So a grenade launcher is the same to you as a shotgun?
You don't get it. The pistol and SMG share many similarities: same damage per shot, comparable accuracy. SMG is just slightly better than upgraded pistol.
In contrast, the shotgun and grenade launcher works and feels differently and requires different rules of engagement.
The TTK is great in this game. They nailed it. The guns being satisfying has nothing to do with that but the TTK combined with satisfying guns does make the combat doubly better, however. [/quote]
hahaha, great ttk? Are you playing on story mode or easy? hahahah
the high ttk the guns have are a huge reason they are not satisfying hahahhaha.
My points are under my comment as well by LemonyNebula ;D
More people will be able to play the story.
It will give a new way to play
Development tools already use flat play
Cons:
It will lose 90% of it's atmosphere
It would be completed faster than the slower paced design is meant for.
Combat with fewer weapons would be more tedious in flat
Tension would be removed
Horror aspect would mostly be lost
Positional audio trickery would be lost
Puzzles would be removed or replaced
Interactions would be dumbed down with much removed.
Environmental interaction will be reduced and overlooked.
Physicality and presence would be lost
Too much work to make happen, such as a complete redesign to not be boring.
Questionable if it would be Alyx if changed to much.
The amount of bullets that kinect with the enemy, i.e. DAMAGE, determine ttk.
Learn how games work instead of telling people git gud.
This should be marked as the thread answer.