Half-Life: Alyx

Half-Life: Alyx

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USBEN Apr 10, 2020 @ 8:45pm
I got some VR concerns regarding eye strain .
Doesn't VR put more strain on your eyes being soo close to your eyes than a normal monitor ?

I think the playtime will be significantly reduced due to that ?
Originally posted by SilentCaay:
The lenses converge at what is called the focal distance and that's the effective distance your eyes have to focus when using VR. That distance varies depending on the internal geometry of the headset but it's generally around 3ft/1m which is about the same distance you have to focus your eyes to play on a monitor.

It shouldn't cause any more strain than traditional gaming. VR is physically taxing as it does start to wear you out after awhile but regarding eye strain specifically, I wouldn't worry about it.
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Titans of Time Apr 10, 2020 @ 9:16pm 
I wear glasses at a -5 prescription and play with them on my Rift S for 1 - 2 hour sessions. My feet get tired before my eyes do.
Miro Fox Apr 10, 2020 @ 9:24pm 
i played the entire game in VR with no breaks....

my eyes were fine, my feet and arms were way more exhausted by the time i was done.
Areebob Apr 10, 2020 @ 9:29pm 
While the monitors are absolutely closer, your eyes and brain are 100% convinced that you’re looking at things set much further away.

Find someone with a VR kit and try it out...well, after we have Covid sorted out. It’s absolutely nothing like what you THINK it’s going to be.
Ghost Of Capybara Apr 10, 2020 @ 9:30pm 
Depends. I can play Alyx, Beat Saber, etc for hours before the strain starts. Skyrim VR however takes about 20 minutes, although others seem to not have the issue. I would say Alyx is made well enough that it does not hurt the eyes too much.
The author of this thread has indicated that this post answers the original topic.
SilentCaay Apr 10, 2020 @ 9:50pm 
The lenses converge at what is called the focal distance and that's the effective distance your eyes have to focus when using VR. That distance varies depending on the internal geometry of the headset but it's generally around 3ft/1m which is about the same distance you have to focus your eyes to play on a monitor.

It shouldn't cause any more strain than traditional gaming. VR is physically taxing as it does start to wear you out after awhile but regarding eye strain specifically, I wouldn't worry about it.
USBEN Apr 10, 2020 @ 9:59pm 
That clears things up thankyou guys . I will try it out when i can .
EX8MG3 Apr 10, 2020 @ 11:19pm 
The fact is the eye is ok, but the feet and the back is pain after playing too much for a few days since pandemic lol
gekco Apr 10, 2020 @ 11:24pm 
The lenses in the headsets make your eyes focus on the screen at a further distance. The Index focuses at 6ft, a monitor is much closer at about 2ft. Much less eye strain with VR than pancake gaming.
Super Bambaspis Apr 11, 2020 @ 1:36am 
Originally posted by Fanty:
Well...
There IS something that can make your eyes sore/tired.

Not all headsets allow for MECHANICALLY adjusting the lenses to the distance between your eyes.

I have a original Vive (That CAN adjust eye seperation) and relatively wide eyes (70mm. Only 5% are equal or wider. With 70mm its absolutely not recommended to use a Rift S (Rift S has no mechanical way to do this, only software wich is inferior). At least Palmer Luckey, who has 70mm aswell, said, the Rift S is unusable for him.)

After my first week of using (2016) it my eyes hurt so bad, I went to see an eye doctor. I told him that I use a VR headset and all this and we found: I used my Vive for 1 week with the default
Pupillary distance setting instead of using 70mm.

Hello fellow hammer-head! :D 70mm here as well.

I second what Fanty said, not enough people consider this when choosing a headset. PSVR was a nightmare for me due to it's fixed spaced lenses.
Last edited by Super Bambaspis; Apr 11, 2020 @ 1:37am
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Date Posted: Apr 10, 2020 @ 8:45pm
Posts: 9