Half-Life: Alyx

Half-Life: Alyx

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Did it flop?
Anyone know how well it sold? Someone on discord told me the lower player count is a sign it bombed.
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Showing 1-15 of 57 comments
temps Apr 1, 2020 @ 5:10pm 
In some interviews, Gabe Newell says they expected a low player count because they know only a small % of the Steam community has VR.

iirc he said we shouldn't necessarily consider a low player count a sign the game was a failure from Valve's perspective.

Instead, I think he mentioned that they would look at how game reviewers liked the game and some other things like that.
Last edited by temps; Apr 1, 2020 @ 5:11pm
zacharyb Apr 1, 2020 @ 5:12pm 
The low player count is because it's a Singleplayer game with a campaign that is only around 10-15 hours long, once you beat it you don't have much else to do other than beat it again and try to get all of the achievements. That is why the player count is low.
Pert Boioioing Apr 1, 2020 @ 5:13pm 
Well considering that HL:A moved a bunch of $1000 Index kits and a bunch of $280 Index controllers in addition to the sales of the game itself, probably not. And, speaking of player count, many of the people who ordered the Index hardware haven't been billed for, or received it yet, so they haven't been able to play HL:A yet and therefore haven't been added to the player count even though they're entitled to a free copy of the game.

I think it's safe to say that by all accounts, financially speaking, HL:A was FAR from a flop.
Last edited by Pert Boioioing; Apr 1, 2020 @ 5:15pm
alyx moved into the 500k owners bracket on steamdb days ago
SilentCaay Apr 1, 2020 @ 5:24pm 
Lower player count? The player count was astronomical for VR:

https://www.vrlfg.net/Charts

Click "Daily Peak Sums" at the bottom and look at the March 23rd data. The player count was between 3 and 5 times higher than ever before in VR history due to HLA alone. The game was a massive success.
Last edited by SilentCaay; Apr 1, 2020 @ 5:25pm
Scanntraxx Apr 1, 2020 @ 5:27pm 
Well it made me and many others go out and buy VR. So probably maybe? But what % of VR players actually play or like Half Life as a series? I grew up with it myself but a lot of my friends didn't know what Half Life was. Lol and pretty much all of them played Portal/CounterStrike/Gmod.
Valve straight up said they expected low sales.

Check IGN interview.
Valve makes all their money from STEAM anyways; it doesn;t matter if Alyx doesn't sell well.
Scrangican Apr 1, 2020 @ 6:07pm 
Alyx's point is to get people interested and invested in VR. Valve didn't/doesnt neccisarly care if it makes money or if it has high player counts, but it does matter if those who did play it liked it or not.
HappyLittleCloud Apr 1, 2020 @ 6:10pm 
Did you try looking at the store page?
Edward H.B Apr 1, 2020 @ 6:14pm 
Hope no, im really happy Valve start doing Singleplayers games again

PD: sorry for my bad English
Alyx's measure of success was never going to be about units sold, Valve knew a single player VR only game was targeting the niche of the niche market. They were after moving VR units, whether they were Index or Oculus headsets, and getting them on to Steam. They were also mostly just interested in a positive reaction from critics and players. From that metric, they greatly succeeded

94% critic rating, 98% "overwhelming positive" on the steam review page. I think the last estimate showed units sold/owned were well over 500,000k, which is absolutely impressive for a VR title. Not to mention, this is a title that will continue to sell the more people adopt VR. Just about anyone that decides top hop on the VR bandwagon over the next few years is likely to pick up HL: Alyx. I think this will continue to do well over a long period of time.
Last edited by ✠ sleepnaught ✠; Apr 1, 2020 @ 6:36pm
SkullByte Apr 1, 2020 @ 6:36pm 
A flop isn't a title that has "Overwhelmingly Positive" user reviews on Steam. Sure it would've done incredibly better with mouse/keyboard support but I'm pretty sure it's doing just fine.
We won't know if it flopped until we see the sales figures, and Valve may choose not to release that information.
Last edited by Hippocampus Expert; Apr 1, 2020 @ 6:44pm
SilentCaay Apr 1, 2020 @ 6:46pm 
It's not just Overwhelmingly Positive. It's also the #1 rated VR game and the 13th highest rated PC game on all of Steam. Just let that sink in. The 13th highest of all games on Steam. The only Valve games that beat it out are Portal 1 and 2.
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Date Posted: Apr 1, 2020 @ 5:08pm
Posts: 57