Half-Life: Alyx

Half-Life: Alyx

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crust Mar 20, 2020 @ 2:56am
Best Movement type?/What will you be using?
So I've been doing some research to no avail, I know all the different movement options, but I'm curious if Valve has a recommended option. Now I don't get motion sickness so that's not an issue, but I want the movement option that the game was designed for and what will be the most fun.

So was it made for teleport/dash and smooth was added later to make people happy? Or was it designed for smooth and teleport was added later for people who get sick? Dash movement looks really fun to play with in gameplay video 3, but I can't deny smooth is more immersive, thanks for your input in advance.

Also please let me know, what do you plan on doing?

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Showing 1-15 of 52 comments
SilentBoy741 Mar 20, 2020 @ 2:59am 
I will probably be using smooth, unless it turns out to feel too slow, only switching over to teleport for jumping gaps.
Ernexus Mar 20, 2020 @ 3:09am 
Did they actually thought people will love teleportation only? Lucky for them they decided to include smooth, otherwise the outrage would been even bigger.

In my opinion teleportation is terrible why they even include it at all, you stand like a stump cemented to the ground and shoot. You have to turn around and point to move, what if people want to move backwards while shooting?
Uncertain Mar 20, 2020 @ 3:20am 
Originally posted by Ernexus:
Did they actually thought people will love teleportation only? Lucky for them they decided to include smooth, otherwise the outrage would been even bigger.

In my opinion teleportation is terrible why they even include it at all, you stand like a stump cemented to the ground and shoot. You have to turn around and point to move, what if people want to move backwards while shooting?
no, they didnt thats why they added smooth...
Tusk Mar 20, 2020 @ 3:52am 
Originally posted by Ernexus:
Did they actually thought people will love teleportation only? Lucky for them they decided to include smooth, otherwise the outrage would been even bigger.

In my opinion teleportation is terrible why they even include it at all, you stand like a stump cemented to the ground and shoot. You have to turn around and point to move, what if people want to move backwards while shooting?
Because, they care about newcomers and most newcomers to VR will get sick, some even with teleport. And this games is for newcomers to VR first, and anything else comes after that.

I'll use smooth loco, but given how much effort valve spent on shift and teleport, I'll def give them a whirl. Shift is quite interesting to me, but probably I'll still stick to smooth loco head.
Last edited by Tusk; Mar 20, 2020 @ 4:03am
Vanta Mar 20, 2020 @ 3:55am 
Probably will use smooth, I don't get VR sick.
TrueFranco Mar 20, 2020 @ 3:58am 
I like continuous but I get dizzy very easly, so probably I’ll be using shift mode, looks very cool.
Zero001 Mar 20, 2020 @ 4:18am 
I will use TP. Not because I like it, just to piss people off.
Belyth Mar 20, 2020 @ 4:18am 
Teleport, if I use locomotion I'll barf on the floor
LemonyNebula Mar 20, 2020 @ 4:47am 
They started with teleport because it is easier for newcomers to use without sickness. Ease of use is certainly high on their list.
It is also the hardest to implement into world design properly. Had they started with smooth it would have been likely the design would have to be constantly tweaked to account for space/areas, heights/verticality and interruptions when teleporting or dashing.

They stated that they had to do a lot of interesting things to get teleport and dash to work to make it seem like Alyx is actually travelling, from speed and timing, down to the noise her gear makes from the movement. They didn't want it to feel like she had superpowers I guess or to ruin game balance just from choice of movement.

Once they had a realistic traversal area, they then added and tested smooth, which fit like a glove since they did the work to make realistic traversal for the other movement methods anyway.

Certainly is an easier thing to mess with and design from teleport to smooth, than from smooth to teleport if you ask me.

Oh and I will probably test them all as they put the work in, but I prefer smooth and likely will stick with that in the end.
Last edited by LemonyNebula; Mar 20, 2020 @ 4:48am
StewBurns Mar 20, 2020 @ 4:55am 
I want to know exactly what full loco 'hand' is exactly. I don't want head turning, because that's awful. But I don't want it turning based on my hand's position which someone said it was.

And I prefer 45 degree instant snapping. I'll have to see exactly what the game offers.
proci85 Mar 20, 2020 @ 4:59am 
teleport combined with a 3x3m roomscale. moving with hands (like in Gorn) is ok, but I have a hard time with smooth.
Zero001 Mar 20, 2020 @ 4:59am 
Originally posted by StewBurns:
I want to know exactly what full loco 'hand' is exactly. I don't want head turning, because that's awful. But I don't want it turning based on my hand's position which someone said it was.

And I prefer 45 degree instant snapping. I'll have to see exactly what the game offers.
You will move in the direction based on your hands position. So if your hand is straight and you hold up, you move forward, if it points to the left, you go left.

And head is based on head position.

Thats how it should be at least.
Tusk Mar 20, 2020 @ 5:05am 
Originally posted by StewBurns:
I want to know exactly what full loco 'hand' is exactly. I don't want head turning, because that's awful. But I don't want it turning based on my hand's position which someone said it was.

And I prefer 45 degree instant snapping. I'll have to see exactly what the game offers.
your left hand is movement not turning, but movement direction is in relation to where you look (head) or where your controller points (hand). Turning is on the right hand, and that has degree increments and smooth as an option and is independent of your hand orientation
Last edited by Tusk; Mar 20, 2020 @ 5:28am
SilentCaay Mar 20, 2020 @ 5:25am 
It's designed for all locomotion modes. Use whatever you prefer. I don't understand the "I'll use the mode it's designed for" argument. Even if the game were "designed for teleport" I would play with smooth and then offer feedback for updating smooth to be better. I wouldn't suffer with teleport.
StewBurns Mar 20, 2020 @ 5:30am 
Originally posted by Tusk:
your left hand is movement not turning, but movement direction is in relation to where you look (head) or where your controller points (hand). Turning is on the right hand, and that has degree increments and smooth as an option and is independent of your hand orientation
Right, but I would prefer neither.

I don't want my head or hand's position have in influence on my direction. That seems horrible to me. I know I can't stand head based directional input, and hand based sounds even worse.
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Date Posted: Mar 20, 2020 @ 2:56am
Posts: 52