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And yes I own the full index kit, not just hating it on it because insert any random hmd.
As for finger distance tracking, there's gestures to communicate player intent from one to the other, to NPCs or as a complete separate input
The disinterest is in no way justified, as I said it may develop into a new standard by then as Oculus already follows suit, though it's lacking good implementation into the medium it seems.
or one could simplify the priming process further by gripping the grenade tightly and pulling off the pin by flicking their thumb along the touch pad surface.
You may argue that one would never be strong enough to pull a pin with their thumb while holding a grenade in real life, but nowhere is it said that the input has to be close to a real life motion in order to be immersive and intuitively associated with arming a grenade. You might as well design grenades that are conceived around this style of operation.
When there's more fidelity in the ways you interact with the environment, you'll want more fidelity in the ways you can move your in-game fingers. We're still at the stage where it feels like you're reaching into another world with big mittens on and we're ok with it, but I'm not sure it's in our nature to stay ok with things like that.