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Air order
Major power: Japan
Ally: Britain
HQ: HSINKING
Japan:
1x (1K) BURST OF FIRE
2x (1K) AIR SUPERIORITY
1x (1K) 1st SIGNAL REGIMENT
3x (2K) A5M4 CLAUDE
3x (2K) BURNING SUN
2x (2K) TORA! TORA! TORA!
3x (2K) AKITA REGIMENT
1x (3K) LAST RITES
1x (3K) CODE OF BUSHIDO
1x (3K) BOMBING RAID
4x (3K) MITO REGIMENT
4x (3K) Ki-43 HAYABUSA
0x (3K) 2nd RAIDING BRIGADE
1x (5K) Ki-61 HIEN
2x (9K) EMPIRE OF THE SUN
Britain:
1x (1K) GLADIATOR Mk I
0x (1K) THE DESERT RATS
3x (3K) HURRICANE Mk I
1x (3K) P-40 KITTYHAWK
2x (3K) NAVAL POWER
0x (5K) MOSQUITO FB Mk VI
Cover planes
Major power: Japan
Ally: Britain
HQ: HSINKING
Japan:
1x (1K) AIR SUPERIORITY
3x (1K) IMPERIAL ORDER
1x (1K) TYPE 93
2x (1K) DEADLY DUTY
1x (2K) BURNING SUN
4x (2K) AKITA REGIMENT
1x (2K) A5M4 CLAUDE
1x (3K) HONOR
3x (3K) NAVAL OPERATION
2x (3K) AMPHIBIOUS ASSAULT
4x (3K) Ki-43 HAYABUSA
1x (3K) KUMAMOTO REGIMENT
4x (5K) A6M ZERO
Britain:
1x (1K) GLADIATOR Mk I
1x (2K) SUPPLY DROP
3x (2K) 5th BRIGADE
3x (3K) HURRICANE Mk I
1x (5K) MOSQUITO FB Mk VI
2x (8K) CARPET BOMBING
Deck name: Banzai!
Major power: Japan
Ally: Soviet
HQ: Hsinking
Japan:
1x (1K) 33rd Recon Regiment
4x (1K) Rising Sun
3x (1K) 15th Cavalry Regiment
1x (2K) Lightning Conquest
2x (2K) 6th Infantry Regiment
2x (2K) Akita Regiment
2x (3K) Aichi D3A-2
3x (3K) Naval Operation
2x (3K) Type 97 Chi-Ha
3x (3K) Amphibious Assault
4x (3K) Mito Regiment
1x (4K) B5N2 Kate
4x (4K) Ki-43 Hayabusa
1x (5K) Ki-61 Hien
Soviet:
2x (1K) 321st Rifle Regiment
2x (2K) Katyusha
1x (3K) 4th Kuban Cossacks
1x (7K) 756th Regiment
Strategy is really simple. You have total 16 dmg dealt to the enemy HQ by just letting your units die (Ki-43 and Mito Regiment). Focus on wiping only major threats (32nd Rifles ESPECIALLY) and dealing more dmg to HQ. You will win before the enemy can mount any real defense. Biggest weakness is lack of hard removals (I do not have them, swap for them if you can) and possibility of losing against people who heal their HQ a lot. Holding frontline to draw with Rising Sun is also important. But in average match, you can burst down enemy health really quickly.
Elites help, but are not necessary, this deck can be made without any fancy cards. Most of the key tools are actually included in Japan Starting Deck.
Deck name: Indo-Japanese Charge
Major Power: Japan
Ally: Soviet Union
HQ: Hsinking
Japan:
3x (1K) Type 93 (Limited)
4x (1K) Rising Sun (Common)
1x (1K) 1st Signal Regiment (Elite)
2x (1K) 15th Cavalry Regiment (Limited)
4x (2K) Akita Regiment (Common)
3x (3K) Mito Regiment (Common)
4x (3K) Naval Operation (Common)
4x (3K) Type 97 Chi-Ha (Common)
2x (5K) Type 3 Chi-Nu (Limited)
Soviet Union:
4x (0K) 554th Rifle Regiment (Common)
2x (1K) 321st Rifle Regiment (Common)
3x (1K) Reserves (Common)
2x (1K) Burning Skies (Common)
1x (6K) 85mm D-44 Field Gun (Rare)
This deck, kredits wise, is fairly cheap, with the most expensive units being the only artillery unit and the only guard units in the deck. Play style is typical of an aggro deck but it also has a couple different ways to play it: burn, aggro, or overwhelm. If you're going for burn, mulligan for the 1st Signal Regiment, for aggro, 15th Cavalry Regiment, and for overwhelm, Reserves. I will note all of these should be accompanied with the 554th Rifle Regiment. Resouce wise while it does run an elite and a rare, everything else are either limiteds or commons with aren't that hard to acquire as all the cards are from the Base Set so you wouldn't have to open Allegiance Set packs to hunt specific cards.
This deck does have problems as it has very limited anti-air capabilities and cards that deal damage to all enemy units like Tora! Tora! Tora! can ruin a run.Targeting cards and bombers with blitz can also wreck a defense as there's only one copy of 85mm D-44 Field Gun in the deck (for the reason why there's only one copy, it's because that's all I had). This deck also suffers from bad luck with the Rising Sun card, as there's four of them and about half the time they won't ever appear.
For cards that you could swap in, you could change out the Mito Regiment with 6th infantry, 1st Signal Regiment with 1st Yokosuka, Akita Regiment with 41st Bicycle Regiment or 34th Infantry Regiment to maximise 1st Yokosuka's ability or you could swap out either the Burning Skies or #21st Rifle Regiment for a couple Bloody Sickle for slightly better card cycling.
All in all, this deck has some room for changing tactics on the fly and tends to not suffer against resistance decks. If you got cards that would go better with the deck swap out what you want and run it that way, or if you have the cards for this try it out and see if you like it or not
Major power: Japan
Ally: Soviet
HQ: HSINKING
Japan:
3x (1K) TYPE 93
4x (1K) RISING SUN
3x (1K) HIMEJI REGIMENT
3x (1K) 15th CAVALRY REGIMENT
4x (2K) SHIBATA REGIMENT
4x (2K) AKITA REGIMENT
1x (2K) 1st YOKOSUKA
4x (3K) MITO REGIMENT
1x (4K) B5N KATE
Soviet:
3x (0K) 554th RIFLE REGIMENT
2x (1K) BLOODY SICKLE
2x (1K) BURNING SKY
4x (1K) 321st RIFLE REGIMENT
1x (2K) KATYUSHA
I call this the ♥♥♥♥♥♥♥♥♥♥♥ deck, I made it and was inspired by all the people who keep playing with the exact same or similar 'Deck' where every single Japan-nation I play against does the Exact Same thing, over and over again with no originality or skill, aka the equivalent of a 'Japanese Zerg Rush', which talentless little ♥♥♥♥♥ constantly do in this game when they have Japan as their primary nation. I created this deck to prove a point to some of my friends and then proceeded to win 6 out of 6 games with this deck. I suggest you don't even be tempted to use this deck, lest you just be another dime'a'dozen ♥♥♥♥♥♥♥♥♥♥♥.
How you use the deck shouldn't need an explanation, it doesn't take a single brain cell to fathom how you win with it, you simply rush every single card you obtain to the front, draw cards when you can, buff the cards when you think you can safely do so, and keep rushing before the game reaches anywhere fun or relating to attrition. You have to ensure the game ends before strategy and forethought begins.
The goal of the deck is to use:
Ki-61 hien
https://www.kards.com/en/collection?kredits=5&faction=Japan&q=ki-61
Ki-61-11 tony
https://www.kards.com/en/collection?kredits=6&faction=Japan&q=ki-61
land of the free
https://www.kards.com/en/collection?faction=USA&kredits=1&q=land
Burst Fire
https://www.kards.com/en/collection?q=burst
we use the blitz of KI-61 with land of the free to attack the enemy HQ as fast as possible.
As time goes on you won't need land of the free because you will have the kredits to just attack. The rest of the deck is removal and gaurd for you HQ.
If you want to add an elite card to the deck the best one to use is N1K-j Shiden: https://www.kards.com/en/collection?faction=Japan&q=n1k
low cost blz plane
Major power: Japan
Ally: USA
HQ: HSINKING
Japan:
2x (1K) BURST OF FIRE
3x (1K) AIR SUPERIORITY
4x (3K) NAVAL OPERATION
3x (3K) AMPHIBIOUS ASSAULT
2x (4K) TAKASAGI REGIMENT
2x (4K) SENDAI REGIMENT
3x (4K) B5N KATE
3x (5K) TYPE 3 Chi-Nu
4x (5K) Ki-61 HIEN
3x (6K) Ki-61-II TONY
USA:
3x (0K) OVERWHELMING FORCE
4x (1K) LAND OF THE FREE
3x (3K) F4F-4 WILDCAT
IMPORT CODE:
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