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Good day, Commanders.
Hello friends!
Buffs is an interesting, but controversial, card. On one hand, it promotes unique deck building choices and drives play of a nation otherwise bereft of strong decks in recent times, but on the other hand it can take over games unless very specific answers are drawn. For the longest time in the last few months the Buffs archetype saw a decent amount of play with good performance, but in the last couple of weeks has seen a sharp increase in its popularity, to the point an answer was demanded.
Old: Fury. Deployment: Add a GARRISON unit to your support line.
Old: Blitz. Gets +2 attack until end of turn if another card increases the attack of this unit.
In a stunning turn of historical events it turns out the Big Three were not big enough and will now grow one bigger to five. The Big Three operates on a spectrum with “win more” on one end and “completely dead on an empty board” on the other, but in between there is this sweet spot where you grew your team to an unassailable position for the enemy to deal with. And now that the US has even more tools to do similar things, such as 15th Engineers, it is becoming frustratingly consistent. So to combat this we are making The Big Three bigger.
The final nerf of the April patch hits the hotfix hotpants fox itself, the 106th Infantry Regiment. Since its inception it quickly became the most desirable belle of the ball in most Japan-based decks. It has many strengths, one of them being the ability to contest the frontline with no cost, meaning their powerful ability became more of a problem for the enemy. So the nerf may seem slight, and make no mistake, the 106th will still be a very strong card, but the 1 operation cost makes the card a lot worse at fighting over the frontline, especially in the early turns of the game when it matters most.
The ol’ Lancaster warhorse is seeing a slight facelift. The 7-4 ate 9 and now costs 8 kredits as a result. It may still feel slow and cumbersome, but a 7 attack blitz unit is nothing to sneeze at and if a British heavy bomber deck ever shows up the Lancaster now has a much higher chance of being included.
The Ace Of Spades has not turned out to be the ace in the hole many hoped for, the 7 kredits being demanded turning out to be too high of a stake. At 6 cost though the powerful abilities promised by the unit make it a much more appealing bet to make and can lead straight to a flush of dead enemy units and a full house of trophies.
The ability of the M2A4 is a neat one that fits nicely with the rest of what the US was up to in Homefront, but its stats made it slightly awkward to use effectively. The 0 operation cost is a significant upgrade, even if it comes with a lower defense. Buffing this bad boy is now a lot more satisfying and we expect to see more rumble in the jungle with it.
Old: Mobilize, Heavy Armor 2. When this unit loses Mobilize, draw a card.
Old: Destroy target unit and Salvage it.
Attention, Commanders!
The 8 finalists in the KARDS Spring Tournament are:
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