KARDS - The WWII Card Game

KARDS - The WWII Card Game

LtlMacMcG Jun 14, 2024 @ 9:35am
Dear Devs
Just what the hell were you smoking?!

The AM6 Zero...a Six cost car, 4 -2 that makes the first card your opponent plays COST DOUBLE?!

Seriously. AGAIN. WHAT WERE YOU SMOKING when you thought that card was a good idea. Tried coming back to the game. IT bad enough that half the cards in my old deck are 'in the reserves' But just played against that card....and....yeah.

Again. What were smoking?
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Showing 1-9 of 9 comments
Navin Jun 14, 2024 @ 10:48am 
I like to play big units in my deck so this card can freeze me out super easy if I don't have removal. Punishes non-rush/token decks, which we don't need more of.

Not a bad card in concept, maybe set it to "Double to the a max of X"
It is an Elite card. It should be powerful. There are numerous ways to destroy this card, depending on your deck composition. Post your deck and maybe we can give you some advice?
sushi_komplett Jun 15, 2024 @ 4:27am 
- Duress suppresses the A6M2-21 Zero for 0K.
- Red Dawn destroys it for 2K
- Burning Sky destroys it for 2K
- 2x Through the Breach destroys it for 3K
- 1x Dive Bombing + 1x Through the Breach destroys it for 3K
- 1x Out of the Mist + 1x Through the Breach destroys it for 3K and salvages it
- 1x Through the Breach can be replaced by 1x United We Stand in the three examples above
- Any 1K air unit + 1x Air Superiority destroys it for 3K
- 1x Mare Nostrum destroys it for 2K, provided your HQ has enough defense
- ...

These are just some options to destroy the A6M2-21 Zero for 3 Kredits or less. There are more options for 4+ Kredits, even if you have no units on the board or the Zero is guarded. Like Roland said - an Elite should be powerful and this one, although it can ruin your day in the right circumstances, is not a particularly overpowered one.
Last edited by sushi_komplett; Jun 15, 2024 @ 4:34am
Void Jun 15, 2024 @ 4:52am 
Out of all the broken cards, dumb and unfun, gameplay destroying mechanics whatsoever in this game you complain about that one single plane ? There is so much more far worse ...
Plus like somebody else mentioned, it's a single card in ones whole deck only
LtlMacMcG Jun 15, 2024 @ 12:04pm 
Originally posted by sushi_komplett:
- Duress suppresses the A6M2-21 Zero for 0K.
- Red Dawn destroys it for 2K
- Burning Sky destroys it for 2K
- 2x Through the Breach destroys it for 3K
- 1x Dive Bombing + 1x Through the Breach destroys it for 3K
- 1x Out of the Mist + 1x Through the Breach destroys it for 3K and salvages it
- 1x Through the Breach can be replaced by 1x United We Stand in the three examples above
- Any 1K air unit + 1x Air Superiority destroys it for 3K
- 1x Mare Nostrum destroys it for 2K, provided your HQ has enough defense
- ...

These are just some options to destroy the A6M2-21 Zero for 3 Kredits or less. There are more options for 4+ Kredits, even if you have no units on the board or the Zero is guarded. Like Roland said - an Elite should be powerful and this one, although it can ruin your day in the right circumstances, is not a particularly overpowered one.

That may SEEM like a lot of examples. But it isn't. No effective deck is going to have more than one or two of those options in it at any given time and remain viable. And....uh oh....what happens if that card IS NOT IN YOUR HAND. You lose. Simple.. You straight up lose. You have lost.

For 6 Kredits the your opponent has beaten you if you do not have THAT VERY SPECIFIC counter IN YOUR HAND. Because you can't even play cards to draw from your deck to GET the counter.

Oh, and even if you DO counter it. you just spent most of kredits countering it. for the turn. your opponent gets it out turn 4 or 4. So....you are STILL reacting.....and it's still a 50/50 game.

If I HAVE TO...as in HAVE NOT OTHER CHOICE but to design my deck around countering A SINGLE CARD...yes....there is a SERIOUS PROBLEM...with that card.
Last edited by LtlMacMcG; Jun 15, 2024 @ 12:08pm
LtlMacMcG Jun 15, 2024 @ 12:09pm 
Originally posted by Roland the Thompson Gunner:
It is an Elite card. It should be powerful. There are numerous ways to destroy this card, depending on your deck composition. Post your deck and maybe we can give you some advice?

It should be powerful. It should not be a 6 credit auto win if your opponent does happen to have VERY SPECIFIC counter cards IN THEIR HAND (not even deck) at the time it is played.
Last edited by LtlMacMcG; Jun 15, 2024 @ 12:09pm
sushi_komplett Jun 15, 2024 @ 12:48pm 
Originally posted by LtlMacMcG:
...
If I HAVE TO...as in HAVE NOT OTHER CHOICE but to design my deck around countering A SINGLE CARD...yes....there is a SERIOUS PROBLEM...with that card.

Uhm, yeah. You're probably right.

You know what, you should try to get an Elite wildcard as quickly as possible, craft the A6M2-21 Zero and put it in a deck, then climb the ladder and become Field Marshal in no tme. You will be unstoppable.

OR

You consider the possibility that your deck might need tweaking and that you could build a different, more flexible deck or be in some other way prepared to react to the Zero.
Last edited by sushi_komplett; Jun 15, 2024 @ 1:01pm
Originally posted by LtlMacMcG:
It should be powerful. It should not be a 6 credit auto win if your opponent does happen to have VERY SPECIFIC counter cards IN THEIR HAND (not even deck) at the time it is played.
Did you ever create decks with this card? Please answer YES or NO.
puschit Jun 17, 2024 @ 9:07am 
Of course not. Most complaints you'll find in this forum are from inexperienced players that have never piloted the cards/decks they complain about themselves.
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Date Posted: Jun 14, 2024 @ 9:35am
Posts: 9