KARDS - The WWII Card Game

KARDS - The WWII Card Game

Who exactly thought that watching RETRIBUTIONS was pleasant?
Watching the opponent pick one card out of three, between three to six times each round, for the whole game is just insufferable, sorry. It's a boring and unpleasant experience. I don't want to stare at my screen for 25 seconds while the other player enjoys his various menu of delicacies every single round.
Last edited by BladeofSharpness; Jun 13, 2024 @ 5:00am
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Showing 1-9 of 9 comments
sushi_komplett Jun 13, 2024 @ 5:34am 
Lol. I was thinking the same thing when I learned about this type of card. I sometimes thought "please hurry up a bit" when someone (myself included) took too long to decide for one of the three elite options from cards like A Few Good Men or Afrika Korps. But those are elites, one per deck. Now these times seem to be over. ^^
Tavern Games Jun 13, 2024 @ 6:30am 
I came to this forum specifically for this. Thinking to myself: am I the only one who thinks this is beyond boring and repetitive.
puschit Jun 13, 2024 @ 11:15am 
It's what "discover" is in Hearthstone and discover is wildly popular. Watching the opponent pick is not more boring than watching him think, right? Discover adds a mix of RNG and Skill that is welcomed by many players. It adds cards to each game that weren't in the deck and that you might not own. This both helps games taking unexpected turns and players trying out cards they don't own. Isn't all of that worth waiting a few seconds?

Also, this isn't new to Kards either. A Few Good Men, Afrika Corps, Heroes of the Soviet Union, Her Majesty's Chosen and Soul of Old Japan all do basically have the same mechanic, yet I have never seen anybody complaining about them. They are good additions to this game for all the reasons mentioned above.

If course, if all you want is quick game after quick game without much thinking, then you won't like it. But be sure to never complain about aggro decks, lack of diversity and availability of rare cards.
Last edited by puschit; Jun 13, 2024 @ 11:16am
one day Jun 13, 2024 @ 12:57pm 
Why do I have to wait so long to lose a battle, because RETRIBUTIONS are absolutely unbalanced ? Defending them is practically impossible.Testers are evidently ignorants or greenhorns. The question is who wants such stupid mechanisms. There are so many active useless cards, but nobody has used them in the decks. Really this game doesn´t need new cards to be funny.
BladeofSharpness Jun 13, 2024 @ 1:17pm 
Originally posted by puschit:
Also, this isn't new to Kards either. A Few Good Men, Afrika Corps, Heroes of the Soviet Union, Her Majesty's Chosen and Soul of Old Japan all do basically have the same mechanic, yet I have never seen anybody complaining about them. They are good additions to this game for all the reasons mentioned above.

Probably because what you cite occurs at a much lower occurrence than 20-30 times per game.
puschit Jun 13, 2024 @ 2:03pm 
Originally posted by BladeofSharpness:
Originally posted by puschit:
Also, this isn't new to Kards either. A Few Good Men, Afrika Corps, Heroes of the Soviet Union, Her Majesty's Chosen and Soul of Old Japan all do basically have the same mechanic, yet I have never seen anybody complaining about them. They are good additions to this game for all the reasons mentioned above.

Probably because what you cite occurs at a much lower occurrence than 20-30 times per game.
Are we exaggerating again? There is a total of just 8 card in the entire game now that have develop. Naturally, they are spread among nations (with the exception of russia for reasons unknown).
You seem to complain about every single aspect of the game. Why are you even playing it? I really don't get it.
BladeofSharpness Jun 13, 2024 @ 10:49pm 
Originally posted by puschit:
Originally posted by BladeofSharpness:

Probably because what you cite occurs at a much lower occurrence than 20-30 times per game.
Are we exaggerating again? There is a total of just 8 card in the entire game now that have develop. Naturally, they are spread among nations (with the exception of russia for reasons unknown).
You seem to complain about every single aspect of the game. Why are you even playing it? I really don't get it.

We are not exaggerating My Precious! Play against an outrage-retribution deck and you might revise your opinion.

There are good points in this game, but many issues. It's 50/50. Kards has for it that it launches super fast and can be played in 10 mn, which is perfect for lunch breaks and such.
puschit Jun 14, 2024 @ 3:16am 
Originally posted by |\|457Y_5P3(U1470R:
This is where the concerns about this game getting hearthstoned come from.

I hate RNG, i.e. a situation where winning/losing does not depend on my strategy, predicting my opponent's moves, but on luck.

For the same reason I hate cards such as: "Katyusha", "Death from above", "G4M1 Betty".
My hatred of RNG is that my Katyusha will shoot 4 times in a row for 1dmg, while my opponent will shoot 4 times in row for 2dmg.
Yes and no, I see where you are coming from and I fled Hearthstone for the same reasons. Discover isn't a bad mechanic per se and for Hearthstone it actually means watering down the RNG factor. For Kards it increases the RNG level. And while I don't like that, at least, it's discover which DOES add an element of skill. Like draft, the RNG involved may throw off a single game. But over dozens of games the better player will consistently make the better choices and therefore improve his winrate. It's hard to see and judge.
But yeah, I still hate it when Katjushas or Death from Above decide games.

Originally posted by |\|457Y_5P3(U1470R:
I have a concern that due to this randomness game will be only for small timmies.
Nah - that's the beauty of discover. It appeals in parts to Timmies because they might get this almighty OOOMPH card they don't have. But it also appeals to Spikes because, as explained above, it mostly helps the skilled players. And Johnnys (like me) enjoy the fact that games don't always follow the same pattern and that you need to adjust to situations and make whatever you get work, coming up with new creative ways to use whatever was given to you.
Originally posted by |\|457Y_5P3(U1470R:
They could develop the "Smokescreen" mechanic, they could develop mechanic where surrounding units get an effect, they could develop " Pincer", they could develop " Veteran".
They could have but I am pretty sure the reaction would have been "Why don't they come up with something new? Are they out of ideas?"
It's also difficult to come up with a truly new mechanic that hasn't been covered already by Hearthstone or Magic. Almost everything Hearthstone does is a variant of a Magic mechanic, too. The few that aren't are those that can only be done in an online game while Magic has to ensure that each mechanic is doable for paper cards.
Originally posted by |\|457Y_5P3(U1470R:
Because of the discovery mechanics, players who didn't want to think about building a good deck now have it easier. If there is a problem they will choose one of the three cards outside deck that will solve their problem immediately. Zero strategy.
This is where I disagree. For one, those cards that come with discover are or course weaker on their own, they are unrealiable and SLOW. Of course, if you have no idea of deckbuilding, this might be an improvement. But at least they do build their own decks now. Otherwise they would just do what almost everybody does anyway: Netdecking.
ALSO, for reasons that escape me, this community is allergic to "gimmick" decks aka decks with focus and strategy.
Originally posted by |\|457Y_5P3(U1470R:
Cards like "A Few Good Men" you only have one in the deck and you pick an elite card. I never had a problem with this because it was more of a card for newcomers to learn use of cards that are hard to get.
And why does that not apply to the new cards as well? Why does it become bad when there are more of it?
Last edited by puschit; Jun 14, 2024 @ 3:19am
Joe Jun 14, 2024 @ 4:33am 
Agreed, very dull.
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Date Posted: Jun 13, 2024 @ 4:58am
Posts: 9