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Also, this isn't new to Kards either. A Few Good Men, Afrika Corps, Heroes of the Soviet Union, Her Majesty's Chosen and Soul of Old Japan all do basically have the same mechanic, yet I have never seen anybody complaining about them. They are good additions to this game for all the reasons mentioned above.
If course, if all you want is quick game after quick game without much thinking, then you won't like it. But be sure to never complain about aggro decks, lack of diversity and availability of rare cards.
Probably because what you cite occurs at a much lower occurrence than 20-30 times per game.
You seem to complain about every single aspect of the game. Why are you even playing it? I really don't get it.
We are not exaggerating My Precious! Play against an outrage-retribution deck and you might revise your opinion.
There are good points in this game, but many issues. It's 50/50. Kards has for it that it launches super fast and can be played in 10 mn, which is perfect for lunch breaks and such.
But yeah, I still hate it when Katjushas or Death from Above decide games.
Nah - that's the beauty of discover. It appeals in parts to Timmies because they might get this almighty OOOMPH card they don't have. But it also appeals to Spikes because, as explained above, it mostly helps the skilled players. And Johnnys (like me) enjoy the fact that games don't always follow the same pattern and that you need to adjust to situations and make whatever you get work, coming up with new creative ways to use whatever was given to you.
They could have but I am pretty sure the reaction would have been "Why don't they come up with something new? Are they out of ideas?"
It's also difficult to come up with a truly new mechanic that hasn't been covered already by Hearthstone or Magic. Almost everything Hearthstone does is a variant of a Magic mechanic, too. The few that aren't are those that can only be done in an online game while Magic has to ensure that each mechanic is doable for paper cards.
This is where I disagree. For one, those cards that come with discover are or course weaker on their own, they are unrealiable and SLOW. Of course, if you have no idea of deckbuilding, this might be an improvement. But at least they do build their own decks now. Otherwise they would just do what almost everybody does anyway: Netdecking.
ALSO, for reasons that escape me, this community is allergic to "gimmick" decks aka decks with focus and strategy.
And why does that not apply to the new cards as well? Why does it become bad when there are more of it?