KARDS - The WWII Card Game

KARDS - The WWII Card Game

Japan combo maybe a little too fast and powerful?
Games are over by the 2nd round. Like the Type 92 - USACE - Shock Attack combo everyone is playing, hitting you with 5-5 in round 2, You blink, its over.
Making Japan fast is good for balance, but maybe not so overpowering with 4-4, 5-5 ?
Last edited by nektar; Apr 3 @ 5:09pm
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Showing 1-11 of 11 comments
If you're worried about aggro you can run more defensive cards like sudden strike, glamour boys or first responders.
I am gonna be honest, with all the discard, one roof, mill, commandos and retributions running wild, facing a jaggro deck feels like a breath of fresh air.
Last edited by Rabipelado; Apr 3 @ 6:32pm
nektar Apr 3 @ 7:33pm 
Originally posted by Lucky_Star_Fan:
If you're worried about aggro you can run more defensive cards like sudden strike, glamour boys or first responders.
I'm not too worried about it, but not gonna lie 9 out of 10 games have been against these aggro teams. So you cant think outside the box when you play against them as there is very limited things you can do. Feels kinda like the speed-dating of card games lol
Originally posted by nektar:
I'm not too worried about it, but not gonna lie 9 out of 10 games have been against these aggro teams. So you cant think outside the box when you play against them as there is very limited things you can do. Feels kinda like the speed-dating of card games lol
Damn, wish I faced 90% jaggro, that would be a very easy tech to make. I face probably 60% control and 20% combo decks.
nektar Apr 3 @ 7:36pm 
Originally posted by Rabipelado:
I am gonna be honest, with all the discard, one roof, mill, commandos and retributions running wild, facing a jaggro deck feels like a breath of fresh air.
I don't know about you, but I have been on a steady diet of aggro decks for quite a while.
nektar Apr 3 @ 9:28pm 
Originally posted by Lucky_Star_Fan:
Originally posted by nektar:
I'm not too worried about it, but not gonna lie 9 out of 10 games have been against these aggro teams. So you cant think outside the box when you play against them as there is very limited things you can do. Feels kinda like the speed-dating of card games lol
Damn, wish I faced 90% jaggro, that would be a very easy tech to make. I face probably 60% control and 20% combo decks.
If you played them as much as me, maybe you might have a change of heart.
Worst is, there's no room for creativity in these games. You pile 80%-90% 0-1-2 cards in your deck and count to 3, its over and on to the next game.
I am more annoyed by that Type 94 tank. Who designed this joke of a card?
There is no counter to it, they just start the game turn 1 with a 2/1 tank in the frontline that gets stronger each round.
Wow very fun.
Originally posted by The Great Misanthropist:
I am more annoyed by that Type 94 tank. Who designed this joke of a card?
There is no counter to it, they just start the game turn 1 with a 2/1 tank in the frontline that gets stronger each round.
Wow very fun.

There are more than a dozen counters to it, starting with cheap orders that deal 1 damage, to cheap units that deal damage, to cheap units with Guard to cheap units with Blitz. You also have Suppress, Pin and Countermeasures.
Last edited by sushi_komplett; Apr 5 @ 8:45am
Originally posted by sushi_komplett:
Originally posted by The Great Misanthropist:
I am more annoyed by that Type 94 tank. Who designed this joke of a card?
There is no counter to it, they just start the game turn 1 with a 2/1 tank in the frontline that gets stronger each round.
Wow very fun.

There are more than a dozen counters to it, starting with cheap orders that deal 1 damage, to cheap units that deal damage, to cheap units with Guard to cheap units with Blitz. You also have Suppress, Pin and Countermeasures.

Well yes, you are correct. I'm trying to say that if they have this card in opening hand, it is a guaranteed 2/1 tank on the frontline with 1 damage on enemy HQ.
it's just not fun.
Originally posted by The Great Misanthropist:
Originally posted by sushi_komplett:

There are more than a dozen counters to it, starting with cheap orders that deal 1 damage, to cheap units that deal damage, to cheap units with Guard to cheap units with Blitz. You also have Suppress, Pin and Countermeasures.

Well yes, you are correct. I'm trying to say that if they have this card in opening hand, it is a guaranteed 2/1 tank on the frontline with 1 damage on enemy HQ.
it's just not fun.

Keep in mind that Type 94 is a Special, which means it is supposed to be better than cards of the same cost. And it's a very fragile Special. It does 1 damage on its first attack, the same as a Diplomatic Attaché. On turn 2 it can already be dead if the opponent has something like Bloody Sickle, Winter Warfare, The Desert Rats, 164th Infantry, Through the Breach, 5th Cavalry, 3rd Yokosuka, Buzz Bomb, Dive Bombing, Air Superiority etc etc.
Yes, Type 94 can be a pest if unchecked, but with all the cards available to destroy it on turn 1 or turn 2 it's fine imo.
puschit Apr 5 @ 10:18am 
And it doesn't have to be orders. Nebelwerfer, Devil's Brigade and so on are great because they kill these weenies AND provide a body. The key is to find cards that fit your deck structure and can still deal with jaggro. Or, in the case of Bloody Sickler, Buzz Bomb etc. cards that can be "cycled" - if you don't need them in the current matchup you can play them on something and just draw a card to replace them.
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