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Ein Übersetzungsproblem melden
US is powered by extra credit slots. The trade-off for cards like War Machine is card disadvantage: You sacrifice a card to get more kredits faster. You also lose a tempo. However, since US has access to card draw even without adding an ally nation, they can easily nullify that trade-off. Worse even, they do have cards like America At War and War Bonds that are ramp and draw all in one card - that should never happen! All that remains is the time they need to get rolling. Which is where aggro is the only natural enemy.
It has to be said, though, that if you nerf or rotate just 2 of it's ramp cards (or replace the menitoned ones with with worse versions, it would have a cascading effect on this deck's performance. It's a shame they reserved 332nd Engineer Regiment and In Hour Of Need instead of War Bonds and America At War. It would make a HUGE difference. Or let's say they would reserve War Machine or imagine they would change War Machine to be an Elite card - imgaine what this would do to their mana curve! It would mean they can only start ramping on turn 3 which mean playing America At War without getting an extra card. And if they don't draw America AT War it's almost game for them. Even if they have War Bonds ready at turn 5, by that time they won't be able to play it because they'll need to defend themselves.
But as it is, yes, US is an ugly beast if you don't play aggro or a OTK deck. Most of my losses are because of US decks because my preferred playstyle is midrange. I can't even keep up if I get Front Formation online with enough life - their value generators are way too insane as well as their ramp-carddraw loops.
And please note that US does have a lot of crucial effects on cards that are all around great. For example suppression, which is extremely important. Finland my be the master suppressor but it's not a main nation. Germany does okay, their suppression cards have conditions to meet or, in the case of Pummel, are adequatly costed. Britain has a single card that only works in conjunction with pin while Japan, USSR, Poland, Italy and France got ZERO cards that can suppress. The US? They got three and each of them are excellent: M10A1 costs only three and has good stats AND is a Sherman. Duress costs zero mana and is therefore great in any aggressive deck to get past guard. Finally, B-27J which can suppress up to 3 units and can also act as a game finisher. It's generated by Bomber Mafia, which is another card that makes US so strong because it doubles as mass removal while you are getting the bomber that fits the current state of the game. It's these kinds of cards that accumulate to a very compact deck that covers more or les all aspects of the game - except guard and life gain. But that's where ally nations come in. Since US comes with ramp & card draw you can afford to add cards that would be too expensive for the nation it comes from and you don't need many.
Look at other nation's drawbacks: For example, USSR and Japan don't have a single countermeasure each - that's an entire card type they are lacking, not just a mechanic like guard.
Yank is an extremely slow and greedy card. Pretty much any aggro deck will run it over. Its entire purpose is to outvalue other control decks.
While I also dislike the developing mechanic in this game in ANY nation, I still regard Kards as a great game with many virtues. Now, the one roof japanese deck is really strong against ill-equipped decks (I suppose this is your case since you are coming back after months as you stated). I was also annoyed by this specific deck a while ago (especially the Japanese/soviet variant), but there is actually a way to counter it, or I should say, various ways. Try discards, healing, deflecting lethal damage to you HQ and suppresses for example.
Good luck!