KARDS - The WWII Card Game

KARDS - The WWII Card Game

Any way to win against Soviet?
Looking for a little support here. I'm continuously being whacked by Soviets. They play cards like the 34th GUARDS and the 36th CAVALRY, then destroy them with STAND TOGETHER. They then get a KV-2 that they can use immediately. The KV-2 is a special tank with 7/5 and heavy armor 2. I have almost nothing I can do against that. I usually have to surrender games when they play that combo. Also they have so much card draw with 12th GUARDS MECHANIZED.
Is there any trick to win games against these combos with a small collection or do I have to craft certain cards to stand a chance? :(
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romy 9. feb. kl. 2:56 
your problem will most probably fix itself while you expand your collection.

play games for national progress.
complete daily win and daily challenge for gold to buy packs.
collect the daily free card in the shop.
collect the weekly crate that get filled by all of the above.

you can also buy more stuff in the shop with real money (the starter pack is really good value if you don't want to spend too much).

welcome to Kards !
Hey,
I guess winning against Soviets in and of itself is manageable. Soviets are strong in the current meta and they have particularly powerful elites, but those can be defeated. The combo you are describing, though, is a problem on its own.

In my opinion the core of the problem is Stand Together, I personally loathe that card. I think it is broken and I wish they would remove it from the active pool. The card gives far too much value for what it costs, especially in the current meta where a Soviet player can reliably trade numerous 6-cost infantry against special and elite tanks. In addition to that they changed KV-2's ability, so that it is now able to withstand order damage. This makes the whole combo even more uncounterable.

As for dedicated tools that help against the combo, there is not that much.

- Removal cards or damage-dealing cards that target ground units help. Examples would be The Hammer, Air Power, For The King, Blade of the Samurai, Death From Above...
But your opponent will often keep dropping heavy infantry until you run out of removal. And, of course, the KV-2 doesn't care much about low-damage orders.

- Some cards have the Fight-Keyword. Those can theoretically take out a KV-2. But most of them are either too weak for that task (113. Schützen) or are untargeted (like Hull Down). Only the german Panzer IV-H has a targeted attack of 5 and that card costs 7 kredits...

- Suppress helps against the 36th cavalry, because it weakens them and takes away their ability to respawn. It also helps against the KV-2 because it removes the Heavy Armor and the ability to tank (pun, pun) order damage.

- Taking out the 12th Guards Mechanized with cheap damage dealing effects like Through the Breach, Gunship Mission, Bloody Sickle etc. can prevent the opponent's card advantage.


So yes, the combo is bad, and I really hope Stand Together will find its way into the Reserve Pool with the next expansion. Until then it may help you to know that you are not the only one suffering from it.
puschit 9. feb. kl. 4:56 
Your best bet is to keep the initiative and the frontline occupied. These soviet decks are resourceful and will most likely outvalue you but they aren't exactly fast. Any aggro deck has good odds winning against them before they get rolling.

The opposite way to beat them is to outvalue them. Only US based decks are able to do that (and maybe some german ones but they need to draw all their key cards). Chances are you don't have the cards and experience yet to make that work.

Combo can also be succesful but it's more or less a coin toss and, again, you probably lack the cards and experience for that.

Finally you can play something defensive with lots of solutions, preferably with Finland as ally nation. Keep on pinning and suppressing, then salvaging their stuff. If the dominos fall the right way you can frustrate them pretty hard. Also needs some experience but the needed cards are much easier to come by. Sushi already summed up pretty well what you need to look for. Suppress/kill 12th Guards on sight!
Sidst redigeret af puschit; 9. feb. kl. 4:57
Thank you for your feedback guys!
I'll try to keep it in mind and see what I can do. The Soviets feel like I can't beat them right now. Even with an aggressive playstyle it's hard. They have the 456th RIFLE REGIMENT that gets guard when they use BLOODY SICKLE to destroy any small units. They have 845th RIFLES that heals their HQ and that can also destroy small units. They have good tanks with Blitz. And of course they have the STAND TOGETHER combo.
Maybe I try a US deck to take the frontline. These seem to be quite strong in the early game. And I'll try to get my hands on something with Suppress.
uncleed 9. feb. kl. 6:21 
Luck and hope mostly.

The utility and sustain you get from Soviet cards right now is insanely high, many thanks to giving the SU-76 too much health, elites that can only be removed reliably with direct deletes, and exchanging cheap and damaged units for neat tanks.

Even if you maintain the frontline (which you won't), the SU-76 will delete 2 blitz cards and/or a guard before it goes down. Then opponent can just move a guard to the front and done.

Pins help! But you'll also need better board wipes than Carpet Bombing.
Countermeasures to return damage help! Again, luck.
puschit 9. feb. kl. 8:51 
Oprindeligt skrevet af Axton FTW:
The Soviets feel like I can't beat them right now. .
And that may as well be the case for you, your decks or your playstyle. You can't beat everything and sometimes the best move is to just accept that instead of tryharding hard to beat it - where you might end up losing to everything else.
And of course you could play the same deck as well! Not so much as to win at all costs, more for studying purposes. You'll experience first hand how other players deal with it, what their problem areas are, which cards you don't want the opponent to draw etc.
Oprindeligt skrevet af puschit:
Oprindeligt skrevet af Axton FTW:
The Soviets feel like I can't beat them right now. .
And that may as well be the case for you, your decks or your playstyle. You can't beat everything and sometimes the best move is to just accept that instead of tryharding hard to beat it - where you might end up losing to everything else.
And of course you could play the same deck as well! Not so much as to win at all costs, more for studying purposes. You'll experience first hand how other players deal with it, what their problem areas are, which cards you don't want the opponent to draw etc.
I would like to play that deck myself but I don't have enough wildcards to craft the ones I'm missing. It's mostly regular and special cards but I would still have to commit fully on that deck. I'm not sure, whether it is worth it. I'd rather spread my resources across all nations if possible.
You are not alone, I have been seeing basically the same deck in many games, its very strong in the meta, the combo has been around for a while, but what is really ramping it up. Its the 1/1 that draws 2 cards when you play a 4 cost tank. This card basicly makes up for the cards you use to get it going, and with that 3 cost tank that deals 2 damage, its a no brainer, but ah well, It is hard to beat because it can come out swinging very fast and very easily. You basically need to make a deck to hard counter it. I guess its nice not to see your typical japanese/german speed deck, but this new meta is fairly rough.
DjohDjeen 13. feb. kl. 12:56 
When the devs fix their game you will be able to win again. It's not you, it's them. That deck is abusive, but the devs love abuse...

They give money rewards to abusers and hackers, so you get what you pay for...
Lucky_Star_Fan 13. feb. kl. 14:29 
I think it's time to run finnland as a minor nation in all decks again. When in doubt, sissi it out.
sushi_komplett 13. feb. kl. 15:22 
Oprindeligt skrevet af Lucky_Star_Fan:
I think it's time to run finnland as a minor nation in all decks again. When in doubt, sissi it out.

Won't help. Sissi must deal damage in order to destroy a unit, but the soviet 6-cost tanks all have Heavy Armor.
Lucky_Star_Fan 13. feb. kl. 20:56 
Oprindeligt skrevet af sushi_komplett:
Oprindeligt skrevet af Lucky_Star_Fan:
I think it's time to run finnland as a minor nation in all decks again. When in doubt, sissi it out.

Won't help. Sissi must deal damage in order to destroy a unit, but the soviet 6-cost tanks all have Heavy Armor.
white death.
Oprindeligt skrevet af 4ut0m4t0n:
Oprindeligt skrevet af Axton FTW:
I would like to play that deck myself but I don't have enough wildcards to craft the ones I'm missing. It's mostly regular and special cards but I would still have to commit fully on that deck. I'm not sure, whether it is worth it. I'd rather spread my resources across all nations if possible.

I would focus on common cards/nations that reliably support certain strategies. A few cards most likely will not get drawn when you need them. Crafting cards to support or counter certain combo is often difficult and expensive, because the devs change the card pool therefore the meta every X months.

That sounds legit, I'll keep it in mind.

Also, on a sidenote, I just got stomped in the Boot Camp tournament by a guy who had like 10 elite and 10 special cards in his soviet deck. I thought the "Boot Camp" was sort of beginner oriented, but it seems like anybody can participate. :o
romy 14. feb. kl. 4:34 
Oprindeligt skrevet af Axton FTW:
I thought the "Boot Camp" was sort of beginner oriented, but it seems like anybody can participate. :o

yes it's open to everyone.
Wohoo!
I just fared well in another Boot Tournament against two soviet decks with STAND TOGETHER and self damage and all. I beat the first one with a good amount of suppression and strong infantry but the other one rolled over me. He gained a total of three KV-2. No way to stop that,
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