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https://playkards.com/public/cards/amphibious_assault.png
That sounds like If I can't grab one of those counter cards before their troops are buffed, I'm screwed. The tricky thing about the whole guarding thing is when they have multi-layers of them.
Since you can only have 3 of said cards, how do you best utilize it against the numerous spam?
https://playkards.com/decks/list
Browsing all available cards could be of help, too:
https://www.kards.com/collection
there is a naval bombardment card in the japaneese deck it does 1 damage to all land units and pins them. Another thing to use is a couple guards and bombers. There is a really good guard infantry card thats like 4-7 guard in japans deck.
zero's are amazing at protecting bombers and to take the frontline. If you move a zero into the front it is similar to having a guard in the back, they have to kill your zero first and it has 4 attack and ambush.
get Empire of the Sun if you can, people who turtle normally have a couple cards they plan to win with, when they pull something to get that high attack u hit them with this card and you will just overpower them. You get to draw a card for every attack the unit has.
Lastly guard builds have a major weakness, if they loose the front they can only field 4 troops and most of their units have low attack.
I play USA-Japan because Japan has some amazing mid range units and overpowered orders and Sherman tanks and banshees are overpowered.