KARDS - The WWII Card Game

KARDS - The WWII Card Game

Green Raven Jan 20, 2024 @ 5:26pm
The Russian Light Infantry is cancer
I never had a chance... and I'm running a deck that made it to gold.
Last edited by Green Raven; Jan 20, 2024 @ 7:55pm
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Showing 1-15 of 31 comments
Sebrais Jan 21, 2024 @ 5:14am 
I agree. It's by far the most insufferable deck in the game, which is why I refuse to use it. I don't see the fun in mindlessly throwing cheap units forward and endlessly buffing them. The outcome of the battle is effectively determined by the card draw in the first few turns, which is not good for the game.
hayspggammer Jan 23, 2024 @ 2:22am 
I must have misunderstood the purpose of having so many more than 40 cards in your library. While the light infantry is a game winning strategy, it's not the only viable one for Russia. I get lots of fun from exploring different strategies for the each country. Guard is a British and Finland thing, destruction effects of infantry is a Japanese thing, etc. I like trying them all.
jOlv Jan 23, 2024 @ 2:50am 
Kards need to implement something that limits how large a unit can be buffed. e.g. not more than 3 times it's original value
puschit Jan 23, 2024 @ 3:49am 
Originally posted by jOlv:
Kards need to implement something that limits how large a unit can be buffed. e.g. not more than 3 times it's original value
That's a very crude pseudo-solution that will also hit cards that aren't problematic, rendering them useless. Alpine itself isn't exactly a well designed mechanic but used to be okay. It's the Baranovichi dude that causes these problems, it should be obvious that an easily generate-able token like light infantry tokens should never get alpine, at least not for such a low cost. So, instead of impementing arbitratry rules to indirectly fix this problem, they should change 67th Baranovichi. They already nerfed it a bit, but only half-a$$ed, they clearly want them to be in the meta and that means it will continue to break games.
mitrovich Jan 23, 2024 @ 8:29am 
too many cards that generate 1/1 tokens, the game has become a complete cancer since the last 2 sets and the devs will not do anything because that would imply that they have completely missed out and given the patch they will not recognize their error .
Green Raven Jan 23, 2024 @ 10:07am 
Originally posted by Nostress:
Originally posted by Green Raven:
I never had a chance... and I'm running a deck that made it to gold.
Probably you lost only one time and made this post, because let me tell you, I play light infantry decks, and I have been playing them since the beta, and right now it's the only time they are almost good, but there is so many, so much aoes and strong units, and supress cards that just melt all the light infantry strategy. From around 10 games, I won only one. But anyway just quit playing, this game is nothing but infurating to play now, thats a truth for any deck player, except for heavy control decks that just erase everything the enemy has.

Well, it is true that I wrote the post after losing only once.

But it wasn't just a loss; it was a blowout, and I was using a very good deck. I even had a solid starting hand.
Green Raven Jan 23, 2024 @ 3:22pm 
And again.
puschit Jan 24, 2024 @ 3:36am 
It is entirely possible that both of you just have sub-par decks and/or play badly, though.

Light Infantry decks are very strong right now, if you manage to lose 9 out of 10 games you are doing something wrong. Yes, there is lots of (mass) removal but it's typically slower than light infantry and they just grow back faster than you can destroy them. My main deck has many tools to fight light infantry decks but it still struggles. I even run Devil's Brigade which can kill an unbuffed light infantry or an alpine unit right away and then blitz-atack another but it is rarely enough. Even if my opponent plays badly and makes mistakes like playing Baranovichi without being able to play light infantry the same turn - even then it is hard to keep up.

Nevertheless, decks and cards should not be judged by single games or even a dozen, that's just not a proper sample size. And there is no deck that can win everything, so if you always lose to a particular deck, then that might just be your nemesis deck. My deck for example does well against german pincer decks and various other often played decks while light infantry is my worst matchup - so be it. I am now tinkering with ideas to increase my chances against light infantry without making it worse against other decks and that's what Green Raven should also do instead of complaining about individual games and matchups.

EDIT:
Also, whenever you think a deck is overpowerd, just play it yourself. You'll either climb the ladder fast or, more likely, you'll get to know it's limitations and learn how other players beat it.
Last edited by puschit; Jan 24, 2024 @ 3:39am
mitrovich Mar 20, 2024 @ 2:58am 
I know you are not at the level but what time are you doing something about the Russian tokens which are truly a cancer in your game?

When it comes to removing 1 defense from a card you are there but when it is necessary to rebalance the game you don't care. Wake up, you guys look like clowns.
romy Mar 20, 2024 @ 3:21am 
a general advice : when having difficulties countering a certain deck (whichever it is), playing it yourself (if applicable, sometimes you don't have enough of the crucial cards to build it) will go a long way into learning its weaknesses and therefore how to counter it.
Last edited by romy; Mar 20, 2024 @ 3:21am
emahi011 Mar 20, 2024 @ 5:08am 
I bomb them and pin them with Under Fire hehe
mitrovich Mar 21, 2024 @ 1:29am 
Originally posted by romy:
a general advice : when having difficulties countering a certain deck (whichever it is), playing it yourself (if applicable, sometimes you don't have enough of the crucial cards to build it) will go a long way into learning its weaknesses and therefore how to counter it.

This game pukes up 5 1/1 soldiers per turn and the boosts, no way to reset the table each turn. Let's be reasonable. Some cards are not balanced and apparently the Devs don't care and do nothing.
karmington  [developer] Mar 21, 2024 @ 1:49am 
Originally posted by mitrovich:
Originally posted by romy:
a general advice : when having difficulties countering a certain deck (whichever it is), playing it yourself (if applicable, sometimes you don't have enough of the crucial cards to build it) will go a long way into learning its weaknesses and therefore how to counter it.

This game pukes up 5 1/1 soldiers per turn and the boosts, no way to reset the table each turn. Let's be reasonable. Some cards are not balanced and apparently the Devs don't care and do nothing.

Ackshuly tokens are capable but not top tier meta in high ranked FM. Kill Baranovichi on sight, kill tokens as they come, manage the tide. It can be done. Of course there are slightly better and worse matchups, but for example Sissiosasto is totally poison to Soviet Tokens : )
mitrovich Mar 22, 2024 @ 1:04am 
Thank you for trying to find false arguments but: "Some cards are not balanced and apparently the Devs don't care and do nothing" remains the best answer on this subject.
karmington  [developer] Mar 22, 2024 @ 1:30am 
Originally posted by mitrovich:
Thank you for trying to find false arguments but: "Some cards are not balanced and apparently the Devs don't care and do nothing" remains the best answer on this subject.

You are so right! Indeed we do not care at all, and never do anything about balancing.

https://www.kards.com/news/spring-release-card-balancing-and-reserve-reinforcements
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Date Posted: Jan 20, 2024 @ 5:26pm
Posts: 31