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Hey tough guy, the OP already stated:
"I've tried to give the pvp scene more of a chance in this card game. And it just isn't for me. I find it boring and too try hard for my personality and character."
...So why jump on them with the school yard name calling BS?
Can smell it coming ...another locked thread.
Although I play the PvP ladder (made OC top 200 in my first 30'ish days of play) and I liked the PvE campaign; some days I just chill and do the dailies to earn the easy gold then go play another game.
So yes, to keep me playing every day... I wish they would:
- Make the dailies a bit more interesting by perhaps linking them in a semi-campaign mode to make an added weekly bonus,
- Make 4 weeklies into a substantial monthly / seasonal bonus,
- I would love to see more campaigns released (of course at slightly better price point),
- I would also like to see more variation in the "random" cards you get in the packs you buy with in game gold. I don't know how they are distributed but recently (at a point in time when my collection was supposed to be only 48% complete) I went about 20 packs before getting a new card, I do understand the law of averages when dealing with large numbers of variables but that bit of RNG seemed a bit extreme.
Other Points:
People that just want to chase the ladder can hammer that hard everyday if they wish, I did for 3-4 hours a day the first month I owned the game; but sometimes you feel like playing / experimenting and are not amp'd for ranked competition. - So I agree more AI / Campaign / P v E options would be nice.
Of course those that have been in the game since early Beta and have a year or more of play, (you know the guys with 800-1200 hours in game already) likely have complete card collections and a large surplus of gold so they can play sandbagged decks not worrying too much about their win rate or making achievements - - - just to get the cards. (If they don't have a complete collection after a year of playing they are likely not as good as they think they are).
For the many newcomers (even myself) who came in after release, it's nice to have have multiple ways to play (P v AI, Campaign, PvP) as ways to earn gold achievements etc. Some days I want competition some days I just want to play a few hands get my dailies and go do something else.
- - - - - - - - - - - But the bottom line if they don't have options for the newcomers, the vets, the casuals and the leets ... in time... any game ... dies...
( PS, I hope this game lives, I like it! )
I think people confused my statement of "why grind" for "why do casual players need a bigger collection." My first point in regards to competitive was that there are stricter requirements in deck building and the cards you need, and even in this instance I (and many other competitive players) never felt compelled to grind. Competitive players require deep cardpools, as competitive deckbuilding has stricter requirements with ever-changing metas (and thus they often have to scrap entire decks while still having at least 3 competitive decks at a time) while also requiring cards to react to the meta (ie tech choices, deck adjustments, etc). One of the great things about kards is that a large portion of the cardpool is actually useable from a competitive standpoint. If you're just playing casually you don't have these obstacles (and thus even less of a reason to grind). Thus, considering competitive players don't have to, casual players don't have to either.
I find feeling compelled to grind is often an unnecessary mindset players have in a lot of games (that honestly don't really require grinding). I'm of the opinion that this is one of those instances.
Your collection will grow at a good pace over time regardless as you play the game.
In regards to pve content: I don't think anyone is against more pve content in the game like the campaign that was recently released. There will likely be more content like that in the future over time.
However, giving extra gold rewards for vs ai matches is a pretty bad idea, as you'd now create a situation where most players have to choose between playing against other players (which is what the majority of players want to do), or maximizing their rewards. For example, if you now allow players to earn achievements in ai matches, you're now creating a situation where players can play against an opponent that will never surrender (while playing their turns quickly), allowing you to create decks specifically for farming achievements against ai expeditiously. You'd also need to be careful with giving rewards for wins against the ai, since games against the ai are not only far easier (Most players should win pretty close to 100% of the time against them) but far quicker as well. Basically, what you're feeling now is how the large majority of the current players who play the game will feel if these changes were implemented (and let's face it, kards is primarily designed for pvp gameplay).
For me personally "grinding" means making my way to Officers Club with all nations and completing my daily mission and winning at least one game per day.
I don't consider myself a competitive player but I want to make Officers Club to get a free Elite card and to get as many free packs as possible - in the hope that I might get some new cards.
I used too earn gold to purchase packs but now it is more saving gold to purchase the new campaign. I don't play draft - I've had very little success - I suppose I'm not that good/lucky drafting a good deck.
Some people who have been able to afford it have purchased there campaigns while others have purchased (or in the process) via gold.
I believe having the option to include campaign cards into some of my decks helps me to achieve Officers Club. For the top players to compete they probably feel it is must.
For most people opening a pack and finding a new card - or getting a card you been after makes you feel great/happy/excited - its a psychological feeling.
For some having a complete deck is a feeling of accomplishment - for you Scientiavore (and I assume for many other players) having a complete collection of cards is needed to be truly competitive.
Completing achievements can give some people the sense of worth/well being - for some its grind for a free reward.
However for those who choose to only play against the AI they don't get that option/reward - they don't get gold for winning games - but is that wrong - I don't know - I guess that's why the OP started this thread.
I've watched many streams from the top players - playing combo's with cards that I wished I owned - is it wrong to feel that way even though I have no desire to be a top player?
We are all different.
There's absolutely nothing wrong with wanting to play with all of the different cards in the game. After all isn't the large variety of customization part of the reason we all play ccgs?
But ultimately the primary way for ccg games to make money is through the sale of cards. Granted I do think they can improve on the actual selling aspect (although that's a different topic all-together); that being said, as far as a f2p game is concerned the best they can do is ensure that players can remain competitive regardless of the quantity of money spent (starting at $0), while ensuring there are some options available. I personally think in this regards they've done a pretty good job. If you want the full gamut of possibilities (in regards to one's collection size), I think it's fair to expect that players either have to stick with the game for a while to grow their collection, or to spend some money.
Anyways, the good news is that the campaign cards aren't essential for competitive play. You can build a competitive deck with every nation without these cards (whether you're aiming for top 8 or just want to reach OC). Ultimately the campaign expansion just offers a lot of good extra tools to play around with. I'd go so far as to state that, depending on what your collection looks like, buying the campaign cards might actually be a poor use of your gold (in regards to getting the biggest bang for your gold). It's certainly the case if, for example, you still have a lot of standard and limited cards to collect from a set.
Players like me want to be able to continue to develop our collection at a reasonable pace over time, even if it's just to play vs the ai. Because we want to mess around with different cards. That is the entire reason why i play card games, to enjoy the different card and deck interactions. If there was no chance to get new cards from playing and had to always have the starter cards only, there would be no more gameplay in the game for me by now.
To someone who doesn't care about playing the way I play, I can understand them thinking that I don't need new cards. But to me, that is not the case. I like to get new cards as much as the next person that does, to try them out and enjoy them vs the ai. I think if they were in my shoes they might understand. But if someone doesn't play this way, of course they don't really have to care. But then that's just a very selfish or ignorant position to take. We aren't saying to change anything negatively about the pvp side, just asking to improve upon the ai side slightly to make it a little more rewarding over time than it is now.
I play two other card games that are currently ahead of Kards in fun and time. And both I can acquire cards at a far more generous pace and more regularly compared to Kards and both give better rewards for pvp than vs ai. So of course naturally I'm going to gravitate towards the games that give me the most for my time and investment vs ai. And even if Kards had a slight improvement in rate of access progression in collecting, it would likely still be tighter than these two other card games in vs ai modes. So not even asking for that much compared to other card games I play.
I LOVE playing vs the ai in card games, i'm not ashamed to admit it, i've spent thousands of hours doing it, why should we be treated like inferior players/gamers. It just makes us feel like not supporting the game and community when the community condescends and frowns down upon us from their high horses and treats us like trash. For what? Just for sharing some ideas and suggestions that can make the game more appealing and attractive for us?
If the devs themselves want to support this kind of attitude and approach, just let me know, I will uninstall at that exact moment.
You have raised some interesting points.
1. Sometimes I think people forget for this card game to continue it needs revenue and lots of exposure to attract new players and expansions to keep existing players excited and continue playing.
2. Most posts regarding the actual cost of the latest expansion vary depending where you reside. For the European Union, UK and the USA players the cost appears fair. For those outside these countries they pay a premium and thus its too expensive. But that's for the developers to work out.
3. I think we can both agree that for most players the developers provide generous rewards initially but it does get harder the longer you play. Monthly rankings and reaching Officer Club provides some nice rewards as well.
4. And while I tend to agree with you regarding not needing Campaign Cards to be remain competitive it certainly helps in certain card decks. I do acknowledge that the current top German and I think Japanese decks do not run any Campaign cards while the opposite can be said for British and some US decks.
5. You do raise a very interesting point for all players (especially newish players) "depending on what your collection looks like, buying the campaign cards might actually be a poor use of your gold"
6. So to help the OP (and AI only players) - (I might be wrong here) during late Beta didn't playing against the AI award 2 gold for your first win of the day? And if I'm correct does anyone know why the developers changed it? These type of players cannot earn achievement awards but I believe the extra 2 gold would help - as its a pack every 5 days.
7. Lastly you are totally correct "players either have to stick with the game for a while to grow their collection, or to spend some money".
Man, ♥♥♥♥ anyone who gives you ♥♥♥♥ about only playing pve. If you want to just play pve so be it. No one should treat you like trash for it.
Anyway, in regards to the growing your collection bit, you're not really saying anything I don't already know (I mean I only just said in the previous post that ofc everyone wants to grow their collection). No one's saying you should only be allowed to play with starter decks. I don't think you realize how farmable ai can be, though, and the issues with implementing some of your suggestions. There's a reason why the major online ccgs have a hard limit on rewards from playing ai similar to what kards currently has (and it's not due to population reasons, as they certainly have the population to spare). Having half the rewards for ai games, as you suggest, would not be problematic for farming ai in the slightest (it would likely still be more efficient than playing pvp games). The rewards would have to be so laughably low that, truth be told, you'd likely be back on here complaining about how bad it is (at which point what exactly has been accomplished?) That being said, I don't think it'd be a bad idea to reintroduce the 2 gold for the first win a day for ai games (as jzak mentioned earlier).
There's also another thing we need to acknowledge: if you're to convince 1939 that they should implement this, you need to convince them that this change would add value in some shape or form to their product. While there is no shortage of arguments in favor of your average casual f2p pvp player (in regards to growing your collection via f2p means), I'm afraid none of them really apply to a casual f2p pve player. Your average casual f2p pvp player regularly engages the community in various ways ranging from playing matches with each other, theorycrafting decks to try out, watching streamed content, and more (while also comprising the majority of their playerbase). Not to be mean, but it shouldn't come as a complete surprise if they don't go out of their way (expending time and resources) to cater to a small minority of players that are only logging on to play solitaire and never buy anything. It is a business after all, and ultimately businesses are about the bottom line. When you combine this fact with what I mentioned earlier (in regards to how this change could actually be detrimental to the experience of the majority of players in the game), I can totally see why they'd hesitate to implement these changes.
Yea I wouldn't be opposed to reinstating the 2 gold for the first win of the ai for ai matches. Honestly I don't think there's any reason to have removed it in the first place.
In regards to the campaign cards, you're definitely correct in that certain archetypes do make good use of the cards (US ramp/control and many brit decks). I do think brit bombers, however (which is a viable competitive archetype that we've seen in tournaments), doesn't really need any of the campaign cards at all. US is probably the one nation that can be argued as a must buy simply due to the new 3k draw order (it's a powerful card useable in any US deck and in many archetypes). Of course, this is all liable to potentially change with balance patches and shifts in the meta, but yea generally I've found kards does a good job of having a large card pool of useful cards.
In regards to your third point, I've always maintained that how fair the current system is can likely change depending on future expansions. I think at this moment it's still quite fair. They release new expansions quite slowly, and being able to effectively receive 38 packs (from 300 gold, 5 national packs, 3 regular packs) and an elite a month is currently quite a lot. This is also not counting achievements or drafting.
Scientiavore, You know i respect you and your knowledge of card games and this card game and you were one of the people that helped me in actually giving pvp quite a chance in this card game, to a point where I was even getting quite good at pvp and arenas. And I do wish you well in pvp and I know you are a great player and deck builder having also helped me with several decks.
And as usual I agree with you on almost everything.
However, I have to correct you on something you presume that might happen. Saying that I would be back here complaining about them changing that because it is still not sufficient. That is completely not what I will do. If those changes were made. I'd be very grateful. Half of what pvp get is good enough for me vs ai. Just had to clarify that.
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In Spellweaver I remember there was a similar topic on their old forums about the game being too generous for players that only play pve vs ai. And a lot of vocal people took the position that the game was mainly supported by pvp and that the ai players were a pointless tiny minority. What surprised everyone was when the dev themselves came out and stated the opposite and that they don't support such notion, by clarifying that they had an equally supportive ai player base that were quiet and unknown, but were very high level players on their fame standings that supported the game for a long time and very valuable supporters of their game. And that they were happy to have and keep such players happy playing their game.
So i wouldn't so easily dismiss this small minority as insignificant and unimportant with no value in this or other card games.
The same is true in many other games where despite the pvp being the focus of the game, the pve/vs ai crowd is still very important to the game.
I think the pvp community is important to the pvp community and while the pve minority might not be important to the pvp community, it can still be very important to the game as a whole. Since they are still players that can contribute financially, and even with content creation and spreading of the game to other players who may also bring in income.
Personally, I brought Spellweaver a number of $ from referrals, because they have a referral program that rewards both people for recommending the game using a referral code. Kards, doesn't even have anything like that. And it could use something like that.
Then a player like me if happy with the pve/ai content could bring in more players who would invest money into the game.
But because the model doesn't even have that. Well, no money.
So don't be so quick to dismiss players like me as a dry well. We are not.