KARDS - The WWII Card Game

KARDS - The WWII Card Game

HolyRay Nov 30, 2023 @ 1:04am
Applause for Suppressed mechanic, but SISSI mechanic is awful.
Dear developer... People complaining on imbalance, some cards into reserved while they shouldn't, and over all, fast paced game play that killing the strategy part of the game. Yes, I talk about aggro...

"Units dealt damage by this unit are destroyed."

SISSI, 1K cost, 1K to operate. True this unit doesn't exist directly, but using 4x Strike from the woods, 3x frozen assets, 2x The white death, 3x Jager Battalion 2. It is in total 12 unit with one hit kill that could blow up guarding unit, armored unit, or any unit with high defense become useless. More awful since some of it is supplied with BLITZ by default order is given.

This is joke... I don't even need to build the deck, people will use Finland this season in ranked.

I like the surpessed mechanic tough, I main Japan which obviously destruction effect is my main indirect damage to destroy enemy HQ. Which will be less power this season, but that SISSI is a joke to your own game.

Change your game designer or whoever approve SISSI unit especially person who think "nice to be combined with BLITZ". The designer can't forsee how it will become...

Me? I'll exploit whatever you throw... Till I get bored. Britain are good nation to use it. There are other I wanted to complain, but someone else post it already...
Last edited by HolyRay; Nov 30, 2023 @ 1:13am
< >
Showing 1-15 of 24 comments
karmington  [developer] Nov 30, 2023 @ 2:40am 
Armored units are actually a bit tricky since the 1 attack power doesn't penetrate armor. That said, yes, it may be interesting to see how popular it will be in the coming meta
romy Nov 30, 2023 @ 2:50am 
You should be happy, that's one more way to counter cali.:steamhappy:

I also agree that supressed mechanic brings new ways of apprehending the game, same with salvage.
puschit Nov 30, 2023 @ 3:04am 
It's an indrect buff for heavy armour units and I am more concerned about salvage right now but I agree that the sissis (who came up with that name? It's hilarious for germans and austrians) are a tad bit too strong.
Then again let the meta calibrate for a while, meals aren't eaten when they are still boiling if you know what I mean.
karmington  [developer] Nov 30, 2023 @ 3:07am 
Originally posted by puschit:
It's an indrect buff for heavy armour units and I am more concerned about salvage right now but I agree that the sissis (who came up with that name? It's hilarious for germans and austrians) are a tad bit too strong.
Then again let the meta calibrate for a while, meals aren't eaten when they are still boiling if you know what I mean.

"Sissi" is Finnish for a jaeger type, behind the lines, guerilla tactics unit. Etymology is from russian "šiš" : spy, wanderer, vagabond, thief etc
You are right. SISSI is ♥♥♥♥. I can't believe it exists in the game....
romy Nov 30, 2023 @ 4:23am 
Originally posted by puschit:
It's an indrect buff for heavy armour units and I am more concerned about salvage right now but I agree that the sissis (who came up with that name? It's hilarious for germans and austrians) are a tad bit too strong.
Then again let the meta calibrate for a while, meals aren't eaten when they are still boiling if you know what I mean.

Sissi is a Finnish term for light infantry which conducts reconnaissance, sabotage and guerrilla warfare operations behind enemy lines.

I agree that it's a bit early to complain so strongly about new stuff being OP when the dust hasn't settled yet and we are all still trying to find fun and efficient ways to use our new play tools and counter them !
Last edited by romy; Nov 30, 2023 @ 4:24am
puschit Nov 30, 2023 @ 5:21am 
"Sissi" also happens to be the nickname for Elisabeth Amalie Eugenie von Wittelsbach, better known as Empress Elisabeth of Austria and, well, even better known as "Sissi". She and her story has been romanticized to ridiculous levels as she was like the princes Diana of her time, only more powerful.
"Sissy" also happens to be a slang term for wimps and crybabys in many languages.

So, for both of those reasons it is hilarous to have units named like this, especially if they have deathtouch :)

Anywy, my prediction is we'll be talking about salvage in a few weeks, not sissis. The card advanatge is just insane and severly punishes anyone using deployment and destruction effects. It's more suppressive than the actual suppression mechanic (which is fine - any CCG needs a silence effect)
romy Nov 30, 2023 @ 6:15am 
Originally posted by puschit:
"Sissi" also happens to be the nickname for Elisabeth Amalie Eugenie von Wittelsbach, better known as Empress Elisabeth of Austria and, well, even better known as "Sissi".
There is also an austrian movie about her, the main actress shares same name with me (and my profile pic is her), Romy Schneider was the brightest Star in France.
puschit Nov 30, 2023 @ 6:26am 
That's what I meant with she has been romanticized. There are actually 3 Sissi movies which are beloved and aired every odd year on several channels.
While on one hand I understand your frustration... On the other hand consider the following. This game has a ton of high-damage high-defence units, and this power creep was only continued in this expansion with buffs to Alpine, Light Infantry and Bomber decks. Now, imagine Finland without Sissi. What will it have? A bunch of subpar infantry units, which would be steamrolled by almost anything. Who will play Finland in that case? Nobody.

And it's not like it is some monster units. They are quite literally disposable, because they have 1 defence. And it is surprising when enemy hits you with blitz Sissi, but if it is deployed without blitz? You have a whole turn to remove it. So I do not see any problem with those units present in the game.
HolyRay Nov 30, 2023 @ 7:10am 
Originally posted by karmington:
Armored units are actually a bit tricky since the 1 attack power doesn't penetrate armor. That said, yes, it may be interesting to see how popular it will be in the coming meta

That is the point, since early release, heavy armored unit are expensive to drop, but a good counter low cost unit. I still remember when Churchill Mk IV is steady used in some defense focus deck on Britain, this year all along, no body use it against me in ranked.
HolyRay Nov 30, 2023 @ 7:15am 
Originally posted by puschit:
It's an indrect buff for heavy armour units and I am more concerned about salvage right now but I agree that the sissis (who came up with that name? It's hilarious for germans and austrians) are a tad bit too strong.
Then again let the meta calibrate for a while, meals aren't eaten when they are still boiling if you know what I mean.

How salvage actually work that make it could become problematic? Find no body use it yet today. In the description I find it can only copy unit with maximum of 3 cost.

Ah you mean SISSI + Blitz + Salvage on frozen asset?
karmington  [developer] Nov 30, 2023 @ 7:17am 
Originally posted by HolyRay:
I find it can only copy unit with maximum of 3 cost.

No, the resulting salvaged unit has 1/1 and max 3 cost.
HolyRay Nov 30, 2023 @ 7:53am 
Originally posted by Roland the Thompson Gunner:
While on one hand I understand your frustration... On the other hand consider the following. This game has a ton of high-damage high-defence units, and this power creep was only continued in this expansion with buffs to Alpine, Light Infantry and Bomber decks. Now, imagine Finland without Sissi. What will it have? A bunch of subpar infantry units, which would be steamrolled by almost anything. Who will play Finland in that case? Nobody.

And it's not like it is some monster units. They are quite literally disposable, because they have 1 defence. And it is surprising when enemy hits you with blitz Sissi, but if it is deployed without blitz? You have a whole turn to remove it. So I do not see any problem with those units present in the game.

In ideal situation, the game designer SHOULD deal with "each card that has more power/capable to make huge different in game should have more draw back."

Good example is B-17 Flying Fortress, it has good 5 defense and 5 attack, has heavy armor 1 as a bomber, and has capability to destroy single enemy once it dropped. That is the positive side, but the negative side, it is expensive to deploy 9K cost, expensive to operate 3k cost, and deployment effect can't make you choose which enemy will get killed. So it could be hit/miss situation.

Other example is Japan "To The Last Man" which will destroy all enemy units on board. But it is also expensive 10k cost, and make it much more expensive to use because it will also destroy your own units. Hence you cannot use it on a whim, you need proper timing to use it or better not use it at all. The only time this card is useful is when you think that enemy overwhelming you.

The game have proper rock-scissor-paper mechanic in it's core. My problem wasn't whether this kind of unit exist or not, there are other unit with same ability in Britain, no.1 commando. it even got smoke screen, but it doesn't have blitz which make it easy target for order. That is the drawback and developer only supply 3 of it. 2nd Para even has fury, but it only work when pincer is active, once pincer removed it become normal unit and developer only supply 2 of it.
leryn Nov 30, 2023 @ 8:12am 
The point is that two keywords salvage and suppress and SISSI related tokens are of great amount from the core pool.
As in Hearthstone, there aren't so many silence and venom candidate cards in deck while the pool is greater than that in Kards.
Salvage enables the player to keep gaining resources and take endurance. 1 cost copy unit is also too flexible to the strategy, which squelches eco of other cards.

Don't follow the old path of Hearthstone.
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Nov 30, 2023 @ 1:04am
Posts: 24