KARDS - The WWII Card Game

KARDS - The WWII Card Game

mitrovich Oct 23, 2023 @ 2:41am
at what time are they put in reserve WOLFPACK and BLITZKRIEG ?
These 2 German cards are not at all balanced, BLITZKRIEG gives +3 which is clearly too much attack point. WOLFPACK's no-draw effect is way too strong.
When we see what has been put on reserve before we wonder who does it and on what criteria?
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Showing 1-6 of 6 comments
76561199052420833 Oct 23, 2023 @ 11:42am 
BLITZKRIEG, like Commonwealth, owns a unique status in this game and it will stay there as long as you leave.
mitrovich Oct 24, 2023 @ 12:48am 
Originally posted by bogie6332:
BLITZKRIEG, like Commonwealth, owns a unique status in this game and it will stay there as long as you leave.
These 2 cards are stupid. We cannot counter BLITZKRIEG like all orders of 3 and less not targeting a unit, and COMMONWEALTH has an easily achievable condition. Seriously 30 HQ points. Balancing the game is a condition for its proper functioning and its sustainability.
uncleed Oct 25, 2023 @ 10:16am 
Blitzkrieg would be an easy fix, but it's too accessible for the simplest decks.

Delay by one turn at 3K
OR
Instant at 6K

Or heck, decrease the bonus by 1 or increase its K cost by one for each unit in the support line.
Garuda Oct 26, 2023 @ 1:15pm 
Originally posted by bogie6332:
BLITZKRIEG, like Commonwealth, owns a unique status in this game and it will stay there as long as you leave.
Okay!? Could you enlighten me, please?
76561199052420833 Oct 26, 2023 @ 2:31pm 
Originally posted by Garuda:
Originally posted by bogie6332:
BLITZKRIEG, like Commonwealth, owns a unique status in this game and it will stay there as long as you leave.
Okay!? Could you enlighten me, please?

Those two cards are franchise players of KARDS. They have existed since Beta version years ago. Tons of people want them nerf and devs choose to ignore. So I don’t think devs have any intention to fix them.

Here, the problem is not too OP of them, but devs send a lot cards that can weaken them to RESERVE. In a word, lack of balance is what makes those two cards OP, not to mention there are several new cards make the situation worse.

How many games end at turn 6 or 7 by Blitzkrieg? How many games end at turn 11 or 12 by Commonwealth? Sometimes I feel like playing against a robot, especially facing ♥♥♥-G aggros.
Last edited by bogie6332; Oct 26, 2023 @ 3:08pm
HolyRay Oct 26, 2023 @ 11:28pm 
NEVER SAW someone complain Wolfpack. Blitzkrieg has been pain since as long as I remember. Problem with Blitzkrieg isn't how it give +3 attack, but too many low cost unit that can move to the frontline within 3 turns at 0 and 1 kredit to operate so it is free to operate if you got the right unit at front and most likely you will if enemy doesn't use aggro deck.

Hence you got total about 3-4*4-5 damage/single turn with it, which total about +12 damage on average. The rest of the damage is already hit at the 2nd turn and will hit at the next turn. Easy win with Japan (infantry)-German (tank).

On other hand, there's low count for mass removal cards. The way to solve it is to CHANGE "Friendly units in the frontline" to become "Friendly tanks in the frontline" so it won't work with Japan low cost infantry units. Otherwise, raise it cost to 4 and remove "operate for one less" so it can't be used on turn 3.
Last edited by HolyRay; Oct 26, 2023 @ 11:30pm
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Date Posted: Oct 23, 2023 @ 2:41am
Posts: 6