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So if it was not an intentional glitch, it's just some busted spaghetti code...so much better haha.
https://support.kards.com/hc/en-us/articles/900001884983-Policy-on-timer-use-roping-
Otherwise everything else I've seen is due to desynchronisation issues; particularly with the Chinese player base having poorer internet connectivity in their geographical region - The 1939 Devs are very aware of this issue and will be trying to focus, prioritising that to be fixed/improved now that the major roadmap deliverables (NewUI, shop update, mobile release, BIA expansion, etc.) have been achieved.
I didn't want to bias the initial post, but yes, or at least, his name was in Chinese characters. Good to hear that it's a priority for the devs though.
EDIT: Just for reference, I've only had one really dodgy game that submitted a support match-review ticket for and it was confirmed as being caused by a desynchronisation issue.
Also, I’m genuinely interested: how were you compensated for the “really dodgy game” and how was the cheater exploiting the desync punished?
I've honestly not seen it happen as much after playing again and when it does, either the timer will run out on them or the game finishes normally so I though maybe something had been done behind the scene.
I have to wonder just how often this "desynch' issue happens in tournament play.
There are 130 open posts as of June 27, 2021 (just do a search with the word "disconnect" in the search box) on this topic. And as "someone" says, the issue of disconnection always benefits the same side...
The log files have been submitted and have not yet been resolved. Surely it's very difficult to test or verify, but it's still annoying...
Note: I had these problems frequently a long time ago (I even uninstalled the game a while ago for some time because of it), but I have to admit that in the last few games it only happened once to me and it really seemed like a real disconnect, because there were no significant changes to the board.
I wonder why the "Asian" players with that "connection issues" make us get disconnected from the server instead of them (Who has the "low connectivity" problems?) And always when they get connection again they have played their turn without we being able to see it, when the problem is really there (they say they "lose" the connection) but it seems that it affects to our connection... (and the connectivity problem -it seems- it is something we have) At least strange...
If you play against Asian, maybe it is Asian server?
Do you mean that when I play against a German player I am playing on a European server, when I play against a Canadian player it is an American server and when I play against an Australian player it is an Oceanian server? So I never play "at home", LOL.
Dunno. Ask the the devs if they have servers in "Asian" territory ;)
Really? LOL
Otherwise my support tickets were always responded to within a few days by Shane who I've found to be very helpful, polite, communicative, understanding and apologetic.
It wasn't cheating/exploiting though - As explained to me:
Was cased by a bad desynchronisation issue between the server and client for both players and resulted with somewhat unpredictable client-side effects.
karmington is very aware of how badly desynchronisation issues are affecting some players and if not already, will be pushing really hard with the rest of the developer team in trying to fix/improve it - How do I know this?: I follow them in the KARDS discord server.