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A good aggro deck should be able to kill off the opponent before turn 7 on average.
If you don't have all those cards that let you get around those guard units, yes, Britain can be frustrating. But what can you do? You just started playing the game 8 days ago! =D
You see why it's kind of insane? I think this deck is called "Cancer Guard" and the name is quite accurate.
>Deal X damage to everyone in reserve line X being number of units.
OK, that's Stars and Stripes
>deal 3 damage to everyone in reserve line and I lose a credit slot.
OK, that's Strategic Bombing, and it shouldn't even be in British decks, because it's US elite. (unless the opponent somehow copied it from your deck).
>a 1-cost board wipe with number of bombers controlled
A what? I presume this is The Empire Strikes, but it costs 4K, not 1K.
So, please, write the names of the cards, if you want useful responses from other palyers.
@Roland
I think OP's talking about Tora! Tora! Tora! This cancer deck has it.
Btw, https://www.kards.com/decks/5599-cancer-guard-mk-ii-updated-cancer
@เςє๔νєησ๓
Yea, that cancer deck will work well against any conventional Jaggro deck, I get ya.
Try building that US aggro deck that everyone seems to be playing these days?
https://www.kards.com/decks/5628-open-ix-28th-nov-2021-usa-frontline
Or this one.
https://www.kards.com/decks/5515-off-meta-fast-heinz
OR maybe the opponent brought its cost down to 2 with Observer Corp and had 85 Pioneer Company?
@เςє๔νєησ๓
Here' a nice budget US aggro deck
https://www.kards.com/decks/5005-l-640-usa-italy-aggro
I suggest adding some Magic! and Overwhelming Force to that, and you will have a fair chance against guard decks.
Anyway, @เςє๔νєησ๓
Guard decks are usually very weak against decks with lots of removal. So if you are struggling against them, I'd recommend some kind of German/Japanese deck. Japan has a lot of good removal — Amphibious Assault, Blade of Samurai, Honorable Death, Banzai, To The Last Man, it even has dedicated anti-guard card — Outflank. German removal is not too shabby either — Sudden Strike, Enemy Sighted, Annihilation. They also have Breakthrough, which removes guard from all enemy units, and great countermeasures — Night Hunters and From the Deep. Of course, you need to couple the removal with some units. Air units could be good choice, especially considering that in this case you can use Code of Bushido as mass removal.
Of course, all this requires a wide collection, so you may be better served with some aggro, which is usually cheap. The decks kimoyatch provided are good, take a look at them, especially the last one
https://www.kards.com/decks/5005-l-640-usa-italy-aggro
Yes, indeed. Felt like I was playing detective, haha.
Anyway, all those are nice removal cards for Japan, try throwing in a few of them, if you don't have enough wildcards to construct a fresh new deck.
What you could do is have units that do direct damage to HQ when destroyed, that way you still damage HQ when opponent wipes the board. Japan aggro is about dealing damage fast.
About guard, when you have access to american cards, always put in some Patrol cards! They are extremely useful in a lot of situations, removing guard against the british, removing those destruction effects against japan and soviet cards and sometimes removing smokescreen to kill a Jasco or something like that. Even if your opponent doesn't have anything like that, you are still dealing 2 damage for 2 credits which is very okay, you will always have targets.