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Artillery... Low credit cost/low operation cost artillery should have either there credits or operation cost raised... most likely there operation cost.
Some unit buff cards shouldn't buff defense.
I don't remember the name of the card right now, but the French order card that adds 3 copy's of a card to your opponents hand that "Cost 1 credit- your HQ takes 1 damage or Remove the top card from your deck", this card is way overpowered! The very least thing is that it's cost from your hand should be zero. But this card is just a mess all around.
Off the top of my head these are the areas that are the most demoralizing to "play" against.
Don't get me wrong I don't feel yet that any card needs to be removed but these areas need major work in my opinion.
My name is G-AWZK if you remember. I want to defend countermeasurement deck a bit. First of all, a full countermeasurement is not fully developed by the community, there is only one video on youtube that vaguely tries to build a deck around countermeasurements(It did not end well, a video by Jotora). My version of the countermeasurement deck is purely experimental. The idea behind a countermeasurement deck is what every the opponent does, it gets countermeasured and your 87 grenadier will get +2+2. Combining with removal cards, you are manipulating the board in a way. When your units grow up to about 20/20 there's little the opponent can do. Even so, countermeasurement decks is still very hard to play with. BUT when you actually set up the game succesfully, you are almost going to win(I once countered a guy that tried to remove my unit with two tactical strikes and hammer, all being intercepted or downing-ed)
This work well against research decks because of the counter-order-measurements you bring. It is also strong against discard. Still, I feel sorry for every single player I disgusted with my countermeasurement deck
Just to be clear I'm not mad at you for playing with those cards, I feel those cards are broken.
Quick story if your interested. In 1994 I played in a Magic the gathering tournament, made it
to the final round & lost to my opponent. My opponent had a 60 card deck he had 1 creature
in it Juggernuat 5-3, 4x counter spells, 4x unsummon, 4x boomerangs, 4x powersink, 4x mana drains... if your not familiar with those cards or if I listed the right names basically his whole deck was just a bunch of all the different types of counter spells.
Finally, I am not saying that countermeasures should not be in the game. Countermeasures could be fun if they were massively reworked. For both players!
Mare
Patriotic Firestorm/Ura
Buff:
Me262
Firefly